public bool CollideAgainstBounce(AxisAlignedRectangle axisAlignedRectangle, float thisMass, float otherMass, float elasticity) { return(axisAlignedRectangle.CollideAgainstBounce(this, otherMass, thisMass, elasticity)); }
public bool CollideAgainst(FlatRedBall.Math.Geometry.AxisAlignedRectangle rectangle, bool isCloudCollision = false) { return(CollideAgainst(() => rectangle.CollideAgainstBounce(this.Collision, 1, 0, 0), isCloudCollision)); }