Exemplo n.º 1
0
 public clsViewInfo(clsMap Map, ctrlMapView MapView)
 {
     this.Map = Map;
     this.MapView = MapView;
     this.ViewPos = new modMath.sXYZ_int(0, 0xc00, 0);
     this.FOV_Multiplier_Set(modSettings.Settings.FOVDefault);
     this.ViewAngleSetToDefault();
     modMath.sXY_int horizontal = new modMath.sXY_int((int) Math.Round((double) (((double) (Map.Terrain.TileSize.X * 0x80)) / 2.0)), (int) Math.Round((double) (((double) (Map.Terrain.TileSize.Y * 0x80)) / 2.0)));
     this.LookAtPos(horizontal);
 }
Exemplo n.º 2
0
 public void MouseDown(MouseEventArgs e)
 {
     modMath.sXY_int _int;
     this.Map.SuppressMinimap = true;
     _int.X = e.X;
     _int.Y = e.Y;
     if (e.Button == MouseButtons.Left)
     {
         this.MouseLeftDown = new clsMouseDown();
         if (this.IsViewPosOverMinimap(_int))
         {
             this.MouseLeftDown.OverMinimap = new clsMouseDown.clsOverMinimap();
             this.MouseLeftDown.OverMinimap.DownPos = _int;
             modMath.sXY_int tileNum = new modMath.sXY_int((int) Math.Round(Conversion.Int((double) (_int.X * this.Tiles_Per_Minimap_Pixel))), (int) Math.Round(Conversion.Int((double) (_int.Y * this.Tiles_Per_Minimap_Pixel))));
             this.Map.TileNumClampToMap(tileNum);
             this.LookAtTile(tileNum);
         }
         else
         {
             clsMouseOver.clsOverTerrain mouseOverTerrain = this.GetMouseOverTerrain();
             if (mouseOverTerrain != null)
             {
                 this.MouseLeftDown.OverTerrain = new clsMouseDown.clsOverTerrain();
                 this.MouseLeftDown.OverTerrain.DownPos = mouseOverTerrain.Pos;
                 if (modTools.Tool == modTools.Tools.ObjectSelect)
                 {
                     if (modControls.KeyboardProfile.Active(modControls.Control_Picker))
                     {
                         if (mouseOverTerrain.Units.Count > 0)
                         {
                             if (mouseOverTerrain.Units.Count == 1)
                             {
                                 modMain.frmMainInstance.ObjectPicker(mouseOverTerrain.Units[0].Type);
                             }
                             else
                             {
                                 this.MapView.ListSelectBegin(true);
                             }
                         }
                     }
                     else if (modControls.KeyboardProfile.Active(modControls.Control_ScriptPosition))
                     {
                         clsMap.clsScriptPosition position = clsMap.clsScriptPosition.Create(this.Map);
                         if (position != null)
                         {
                             position.PosX = this.MouseLeftDown.OverTerrain.DownPos.Horizontal.X;
                             position.PosY = this.MouseLeftDown.OverTerrain.DownPos.Horizontal.Y;
                             modMain.frmMainInstance.ScriptMarkerLists_Update();
                         }
                     }
                     else
                     {
                         if (!modControls.KeyboardProfile.Active(modControls.Control_Unit_Multiselect))
                         {
                             this.Map.SelectedUnits.Clear();
                         }
                         modMain.frmMainInstance.SelectedObject_Changed();
                         this.Map.Unit_Selected_Area_VertexA = new modMath.clsXY_int(mouseOverTerrain.Vertex.Normal);
                         this.MapView.DrawViewLater();
                     }
                 }
                 else if (modTools.Tool == modTools.Tools.TerrainBrush)
                 {
                     if (this.Map.Tileset != null)
                     {
                         if (modControls.KeyboardProfile.Active(modControls.Control_Picker))
                         {
                             modMain.frmMainInstance.TerrainPicker();
                         }
                         else
                         {
                             this.Apply_Terrain();
                             if (modMain.frmMainInstance.cbxAutoTexSetHeight.Checked)
                             {
                                 this.Apply_Height_Set(modProgram.TerrainBrush, modMain.frmMainInstance.HeightSetPalette[modMain.frmMainInstance.tabHeightSetL.SelectedIndex]);
                             }
                         }
                     }
                 }
                 else if (modTools.Tool == modTools.Tools.HeightSetBrush)
                 {
                     if (modControls.KeyboardProfile.Active(modControls.Control_Picker))
                     {
