Exemplo n.º 1
0
        private List <EditorTileData> RegenerateListTileData()
        {
            int count = gridParent.childCount;
            List <EditorTileData> tiles = new List <EditorTileData>();

            for (int i = 0; i < count; i++)
            {
                MapEditorTileController controller = gridParent.GetChild(i).gameObject.GetComponent <MapEditorTileController>();
                tiles.Add(controller.GenerateData());
            }
            return(tiles);
        }
Exemplo n.º 2
0
 public void ShowProperty(MapEditorTileController tile)
 {
     Debug.Log("Show Tile Property");
     selectedTile = tile;
     this.gameObject.SetActive(true);
 }