Exemplo n.º 1
0
        public static void SetFromScene(FlatRedBall.Scene scene, SpriteEditorScene spriteEditorScene)
        {
            foreach (Sprite sprite in scene.Sprites)
            {
                spriteEditorScene.SpriteList.Add(SpriteSave.FromSprite(sprite));
            }

            foreach (FlatRedBall.ManagedSpriteGroups.SpriteGrid spriteGrid in scene.SpriteGrids)
            {
                spriteEditorScene.SpriteGridList.Add(
                    FlatRedBall.Content.SpriteGrid.SpriteGridSave.FromSpriteGrid(spriteGrid));
            }

            foreach (FlatRedBall.ManagedSpriteGroups.SpriteFrame spriteFrame in scene.SpriteFrames)
            {
                spriteEditorScene.SpriteFrameSaveList.Add(
                    SpriteFrameSave.FromSpriteFrame(spriteFrame));
            }

            foreach (Text text in scene.Texts)
            {
                spriteEditorScene.TextSaveList.Add(
                    TextSave.FromText(text));
            }
        }
Exemplo n.º 2
0
        public static SpriteEditorScene FromScene(FlatRedBall.Scene scene)
        {
            SpriteEditorScene spriteEditorScene = new SpriteEditorScene();

            SetFromScene(scene, spriteEditorScene);

            return(spriteEditorScene);
        }
Exemplo n.º 3
0
        private static void AddCameraFromXElement(SpriteEditorScene toReturn, System.Xml.Linq.XElement element)
        {
            CameraSave cameraSave = new CameraSave();

            toReturn.Camera = cameraSave;

            foreach (var subElement in element.Elements())
            {
                switch (subElement.Name.LocalName)
                {
                case "FarClipPlane":
                    cameraSave.FarClipPlane = SceneSave.AsFloat(subElement);
                    break;

                case "Name":
                    //cameraSave. = subElement.Value;
                    break;

                case "NearClipPlane":
                    cameraSave.NearClipPlane = SceneSave.AsFloat(subElement);
                    break;

                case "Orthogonal":
                    cameraSave.Orthogonal = AsBool(subElement);
                    break;

                case "OrthogonalHeight":
                    cameraSave.OrthogonalHeight = SceneSave.AsFloat(subElement);
                    break;

                case "OrthogonalWidth":
                    cameraSave.OrthogonalWidth = SceneSave.AsFloat(subElement);
                    break;

                case "X":
                    cameraSave.X = SceneSave.AsFloat(subElement);
                    break;

                case "Y":
                    cameraSave.Y = SceneSave.AsFloat(subElement);
                    break;

                case "Z":
                    cameraSave.Z = SceneSave.AsFloat(subElement);
                    break;

                case "AspectRatio":
                    cameraSave.AspectRatio = SceneSave.AsFloat(subElement);
                    break;

                default:

                    throw new NotImplementedException("Error trying to apply property " +
                                                      subElement.Name.LocalName + " on Camera");
                    //break;
                }
            }
        }
Exemplo n.º 4
0
        private static void LoadFromElement(SpriteEditorScene toReturn, System.Xml.Linq.XElement element)
        {
            foreach (var subElement in element.Elements())
            {
                switch (subElement.Name.LocalName)
                {
                case "Sprite":
                    AddSpriteFromXElement(toReturn, subElement);

                    break;

                case "SpriteFrame":
                    SpriteFrameSave sfs = SpriteFrameSave.FromXElement(subElement);
                    toReturn.SpriteFrameSaveList.Add(sfs);
                    break;

                case "Camera":
                    AddCameraFromXElement(toReturn, subElement);

                    break;

                case "Text":
                    AddTextFromXElement(toReturn, subElement);
                    break;

                case "PixelSize":
                    toReturn.PixelSize = SceneSave.AsFloat(subElement);
                    break;

                case "AssetsRelativeToSceneFile":
                    toReturn.AssetsRelativeToSceneFile = AsBool(subElement);
                    break;

                case "CoordinateSystem":
                    toReturn.CoordinateSystem = (CoordinateSystem)Enum.Parse(typeof(CoordinateSystem), subElement.Value, true);
                    break;

                case "Snapping":
                    toReturn.Snapping = AsBool(subElement);
                    break;

                case "SpriteGrid":
                    SpriteGridSave spriteGridSave = SpriteGridSave.FromXElement(subElement);
                    toReturn.SpriteGridList.Add(spriteGridSave);
                    break;

                case "FileName":