                         modMain.frmMainInstance.HeightPickerL();
                     }
                     else
                     {
                         this.Apply_Height_Set(modProgram.HeightBrush, modMain.frmMainInstance.HeightSetPalette[modMain.frmMainInstance.tabHeightSetL.SelectedIndex]);
                     }
                 }
                 else if (modTools.Tool == modTools.Tools.TextureBrush)
                 {
                     if (this.Map.Tileset != null)
                     {
                         if (modControls.KeyboardProfile.Active(modControls.Control_Picker))
                         {
                             modMain.frmMainInstance.TexturePicker();
                         }
                         else
                         {
                             this.Apply_Texture();
                         }
                     }
                 }
                 else if (modTools.Tool == modTools.Tools.CliffTriangle)
                 {
                     this.Apply_CliffTriangle(false);
                 }
                 else if (modTools.Tool == modTools.Tools.CliffBrush)
                 {
                     this.Apply_Cliff();
                 }
                 else if (modTools.Tool == modTools.Tools.CliffRemove)
                 {
                     this.Apply_Cliff_Remove();
                 }
                 else if (modTools.Tool == modTools.Tools.TerrainFill)
                 {
                     if (this.Map.Tileset != null)
                     {
                         if (modControls.KeyboardProfile.Active(modControls.Control_Picker))
                         {
                             modMain.frmMainInstance.TerrainPicker();
                         }
                         else
                         {
                             this.Apply_Terrain_Fill(modMain.frmMainInstance.FillCliffAction, modMain.frmMainInstance.cbxFillInside.Checked);
                             this.MapView.DrawViewLater();
                         }
                     }
                 }
                 else if (modTools.Tool == modTools.Tools.RoadPlace)
                 {
                     if (this.Map.Tileset != null)
                     {
                         this.Apply_Road();
                     }
                 }
                 else if (modTools.Tool == modTools.Tools.RoadLines)
                 {
                     if (this.Map.Tileset != null)
                     {
                         this.Apply_Road_Line_Selection();
                     }
                 }
                 else if (modTools.Tool == modTools.Tools.RoadRemove)
                 {
                     this.Apply_Road_Remove();
                 }
                 else if (modTools.Tool == modTools.Tools.ObjectPlace)
                 {
                     if ((modMain.frmMainInstance.SingleSelectedObjectType != null) & (this.Map.SelectedUnitGroup != null))
                     {
                         clsMap.clsUnitCreate objectCreator = new clsMap.clsUnitCreate();
                         this.Map.SetObjectCreatorDefaults(objectCreator);
                         objectCreator.Horizontal = mouseOverTerrain.Pos.Horizontal;
                         objectCreator.Perform();
                         this.Map.UndoStepCreate("Place Object");
                         this.Map.Update();
                         this.Map.MinimapMakeLater();
                         this.MapView.DrawViewLater();
                     }
                 }
                 else if (modTools.Tool == modTools.Tools.ObjectLines)
                 {
                     this.ApplyObjectLine();
                 }
                 else if (modTools.Tool == modTools.Tools.TerrainSelect)
                 {
                     if (this.Map.Selected_Area_VertexA == null)
                     {
                         this.Map.Selected_Area_VertexA = new modMath.clsXY_int(mouseOverTerrain.Vertex.Normal);
                         this.MapView.DrawViewLater();
                     }
                     else if (this.Map.Selected_Area_VertexB == null)
                     {
                         this.Map.Selected_Area_VertexB = new modMath.clsXY_int(mouseOverTerrain.Vertex.Normal);
                         this.MapView.DrawViewLater();
                     }
                     else
                     {
                         this.Map.Selected_Area_VertexA = null;
                         this.Map.Selected_Area_VertexB = null;
                         this.MapView.DrawViewLater();
                     }
                 }
                 else if (modTools.Tool == modTools.Tools.Gateways)
