public ModuleHandler() { registry = this; Console.WriteLine("Starting module register..."); /* Register modules here */ new Aimbot(); new Hitbox(); new Triggerbot(); new BoostHit(); new Criticals(); new Misplace(); new Reach(); new RapidAttack(); new AutoSword(); new AirJump(); new Glide(); new HighJump(); new AutoSprint(); new PlayerSpeed(); new Jesus(); new NoWater(); new BHOP(); new NoSlowDown(); new NoKnockBack(); new NoWeb(); new Step(); new FastLadder(); new AirAcceleration(); new Velocity(); new Jetpack(); new YBoost(); new Coordinates(); new InventoryMove(); new Flight(); new BounceFly(); new JitterFlight(); new TickedGlide(); new Scaffold(); new Tower(); new Gamemode(); new NoFall(); new Phase(); new NoSwing(); new ClickTP(); new Instabreak(); new AutoRespawn(); new Recall(); new NoPacket(); new Freecam(); new NoShadow(); //new ServerCrasher(); <- Removed. 1. didnt work 2. UC doesnt allow it (luv u guys @ UC <3) new ClickUI(); new TabGUI(); new ModuleList(); //new HiveFly();// <--will be added back for next release Console.WriteLine("Modules registered!"); startModuleThread(); }
public ModuleHandler() { registry = this; Console.WriteLine("Starting module register..."); /* Register modules here */ new Hitbox(); new Triggerbot(); new AirJump(); new AutoSprint(); Console.WriteLine("Modules registered!"); startModuleThread(); }
public ModuleHandler() { registry = this; Console.WriteLine("Module ticking statistics starting..."); System.Timers.Timer timer = new System.Timers.Timer(); timer.Elapsed += (object send, ElapsedEventArgs arg) => { tps = currentTick; currentTick = 0; Console.WriteLine("Module ticks per second: " + tps); }; timer.Interval = 1000; timer.Start(); Console.WriteLine("Starting module register..."); /* Register modules here */ new Killaura(); new YesFall(); new SuperKnockBack(); new NegativeKnockBack(); new NegativeSuperKnockBack(); new AirWater(); new NoCrouch(); new NoJump(); new StupidScaffold(); new StupidScaffold2(); new TFreaky(); new Twerk1(); new Twerk2(); new Twerk3(); new XBoost(); new ZBoost(); new Aimbot(); new Hitbox(); new Triggerbot(); new BoostHit(); new Criticals(); new Misplace(); new Reach(); new RapidClick(); new AirJump(); new Glide(); new HighJump(); new AutoSprint(); new PlayerSpeed(); new Jesus(); new NoWater(); new BHOP(); new NoSlowDown(); new NoKnockBack(); new NoWeb(); new FastLadder(); new AirAcceleration(); new Velocity(); new Jetpack(); new YBoost(); new Coordinates(); new InventoryMove(); new AutoWalk(); new Flight(); new BounceFly(); new JitterFlight(); new TickedGlide(); new Scaffold(); new Tower(); new Gamemode(); new NoFall(); new Phase(); new NoSwing(); new ClickTP(); new Instabreak(); new AutoRespawn(); new Recall(); new FOV(); new AutoCrouch(); new LagSpoof(); new NoPacket(); //42 new Freecam(); new NoShadow(); //new ServerCrasher(); <- Removed. 1. didnt work 2. UC doesnt allow it (luv u guys @ UC <3) new ClickUI(); new TabGUI(); new ModuleList(); new TPFlight(); new ListTest(); //new AntiSentinel(); new CpuLimiter(); new RainbowUI(); new CoordinatesDisplay(); new CubeCraftFly(); Console.WriteLine("Modules registered!"); startModuleThread(); }