Exemplo n.º 1
0
 public ModuleHandler()
 {
     registry = this;
     Console.WriteLine("Starting module register...");
     /* Register modules here */
     new Aimbot();
     new Hitbox();
     new Triggerbot();
     new BoostHit();
     new Criticals();
     new Misplace();
     new Reach();
     new RapidAttack();
     new AutoSword();
     new AirJump();
     new Glide();
     new HighJump();
     new AutoSprint();
     new PlayerSpeed();
     new Jesus();
     new NoWater();
     new BHOP();
     new NoSlowDown();
     new NoKnockBack();
     new NoWeb();
     new Step();
     new FastLadder();
     new AirAcceleration();
     new Velocity();
     new Jetpack();
     new YBoost();
     new Coordinates();
     new InventoryMove();
     new Flight();
     new BounceFly();
     new JitterFlight();
     new TickedGlide();
     new Scaffold();
     new Tower();
     new Gamemode();
     new NoFall();
     new Phase();
     new NoSwing();
     new ClickTP();
     new Instabreak();
     new AutoRespawn();
     new Recall();
     new NoPacket();
     new Freecam();
     new NoShadow();
     //new ServerCrasher(); <- Removed. 1. didnt work 2. UC doesnt allow it (luv u guys @ UC <3)
     new ClickUI();
     new TabGUI();
     new ModuleList();
     //new HiveFly();// <--will be added back for next release
     Console.WriteLine("Modules registered!");
     startModuleThread();
 }
Exemplo n.º 2
0
 public ModuleHandler()
 {
     registry = this;
     Console.WriteLine("Starting module register...");
     /* Register modules here */
     new Hitbox();
     new Triggerbot();
     new AirJump();
     new AutoSprint();
     Console.WriteLine("Modules registered!");
     startModuleThread();
 }
        public ModuleHandler()
        {
            registry = this;

            Console.WriteLine("Module ticking statistics starting...");
            System.Timers.Timer timer = new System.Timers.Timer();
            timer.Elapsed += (object send, ElapsedEventArgs arg) => {
                tps         = currentTick;
                currentTick = 0;
                Console.WriteLine("Module ticks per second: " + tps);
            };
            timer.Interval = 1000;
            timer.Start();

            Console.WriteLine("Starting module register...");
            /* Register modules here */
            new Killaura();
            new YesFall();
            new SuperKnockBack();
            new NegativeKnockBack();
            new NegativeSuperKnockBack();
            new AirWater();
            new NoCrouch();
            new NoJump();
            new StupidScaffold();
            new StupidScaffold2();
            new TFreaky();
            new Twerk1();
            new Twerk2();
            new Twerk3();
            new XBoost();
            new ZBoost();
            new Aimbot();
            new Hitbox();
            new Triggerbot();
            new BoostHit();
            new Criticals();
            new Misplace();
            new Reach();
            new RapidClick();
            new AirJump();
            new Glide();
            new HighJump();
            new AutoSprint();
            new PlayerSpeed();
            new Jesus();
            new NoWater();
            new BHOP();
            new NoSlowDown();
            new NoKnockBack();
            new NoWeb();
            new FastLadder();
            new AirAcceleration();
            new Velocity();
            new Jetpack();
            new YBoost();
            new Coordinates();
            new InventoryMove();
            new AutoWalk();
            new Flight();
            new BounceFly();
            new JitterFlight();
            new TickedGlide();
            new Scaffold();
            new Tower();
            new Gamemode();
            new NoFall();
            new Phase();
            new NoSwing();
            new ClickTP();
            new Instabreak();
            new AutoRespawn();
            new Recall();
            new FOV();
            new AutoCrouch();
            new LagSpoof();
            new NoPacket(); //42
            new Freecam();
            new NoShadow();
            //new ServerCrasher(); <- Removed. 1. didnt work 2. UC doesnt allow it (luv u guys @ UC <3)
            new ClickUI();
            new TabGUI();
            new ModuleList();
            new TPFlight();
            new ListTest();
            //new AntiSentinel();
            new CpuLimiter();
            new RainbowUI();
            new CoordinatesDisplay();
            new CubeCraftFly();
            Console.WriteLine("Modules registered!");
            startModuleThread();
        }