                 {
                     this.Apply_Gateway();
                 }
             }
             else if (modTools.Tool == modTools.Tools.ObjectSelect)
             {
                 this.Map.SelectedUnits.Clear();
                 modMain.frmMainInstance.SelectedObject_Changed();
             }
         }
     }
     else if (e.Button == MouseButtons.Right)
     {
         this.MouseRightDown = new clsMouseDown();
         if (this.IsViewPosOverMinimap(_int))
         {
             this.MouseRightDown.OverMinimap = new clsMouseDown.clsOverMinimap();
             this.MouseRightDown.OverMinimap.DownPos = _int;
         }
         else
         {
             clsMouseOver.clsOverTerrain terrain2 = this.GetMouseOverTerrain();
             if (terrain2 != null)
             {
                 this.MouseRightDown.OverTerrain = new clsMouseDown.clsOverTerrain();
                 this.MouseRightDown.OverTerrain.DownPos = terrain2.Pos;
             }
         }
         if ((modTools.Tool == modTools.Tools.RoadLines) | (modTools.Tool == modTools.Tools.ObjectLines))
         {
             this.Map.Selected_Tile_A = null;
             this.MapView.DrawViewLater();
         }
         else if (modTools.Tool == modTools.Tools.TerrainSelect)
         {
             this.Map.Selected_Area_VertexA = null;
             this.Map.Selected_Area_VertexB = null;
             this.MapView.DrawViewLater();
         }
         else if (modTools.Tool == modTools.Tools.CliffTriangle)
         {
             this.Apply_CliffTriangle(true);
         }
         else if (modTools.Tool == modTools.Tools.Gateways)
         {
             this.Map.Selected_Tile_A = null;
             this.Map.Selected_Tile_B = null;
             this.MapView.DrawViewLater();
         }
         else if (modTools.Tool == modTools.Tools.HeightSetBrush)
         {
             if (modControls.KeyboardProfile.Active(modControls.Control_Picker))
             {
                 modMain.frmMainInstance.HeightPickerR();
             }
             else
             {
                 this.Apply_Height_Set(modProgram.HeightBrush, modMain.frmMainInstance.HeightSetPalette[modMain.frmMainInstance.tabHeightSetR.SelectedIndex]);
             }
         }
     }
 }
Exemplo n.º 3
0
 public void Apply_Terrain_Fill(modProgram.enumFillCliffAction CliffAction, bool Inside)
 {
     clsMouseOver.clsOverTerrain mouseOverTerrain = this.GetMouseOverTerrain();
     if (mouseOverTerrain != null)
     {
         modMath.sXY_int normal = mouseOverTerrain.Vertex.Normal;
         clsPainter.clsTerrain selectedTerrain = modProgram.SelectedTerrain;
         clsPainter.clsTerrain terrain = this.Map.Terrain.Vertices[normal.X, normal.Y].Terrain;
         if (selectedTerrain != terrain)
         {
             modMath.sXY_int[] _intArray = new modMath.sXY_int[0x80001];
             _intArray[0] = normal;
             int index = 1;
             int num6 = 0;
             while (num6 < index)
             {
                 bool flag;
                 modMath.sXY_int vertexNum = _intArray[num6];
                 if (CliffAction == modProgram.enumFillCliffAction.StopBefore)
                 {
                     flag = this.Map.VertexIsCliffEdge(vertexNum);
                 }
                 else
                 {
                     flag = false;
                 }
                 bool flag2 = false;
                 if (Inside)
                 {
                     if (vertexNum.X > 0)
                     {
                         if ((vertexNum.Y > 0) && ((this.Map.Terrain.Vertices[vertexNum.X - 1, vertexNum.Y - 1].Terrain != terrain) & (this.Map.Terrain.Vertices[vertexNum.X - 1, vertexNum.Y - 1].Terrain != selectedTerrain)))
                         {
                             flag2 = true;
                         }
                         if ((this.Map.Terrain.Vertices[vertexNum.X - 1, vertexNum.Y].Terrain != terrain) & (this.Map.Terrain.Vertices[vertexNum.X - 1, vertexNum.Y].Terrain != selectedTerrain))
                         {
                             flag2 = true;
                         }
                         if ((vertexNum.Y < this.Map.Terrain.TileSize.Y) && ((this.Map.Terrain.Vertices[vertexNum.X - 1, vertexNum.Y + 1].Terrain != terrain) & (this.Map.Terrain.Vertices[vertexNum.X - 1, vertexNum.Y + 1].Terrain != selectedTerrain)))
                         {
                             flag2 = true;
                         }
                     }
                     if ((vertexNum.Y > 0) && ((this.Map.Terrain.Vertices[vertexNum.X, vertexNum.Y - 1].Terrain != terrain) & (this.Map.Terrain.Vertices[vertexNum.X, vertexNum.Y - 1].Terrain != selectedTerrain)))
