UpdateGlobalContentTreeNodes() public static method

public static UpdateGlobalContentTreeNodes ( bool performSave ) : void
performSave bool
return void
Exemplo n.º 1
0
 public static void UpdateCurrentObjectReferencedTreeNodes()
 {
     if (EditorLogic.CurrentElementTreeNode != null)
     {
         EditorLogic.CurrentElementTreeNode.UpdateReferencedTreeNodes();
     }
     else if (EditorLogic.CurrentTreeNode != null && EditorLogic.CurrentTreeNode.Root().IsGlobalContentContainerNode())
     {
         ElementViewWindow.UpdateGlobalContentTreeNodes(false);
     }
 }
Exemplo n.º 2
0
        private static void MoveReferencedFileToDirectory(ReferencedFileSave referencedFileSave, string targetDirectory)
        {
            // Things to do:
            // 1 Move the TreeNode from one parent TreeNode to another UPDATE:  We will just refresh the UI for the Element or GlobalContent
            // 2 Move the file from one folder to another
            // 3 Remove the BuildItems from the project and add them back in the VisualStudio project
            // 4 Change the ReferencedFileSave's name
            // 5 Re-generate the containing Element (Screen or Entity)
            // 6 Save everything

            string oldNodeText = referencedFileSave.Name.Replace("/", "\\");



            string newNodeText = FlatRedBall.IO.FileManager.MakeRelative(targetDirectory, ProjectManager.ProjectBase.GetAbsoluteContentFolder()) + FileManager.RemovePath(referencedFileSave.Name);

            newNodeText = newNodeText.Replace("/", "\\");

            string oldFileName = ProjectManager.MakeAbsolute(referencedFileSave.Name, true);
            string targetFile  = targetDirectory + FileManager.RemovePath(oldFileName);

            bool canMove = true;

            // There's so much error checking and validation that we
            // could/should do here, but man, I just can't spend forever
            // on it because I need to get the game I'm working on moving forward
            // But I'm going to at least improve it a little bit by having the referenced
            // files get copied over.
            Dictionary <string, string> mOldNewDependencyFileDictionary = new Dictionary <string, string>();
            List <string> referencedFiles  = ContentParser.GetFilesReferencedByAsset(oldFileName, TopLevelOrRecursive.Recursive);
            string        oldDirectoryFull = FileManager.GetDirectory(oldFileName);

            foreach (string file in referencedFiles)
            {
                string relativeToRfs = FileManager.MakeRelative(file, FileManager.GetDirectory(oldFileName));

                string targetReferencedFileName = targetDirectory + relativeToRfs;

                mOldNewDependencyFileDictionary.Add(file, targetReferencedFileName);

                if (!FileManager.IsRelativeTo(targetReferencedFileName, targetDirectory))
                {
                    MessageBox.Show("The file\n\n" + file + "\n\nis not relative to the file being moved, so it cannot be moved.  You must manually move these files and manually update the file reference.");
                    canMove = false;
                    break;
                }
            }


            if (canMove && File.Exists(targetFile))
            {
                MessageBox.Show("There is already a file by this name located in the directory you're trying to move to.");
                canMove = false;
            }
            if (canMove)
            {
                foreach (KeyValuePair <string, string> kvp in mOldNewDependencyFileDictionary)
                {
                    if (File.Exists(kvp.Value))
                    {
                        MessageBox.Show("Can't move the file because a dependency will be moved to\n\n" + kvp.Value + "\n\nand a file already exists there.");
                        canMove = false;
                        break;
                    }
                }
            }

            if (canMove)
            {
                // 1 Move the TreeNode from one parent TreeNode to another
                //treeNodeMoving.Parent.Nodes.Remove(treeNodeMoving);
                //targetNode.Nodes.Add(treeNodeMoving);
                // This is updated at the bottom of this method


                // In case it doesn't exist
                System.IO.Directory.CreateDirectory(FileManager.GetDirectory(targetFile));

                // 2 Move the file from one folder to another
                File.Move(oldFileName, targetFile);
                foreach (KeyValuePair <string, string> kvp in mOldNewDependencyFileDictionary)
                {
                    File.Move(kvp.Key, kvp.Value);
                }


                // 3 Remove the BuildItems from the project and add them back in the VisualStudio project
                ProjectBase projectBase = ProjectManager.ProjectBase;
                if (ProjectManager.ContentProject != null)
                {
                    projectBase = ProjectManager.ContentProject;
                }

                ProjectManager.RemoveItemFromProject(projectBase, oldNodeText, false);
                projectBase.AddContentBuildItem(targetFile);
                foreach (KeyValuePair <string, string> kvp in mOldNewDependencyFileDictionary)
                {
                    string fileFileRelativeToProject = FileManager.MakeRelative(kvp.Key, projectBase.Directory);

                    ProjectManager.RemoveItemFromProject(projectBase, fileFileRelativeToProject, false);
                    projectBase.AddContentBuildItem(kvp.Value);
                }
                // TODO:  This should also check to see if something else is referencing this content.
                // I'm going to write it to not make this check now since I'm just getting the initial system set up



                // 4 Change the ReferencedFileSave's name
                referencedFileSave.SetNameNoCall(newNodeText.Replace("\\", "/"));
                // No need for this, it'll get updated automatically
                // treeNodeMoving.Text = newNodeText;



                // 5 Re-generate the containing Element (Screen or Entity)
                if (EditorLogic.CurrentElement != null)
                {
                    CodeWriter.GenerateCode(EditorLogic.CurrentElement);
                }
                else
                {
                    GlobalContentCodeGenerator.UpdateLoadGlobalContentCode();
                }


                // The new 1:  Update
                if (EditorLogic.CurrentElement != null)
                {
                    EditorLogic.CurrentElementTreeNode.UpdateReferencedTreeNodes();
                }
                else
                {
                    ElementViewWindow.UpdateGlobalContentTreeNodes(false);
                }


                // 6 Save everything
                GluxCommands.Self.SaveGlux();
                ProjectManager.SaveProjects();
            }
        }