                    // do nothing with this, shouldn't be here anyway:
                    break;

                default:
                    throw new NotImplementedException("Unexpected node in XML: " +
                                                      subElement.Name.LocalName);
                    //break;
                }
            }
        }
Exemplo n.º 5
0
        public static void LoadScene(string fileName)
        {
            if (mScene != null)
            {
                FlatRedBallServices.Unload(ContentManagerName);
                mScene.RemoveFromManagers();
            }

            FlatRedBall.Content.SpriteEditorScene ses = FlatRedBall.Content.SpriteEditorScene.FromFile(fileName);

            EditorData.Scene = ses.ToScene(EditorData.ContentManagerName);
        }
Exemplo n.º 6
0
 private static void AddSpriteFromXElement(SpriteEditorScene toReturn, System.Xml.Linq.XElement element)
 {
     toReturn.SpriteList.Add(SpriteSave.FromXElement(element));
 }
Exemplo n.º 7
0
        private static void AddTextFromXElement(SpriteEditorScene toReturn, System.Xml.Linq.XElement element)
        {
            TextSave textSave = new TextSave();

            toReturn.TextSaveList.Add(textSave);

            foreach (var subElement in element.Elements())
            {
                switch (subElement.Name.LocalName)
                {
                case "Blue":
                    textSave.Blue = SceneSave.AsFloat(subElement);
                    break;

                case "ColorOperation":
                    textSave.ColorOperation = subElement.Value;
                    break;

                case "CursorSelectable":
                    textSave.CursorSelectable = AsBool(subElement);
                    break;

                case "DisplayText":
                    textSave.DisplayText = subElement.Value;
                    break;

                case "FontFile":
                    textSave.FontFile = subElement.Value;
                    break;

                case "FontTexture":
                    textSave.FontTexture = subElement.Value;
                    break;

                case "Green":
                    textSave.Green = SceneSave.AsFloat(subElement);
                    break;

                case "HorizontalAlignment":
                    textSave.HorizontalAlignment = (HorizontalAlignment)Enum.Parse(typeof(HorizontalAlignment), subElement.Value, true);
                    break;

                case "MaxWidth":
                    textSave.MaxWidth = SceneSave.AsFloat(subElement);
                    break;

                case "MaxWidthBehavior":
                    textSave.MaxWidthBehavior = (MaxWidthBehavior)Enum.Parse(typeof(MaxWidthBehavior), subElement.Value, true);
                    break;

                case "Name":
                    textSave.Name = subElement.Value;
                    break;

                case "NewLineDistance":
                    textSave.NewLineDistance = SceneSave.AsFloat(subElement);
                    break;

                case "Red":
                    textSave.Red = SceneSave.AsFloat(subElement);
                    break;

                case "RelativeX":
                    textSave.RelativeX = SceneSave.AsFloat(subElement);
                    break;

                case "RelativeY":
                    textSave.RelativeY = SceneSave.AsFloat(subElement);
                    break;

                case "RelativeZ":
                    textSave.RelativeZ = SceneSave.AsFloat(subElement);
                    break;

                case "RelativeRotationX":
                    textSave.RelativeRotationX = SceneSave.AsFloat(subElement);
                    break;

                case "RelativeRotationY":
                    textSave.RelativeRotationY = SceneSave.AsFloat(subElement);
                    break;

                case "RelativeRotationZ":
                    textSave.RelativeRotationZ = SceneSave.AsFloat(subElement);
                    break;

                case "RotationX":
                    textSave.RotationX = SceneSave.AsFloat(subElement);
                    break;

                case "RotationY":
                    textSave.RotationY = SceneSave.AsFloat(subElement);
                    break;

                case "RotationZ":
                    textSave.RotationZ = SceneSave.AsFloat(subElement);
                    break;

                case "Scale":
                    textSave.Scale = SceneSave.AsFloat(subElement);
                    break;

                case "Spacing":
                    textSave.Spacing = SceneSave.AsFloat(subElement);
                    break;

                case "VerticalAlignment":
                    textSave.VerticalAlignment = (VerticalAlignment)Enum.Parse(typeof(VerticalAlignment), subElement.Value, true);
                    break;

                case "Visible":
                    textSave.Visible = AsBool(subElement);
                    break;

                case "X":
                    textSave.X = SceneSave.AsFloat(subElement);
                    break;

                case "Y":
                    textSave.Y = SceneSave.AsFloat(subElement);
                    break;

                case "Z":
                    textSave.Z = SceneSave.AsFloat(subElement);
                    break;


                default:
                    throw new NotImplementedException("Error trying to apply property " +
                                                      subElement.Name.LocalName + " on Text");

                    //break;
                }
            }
        }