                     {
                         flag2 = true;
                     }
                     if (vertexNum.X < this.Map.Terrain.TileSize.X)
                     {
                         if ((vertexNum.Y > 0) && ((this.Map.Terrain.Vertices[vertexNum.X + 1, vertexNum.Y - 1].Terrain != terrain) & (this.Map.Terrain.Vertices[vertexNum.X + 1, vertexNum.Y - 1].Terrain != selectedTerrain)))
                         {
                             flag2 = true;
                         }
                         if ((this.Map.Terrain.Vertices[vertexNum.X + 1, vertexNum.Y].Terrain != terrain) & (this.Map.Terrain.Vertices[vertexNum.X + 1, vertexNum.Y].Terrain != selectedTerrain))
                         {
                             flag2 = true;
                         }
                         if ((vertexNum.Y < this.Map.Terrain.TileSize.Y) && ((this.Map.Terrain.Vertices[vertexNum.X + 1, vertexNum.Y + 1].Terrain != terrain) & (this.Map.Terrain.Vertices[vertexNum.X + 1, vertexNum.Y + 1].Terrain != selectedTerrain)))
                         {
                             flag2 = true;
                         }
                     }
                     if ((vertexNum.Y < this.Map.Terrain.TileSize.Y) && ((this.Map.Terrain.Vertices[vertexNum.X, vertexNum.Y + 1].Terrain != terrain) & (this.Map.Terrain.Vertices[vertexNum.X, vertexNum.Y + 1].Terrain != selectedTerrain)))
                     {
                         flag2 = true;
                     }
                 }
                 if (!(flag | flag2) && (this.Map.Terrain.Vertices[vertexNum.X, vertexNum.Y].Terrain == terrain))
                 {
                     modMath.sXY_int _int2;
                     modMath.sXY_int _int4;
                     this.Map.Terrain.Vertices[vertexNum.X, vertexNum.Y].Terrain = selectedTerrain;
                     this.Map.SectorGraphicsChanges.VertexChanged(vertexNum);
                     this.Map.SectorTerrainUndoChanges.VertexChanged(vertexNum);
                     this.Map.AutoTextureChanges.VertexChanged(vertexNum);
                     _int2.X = vertexNum.X + 1;
                     _int2.Y = vertexNum.Y;
                     if ((((_int2.X >= 0) & (_int2.X <= this.Map.Terrain.TileSize.X)) & (_int2.Y >= 0)) & (_int2.Y <= this.Map.Terrain.TileSize.Y))
                     {
                         if (CliffAction == modProgram.enumFillCliffAction.StopAfter)
                         {
                             _int4 = new modMath.sXY_int(vertexNum.X, vertexNum.Y);
                             flag = this.Map.SideHIsCliffOnBothSides(_int4);
                         }
                         else
                         {
                             flag = false;
                         }
                         if (!flag && (this.Map.Terrain.Vertices[_int2.X, _int2.Y].Terrain == terrain))
                         {
                             if (_intArray.GetUpperBound(0) < index)
                             {
                                 _intArray = (modMath.sXY_int[]) Utils.CopyArray((Array) _intArray, new modMath.sXY_int[((index * 2) + 1) + 1]);
                             }
                             _intArray[index] = _int2;
                             index++;
                         }
                     }
                     _int2.X = vertexNum.X - 1;
                     _int2.Y = vertexNum.Y;
                     if ((((_int2.X >= 0) & (_int2.X <= this.Map.Terrain.TileSize.X)) & (_int2.Y >= 0)) & (_int2.Y <= this.Map.Terrain.TileSize.Y))
                     {
                         if (CliffAction == modProgram.enumFillCliffAction.StopAfter)
                         {
                             _int4 = new modMath.sXY_int(vertexNum.X - 1, vertexNum.Y);
                             flag = this.Map.SideHIsCliffOnBothSides(_int4);
                         }
                         else
                         {
                             flag = false;
                         }
                         if (!flag && (this.Map.Terrain.Vertices[_int2.X, _int2.Y].Terrain == terrain))
                         {
                             if (_intArray.GetUpperBound(0) < index)
                             {
                                 _intArray = (modMath.sXY_int[]) Utils.CopyArray((Array) _intArray, new modMath.sXY_int[((index * 2) + 1) + 1]);
                             }
                             _intArray[index] = _int2;
                             index++;
                         }
                     }
                     _int2.X = vertexNum.X;
