Dispose() public method

public Dispose ( ) : void
return void
Exemplo n.º 1
0
 public void Stop()
 {
     lock (_obj)
     {
         _sockets.ForEach(s => s.Close());
         _sockets.Clear();
     }
     _server.Dispose();
 }
        public void Stop()
        {
            Logger.Instance().InfoWithFormat(" >> Stop Web Socket Server {0}.", _server.Location);

            RequestManager.Instance().Stop();

            if (_server != null)
            {
                _server.Dispose();
                _server = null;
            }
        }
Exemplo n.º 3
0
        public WebsocketProcessor(string uri)
        {
            //Websocket clients container
            _clients = new List<IWebSocketConnection>();

            //Websocket server start
            _ws = new WebSocketServer(uri);
            _ws.Start(socket =>
            {
                socket.OnOpen = () => OnOpen(socket);
                socket.OnClose = () => OnClose(socket);
                socket.OnMessage = OnWsMessage;
            });

            //Event from ep source
            OnSourceEvent = (@event, point) =>
            {
//                if (@event.Type != Channel && !string.IsNullOrEmpty(@event.Type)) return;

                var json = JsonConvert.SerializeObject(@event, Formatting.Indented);

                foreach (var client in _clients)
                {
                    client.Send(json);
                }
            };

            //Error from ep source
            OnSourceError = (exception, sender) =>
            {
                //Close websocket clients
                foreach (var client in _clients)
                    client.Close();

                Log.Debug("error sent to websocket clients");
            };

            //Close connection with ep source
            OnSourceClose = (sender) =>
            {
                //Close websocket clients
                foreach (var client in _clients)
                    client.Close();

                _ws.Dispose();

                Log.Debug("Websocket closed on source close");
            };
        }
Exemplo n.º 4
0
        /// <summary>
        /// Stop web socket server.
        /// </summary>
        private void StopWebSocketServer()
        {
            _limitFpsStopwatch.Stop();

            // send disconnect to clients
            foreach (var client in _connectedClients.Values)
            {
                client.Close();
            }

            // reset client count
            ClientCount = 0;

            if (_webSocketServer != null)
            {
                _webSocketServer.Dispose();
            }
        }
Exemplo n.º 5
0
 public static void Dispose()
 {
     connections.Clear();
     socket.Dispose();
 }
Exemplo n.º 6
0
 public void Dispose()
 {
     _server?.Dispose();
 }
Exemplo n.º 7
0
        static void Main(string[] args)
        {
            bool restart = false;
            Console.Write("Enter server port: ");
            string port = Console.ReadLine();
            Console.Write("Enter number of players(2-4): ");
            string strNum = Console.ReadLine();
            int num = Convert.ToInt32(strNum);
            if (num < 2 || num > 4)
                num = 4;
            NUMBER_OF_PLAYERS = num;
            while (true)
            {
                INIT_SERVER();
                restart = false;
                var server = new WebSocketServer("ws://0.0.0.0:" + port);
                server.ListenerSocket.NoDelay = true;
                //Naredi O(1) READY ARRAY KO SPREJEMEJO MAPO POSLJEJO NAZAJ READY IN KO JE VSE READY TE ZACNI ZAZNAVAT TIPKE :)
                server.Start(socket =>
                {
                    socket.OnOpen = () =>
                    {
                        if (Clients.Count == NUMBER_OF_PLAYERS)
                        {
                            socket.Close();
                            Console.WriteLine("Client denied, server full!!");
                            return;
                        }
                        Clients.Add(socket);
                        Console.WriteLine("Client connected!");
                        socket.Send(
                            jsonRequest(1, NUMBER_OF_PLAYERS, true, 0, 0, Clients.Count - 1) //SETAJ ID //H=1   in Number of players kot KEY poslji!
                        );
                    };
                    socket.OnClose = () =>
                    {
                        if (!Clients.Contains(socket)) //ne obdelaj nic, ta socket je ocitno bil zavrzen ker je server pun.
                            return;
                        Clients.Remove(socket);
                        restart = true;
                        Console.WriteLine("Client disconnected!");
                    };
                    socket.OnMessage = message =>
                    {
                        if (Clients.Count == 0)
                            return;
                        else if( !Clients.Contains(socket))
                        {
                            Console.WriteLine("Closed anonymous socket!");
                            socket.Close();
                        }
                        dynamic Respond = Json.Decode(message);
                        // Console.WriteLine(Respond.H);
                        if (Clients.First() == socket)
                        {
                            if (Respond.H == 2) //Podatki o igri!
                            {
                                StartGameJson = message;
                                return;
                            }
                            if (Respond.H == 1111) //Game koncan!
                            {
                                Console.WriteLine("Game over!");
                                BroadCast(jsonRequest(4, -1, true, 0, 0, 30)); //Ultra reset!
                                return;
                            }
                            if (Respond.H == 1000) //Game se tece!
                            {
                                Console.WriteLine("Game running!");
                                firstRun = false;
                                return;
                            }
                            if (Respond.H == 1001)
                            {
                                Console.WriteLine("Game is in waiting.");
                                if (firstRun)
                                    return;
                                StartGameJson = "";
                                SentGameRequest = false;
                                GameRunning = false;
                                return;
                            }
                        }
                        if (StartGameJson != "" && GameRunning && Respond.H == 3)
                        {
                            BroadCast(message);
                        }
                    };
                });
                System.Timers.Timer ServerChecker = new System.Timers.Timer(3000);
                ServerChecker.Elapsed += (obj, e) =>
                {
                    if (Clients.Count != 0)
                    {
                        //TO je blo prvotno misleno za enega samo... Clients.first.send...
                        BroadCast(jsonRequest(4, 0, true, Clients.Count, NUMBER_OF_PLAYERS, 20)); //Zahtevaj stanje na serveru :) POSLJI INFORMACIJO KOLKO CLIENTOV OD KOLKIH JE GOR!
                    }
                };
                ServerChecker.Enabled = true;

                while (!restart)
                {

                    if (Clients.Count == NUMBER_OF_PLAYERS && !GameRunning)
                    {
                        if (SentGameRequest && StartGameJson != "")
                        {
                            BroadCast(StartGameJson); //H = 2
                            GameRunning = true;
                        }
                        else if (!SentGameRequest)
                        {
                            SentGameRequest = true;
                            Clients.First().Send(
                                jsonRequest(0, -1, true, 0, 0, 0) //REQUESTAJ MAPO IN SETAJ ID //H=0
                            );
                        }
                    }
                    Console.WriteLine("Clients #:" + Clients.Count.ToString());
                    Thread.Sleep(1000);
                }
               

                for (int i = 0; i < Clients.Count; i++)
                {
                    Clients[i].Close();
                }
                server.Dispose();
                server = null;
                Console.WriteLine("RESTARTING SERVER");
            }
        }
Exemplo n.º 8
0
 /// <summary>
 /// 关闭服务器
 /// </summary>
 public static void Stop()
 {
     server.Dispose();
     allSockets.Clear();
 }