                     _int2.Y = vertexNum.Y + 1;
                     if ((((_int2.X >= 0) & (_int2.X <= this.Map.Terrain.TileSize.X)) & (_int2.Y >= 0)) & (_int2.Y <= this.Map.Terrain.TileSize.Y))
                     {
                         if (CliffAction == modProgram.enumFillCliffAction.StopAfter)
                         {
                             _int4 = new modMath.sXY_int(vertexNum.X, vertexNum.Y);
                             flag = this.Map.SideVIsCliffOnBothSides(_int4);
                         }
                         else
                         {
                             flag = false;
                         }
                         if (!flag && (this.Map.Terrain.Vertices[_int2.X, _int2.Y].Terrain == terrain))
                         {
                             if (_intArray.GetUpperBound(0) < index)
                             {
                                 _intArray = (modMath.sXY_int[]) Utils.CopyArray((Array) _intArray, new modMath.sXY_int[((index * 2) + 1) + 1]);
                             }
                             _intArray[index] = _int2;
                             index++;
                         }
                     }
                     _int2.X = vertexNum.X;
                     _int2.Y = vertexNum.Y - 1;
                     if ((((_int2.X >= 0) & (_int2.X <= this.Map.Terrain.TileSize.X)) & (_int2.Y >= 0)) & (_int2.Y <= this.Map.Terrain.TileSize.Y))
                     {
                         if (CliffAction == modProgram.enumFillCliffAction.StopAfter)
                         {
                             _int4 = new modMath.sXY_int(vertexNum.X, vertexNum.Y - 1);
                             flag = this.Map.SideVIsCliffOnBothSides(_int4);
                         }
                         else
                         {
                             flag = false;
                         }
                         if (!flag && (this.Map.Terrain.Vertices[_int2.X, _int2.Y].Terrain == terrain))
                         {
                             if (_intArray.GetUpperBound(0) < index)
                             {
                                 _intArray = (modMath.sXY_int[]) Utils.CopyArray((Array) _intArray, new modMath.sXY_int[((index * 2) + 1) + 1]);
                             }
                             _intArray[index] = _int2;
                             index++;
                         }
                     }
                 }
                 num6++;
                 if (num6 >= 0x20000)
                 {
                     int num4 = index - num6;
                     int num2 = Math.Min(num6, num4);
                     int num3 = index - num2;
                     int num7 = num2 - 1;
                     for (int i = 0; i <= num7; i++)
                     {
                         _intArray[i] = _intArray[num3 + i];
                     }
                     index -= num6;
                     num6 = 0;
                     if ((index * 3) < (_intArray.GetUpperBound(0) + 1))
                     {
                         _intArray = (modMath.sXY_int[]) Utils.CopyArray((Array) _intArray, new modMath.sXY_int[((index * 2) + 1) + 1]);
                     }
                 }
             }
             this.Map.Update();
             this.Map.UndoStepCreate("Ground Fill");
             this.MapView.DrawViewLater();
         }
     }
 }
Exemplo n.º 4
0
 private void ViewPosClamp()
 {
     this.ViewPos.X = modMath.Clamp_int(this.ViewPos.X, -1048576, (this.Map.Terrain.TileSize.X * 0x80) + 0x100000);
     this.ViewPos.Z = modMath.Clamp_int(this.ViewPos.Z, ((0 - this.Map.Terrain.TileSize.Y) * 0x80) - 0x100000, 0x100000);
     modMath.sXY_int horizontal = new modMath.sXY_int(this.ViewPos.X, 0 - this.ViewPos.Z);
     this.ViewPos.Y = modMath.Clamp_int(this.ViewPos.Y, ((int) Math.Round(Math.Ceiling(this.Map.GetTerrainHeight(horizontal)))) + 0x10, 0x100000);
 }
Exemplo n.º 5
0
 public clsResult GenerateLayout()
 {
     int num;
     int num2;
     int level;
     int num5;
     bool flag;
     int num6;
     int baseLevel;
     int num9;
     modMath.sXY_int _int;
     Position.XY_dbl _dbl;
     bool flag2;
     int num12;
     int num13;
     int num14;
     clsNearest nearest;
     modProgram.sResult result3;
     modMath.sXY_int _int4;
     clsPassageNode node;
     clsPassageNode other;
     clsPassageNode node3;
     modMath.sXY_int _int5;
     int num41;
     int[] mapLevelCount;
     clsResult result4 = new clsResult("Layout");
     this.TotalPlayerCount = this.TopLeftPlayerCount * this.SymmetryBlockCount;
     _int4.X = (int) Math.Round((double) (((double) (this.TileSize.X * 0x80)) / ((double) this.SymmetryBlockCountXY.X)));
     _int4.Y = (int) Math.Round((double) (((double) (this.TileSize.Y * 0x80)) / ((double) this.SymmetryBlockCountXY.Y)));
     int num19 = (int) Math.Round((double) (128f * this.NodeScale));
     int num16 = (int) Math.Round(Math.Ceiling((double) (((((2.0 * this.TileSize.X) * 128.0) * this.TileSize.Y) * 128.0) / ((3.1415926535897931 * num19) * num19))));
     this.PassageNodes = new clsPassageNode[(this.SymmetryBlockCount - 1) + 1, (num16 - 1) + 1];
     int x = 0;
     if (this.SymmetryBlockCountXY.X == 1)
     {
         _int.X = (int) Math.Round(((double) (((this.TileSize.X * 0x80) - (x * 2.0)) / ((double) ((this.NodeScale * 128f) * 2f)))));
         _dbl.X = ((this.TileSize.X * 0x80) - (x * 2.0)) / ((double) _int.X);
         _int.X--;
     }
     else
     {
         _int.X = (int) Math.Round(((double) ((((((double) (this.TileSize.X * 0x80)) / ((double) this.SymmetryBlockCountXY.X)) - x) / ((double) ((this.NodeScale * 128f) * 2f))) - 0.5)));
         _dbl.X = ((((double) (this.TileSize.X * 0x80)) / ((double) this.SymmetryBlockCountXY.X)) - x) / (((double) ((((((double) (this.TileSize.X * 0x80)) / ((double) this.SymmetryBlockCountXY.X)) - x) / ((double) ((this.NodeScale * 128f) * 2f))) - 0.5)) + 0.5);
     }
     if (this.SymmetryBlockCountXY.Y == 1)
     {
         _int.Y = (int) Math.Round(((double) (((this.TileSize.Y * 0x80) - (x * 2.0)) / ((double) ((this.NodeScale * 128f) * 2f)))));
         _dbl.Y = ((this.TileSize.Y * 0x80) - (x * 2.0)) / ((double) _int.Y);
         _int.Y--;
     }
     else
     {
         _int.Y = (int) Math.Round(((double) ((((((double) (this.TileSize.Y * 0x80)) / ((double) this.SymmetryBlockCountXY.Y)) - x) / ((double) ((this.NodeScale * 128f) * 2f))) - 0.5)));
         _dbl.Y = ((((double) (this.TileSize.Y * 0x80)) / ((double) this.SymmetryBlockCountXY.Y)) - x) / (((double) ((((((double) (this.TileSize.Y * 0x80)) / ((double) this.SymmetryBlockCountXY.Y)) - x) / ((double) ((this.NodeScale * 128f) * 2f))) - 0.5)) + 0.5);
     }
     this.PassageNodeCount = 0;
     int y = _int.Y;
     for (int i = 0; i <= y; i++)
     {
         _int5 = new modMath.sXY_int(x, x + ((int) Math.Round((double) (i * _dbl.Y))));
         if (!this.MakePassageNodes(_int5, true))
         {
             result4.ProblemAdd("Error: Bad border node.");
             return result4;
         }
         if (this.SymmetryBlockCountXY.X == 1)
         {
             _int5 = new modMath.sXY_int((this.TileSize.X * 0x80) - x, x + ((int) Math.Round((double) (i * _dbl.Y))));
             if (!this.MakePassageNodes(_int5, true))
             {
                 result4.ProblemAdd("Error: Bad border node.");
                 return result4;
             }
         }
     }
     int num26 = _int.X;
     for (int j = 1; j <= num26; j++)
     {
         _int5 = new modMath.sXY_int(x + ((int) Math.Round((double) (j * _dbl.X))), x);
         if (!this.MakePassageNodes(_int5, true))
         {
             result4.ProblemAdd("Error: Bad border node.");
             return result4;
         }
         if (this.SymmetryBlockCountXY.Y == 1)
         {
             _int5 = new modMath.sXY_int(x + ((int) Math.Round((double) (j * _dbl.X))), (this.TileSize.Y * 0x80) - x);
             if (!this.MakePassageNodes(_int5, true))
             {
                 result4.ProblemAdd("Error: Bad border node.");
                 return result4;
             }
         }
     }
     Label_0538:
     num14 = 0;
     do
     {
         modMath.sXY_int _int2;
         if (this.SymmetryBlockCountXY.X == 1)
         {
             _int2.X = x + ((int) Math.Round((double) ((float) (App.Random.Next() * ((_int4.X - (x * 2)) + 1)))));
         }
         else
         {
             _int2.X = x + ((int) Math.Round((double) ((float) (App.Random.Next() * ((_int4.X - x) + 1)))));
         }
         if (this.SymmetryBlockCountXY.Y == 1)
         {
             _int2.Y = x + ((int) Math.Round((double) ((float) (App.Random.Next() * ((_int4.Y - (x * 2)) + 1)))));
         }
         else
         {
             _int2.Y = x + ((int) Math.Round((double) ((float) (App.Random.Next() * ((_int4.Y - x) + 1)))));
         }
         int num27 = this.PassageNodeCount - 1;
         num = 0;
         while (num <= num27)
         {
             int num28 = this.SymmetryBlockCount - 1;
             num2 = 0;
             while (num2 <= num28)
             {
                 _int5 = this.PassageNodes[num2, num].Pos - _int2;
                 if (_int5.ToDoubles().GetMagnitude() < (num19 * 2))
                 {
                     break;
                 }
                 num2++;
             }
             num++;
         }
         if ((num == this.PassageNodeCount) && this.MakePassageNodes(_int2, false))
         {
             goto Label_0538;
         }
         num14++;
     }
     while (num14 < ((int) Math.Round((double) (((64f * this.TileSize.X) * this.TileSize.Y) / (this.NodeScale * this.NodeScale)))));
     this.PassageNodes = (clsPassageNode[,]) Utils.CopyArray((Array) this.PassageNodes, new clsPassageNode[(this.SymmetryBlockCount - 1) + 1, (this.PassageNodeCount - 1) + 1]);
     int num15 = (num19 * 2) * 4;
     num15 *= num15;
     this.Nearests = new clsNearest[((this.PassageNodeCount * 0x40) - 1) + 1];
     clsTestNearestArgs args2 = new clsTestNearestArgs();
     int num17 = (int) Math.Round((double) ((this.NodeScale * 1.25f) * 128f));
     args2.MaxConDist2 = num15;
     args2.MinConDist = num17;
     int num29 = this.PassageNodeCount - 1;
     num = 0;
     while (num <= num29)
     {
         args2.PassageNodeA = this.PassageNodes[0, num];
         int num30 = this.PassageNodeCount - 1;
         num2 = num;
         while (num2 <= num30)
         {
             int num31 = this.SymmetryBlockCount - 1;
             num5 = 0;
             while (num5 <= num31)
             {
                 args2.PassageNodeB = this.PassageNodes[num5, num2];
                 if (args2.PassageNodeA != args2.PassageNodeB)
                 {
                     this.TestNearest(args2);
                 }
                 num5++;
             }
             num2++;
         }
         num++;
     }
     int num32 = this.NearestCount - 1;
     for (num12 = 0; num12 <= num32; num12++)
     {
         nearest = this.Nearests[num12];
         int num33 = nearest.NodeCount - 1;
         num = 0;
         while (num <= num33)
         {
             node = nearest.NodeA[num];
             other = nearest.NodeB[num];
             int num34 = this.NearestCount - 1;
             num13 = 0;
             while (num13 <= num34)
             {
                 clsNearest nearest2 = this.Nearests[num13];
                 if (nearest2 != nearest)
                 {
                     if (nearest2.Dist2 < nearest.Dist2)
                     {
                         flag2 = true;
                     }
                     else if (nearest2.Dist2 == nearest.Dist2)
                     {
                         flag2 = nearest.Num > nearest2.Num;
                     }
                     else
                     {
                         flag2 = false;
                     }
                     if (flag2)
                     {
                         int num35 = nearest2.NodeCount - 1;
                         num2 = 0;
                         while (num2 <= num35)
                         {
                             if (!((((node == nearest2.NodeA[num2]) | (node == nearest2.NodeB[num2])) | (other == nearest2.NodeA[num2])) | (other == nearest2.NodeB[num2])) && modMath.GetLinesIntersectBetween(node.Pos, other.Pos, nearest2.NodeA[num2].Pos, nearest2.NodeB[num2].Pos).Exists)
                             {
                                 break;
                             }
                             num2++;
                         }
                         if (num2 < nearest2.NodeCount)
                         {
                             clsNearest nearest3 = nearest;
                             nearest3.BlockedCount++;
                             clsNearest nearest4 = nearest2;
                             nearest4.BlockedNearests[nearest4.BlockedNearestCount] = nearest;
                             nearest3 = nearest4;
                             nearest3.BlockedNearestCount++;
                             nearest4 = null;
                         }
                     }
                 }
                 num13++;
             }
             num++;
         }
     }
     this.Connections = new clsConnection[((this.PassageNodeCount * 0x10) - 1) + 1];
     do
     {
         num6 = 0;
         num12 = 0;
         while (num12 < this.NearestCount)
         {
             nearest = this.Nearests[num12];
             flag2 = true;
             if ((nearest.BlockedCount == 0) & flag2)
             {
                 int connectionCount = this.ConnectionCount;
                 int num36 = nearest.NodeCount - 1;
                 baseLevel = 0;
                 while (baseLevel <= num36)
                 {
                     this.Connections[this.ConnectionCount] = new clsConnection(nearest.NodeA[baseLevel], nearest.NodeB[baseLevel]);
                     this.ConnectionCount++;
                     baseLevel++;
                 }
                 int num37 = nearest.NodeCount - 1;
                 baseLevel = 0;
                 while (baseLevel <= num37)
                 {
                     num = connectionCount + baseLevel;
                     this.Connections[num].ReflectionCount = nearest.NodeCount - 1;
                     this.Connections[num].Reflections = new clsConnection[(this.Connections[num].ReflectionCount - 1) + 1];
                     num2 = 0;
                     int num38 = nearest.NodeCount - 1;
                     num9 = 0;
                     while (num9 <= num38)
                     {
                         if (num9 != baseLevel)
                         {
                             this.Connections[num].Reflections[num2] = this.Connections[connectionCount + num9];
                             num2++;
                         }
                         num9++;
                     }
                     baseLevel++;
                 }
                 int num39 = nearest.BlockedNearestCount - 1;
                 num5 = 0;
                 while (num5 <= num39)
                 {
                     nearest.BlockedNearests[num5].Invalid = true;
                     num5++;
                 }
                 this.NearestCount--;
                 num13 = nearest.Num;
                 nearest.Num = -1;
                 if (num13 != this.NearestCount)
                 {
                     this.Nearests[num13] = this.Nearests[this.NearestCount];
                     this.Nearests[num13].Num = num13;
                 }
                 num6++;
             }
             else
             {
                 if (!flag2)
                 {
                     nearest.Invalid = true;
                 }
                 num12++;
             }
         }
         num12 = 0;
         while (num12 < this.NearestCount)
         {
             nearest = this.Nearests[num12];
             if (nearest.Invalid)
             {
                 nearest.Num = -1;
                 int num40 = nearest.BlockedNearestCount - 1;
                 baseLevel = 0;
                 while (baseLevel <= num40)
                 {
                     clsNearest[] blockedNearests = nearest.BlockedNearests;
                     num41 = baseLevel;
                     blockedNearests[num41].BlockedCount--;
                     baseLevel++;
                 }
                 this.NearestCount--;
                 if (num12 != this.NearestCount)
                 {
                     this.Nearests[num12] = this.Nearests[this.NearestCount];
                     this.Nearests[num12].Num = num12;
                 }
             }
             else
             {
                 num12++;
             }
         }
     }
     while (num6 > 0);
     int num42 = this.PassageNodeCount - 1;
     for (num = 0; num <= num42; num++)
     {
         int num43 = this.SymmetryBlockCount - 1;
         for (num2 = 0; num2 <= num43; num2++)
         {
             this.PassageNodes[num2, num].ReorderConnections();
             this.PassageNodes[num2, num].CalcIsNearBorder();
         }
     }
     clsPassageNode[] nodeArray2 = new clsPassageNode[(this.PassageNodeCount - 1) + 1];
     int index = 0;
     clsPassageNode[] nodeArray3 = new clsPassageNode[(this.PassageNodeCount - 1) + 1];
     int num44 = this.PassageNodeCount - 1;
     num = 0;
     while (num <= num44)
     {
         nodeArray2[index] = this.PassageNodes[0, num];
         index++;
         num++;
     }
     num2 = 0;
     while (index > 0)
     {
         num = (int) Math.Round((double) ((float) (App.Random.Next() * index)));
         nodeArray3[num2] = nodeArray2[num];
         num2++;
         index--;
         nodeArray2[num] = nodeArray2[index];
     }
     this.LevelHeight = 255f / ((float) (this.LevelCount - 1));
     clsPassageNodeHeightLevelArgs args = new clsPassageNodeHeightLevelArgs {
         PassageNodesMinLevel = { Nodes = new int[(this.PassageNodeCount - 1) + 1] },
         PassageNodesMaxLevel = { Nodes = new int[(this.PassageNodeCount - 1) + 1] },
         MapLevelCount = new int[(this.LevelCount - 1) + 1]
     };
     int num45 = this.PassageNodeCount - 1;
     num = 0;
     while (num <= num45)
     {
         args.PassageNodesMinLevel.Nodes[num] = 0;
         args.PassageNodesMaxLevel.Nodes[num] = this.LevelCount - 1;
         num++;
     }
     double[] numArray = new double[(this.BaseFlatArea - 1) + 1];
     clsPassageNode[] nodeArray = new clsPassageNode[(this.BaseFlatArea - 1) + 1];
     int[] numArray2 = new int[(this.BaseFlatArea - 1) + 1];
     this.PlayerBases = new sPlayerBase[(this.TotalPlayerCount - 1) + 1];
     int num46 = this.TopLeftPlayerCount - 1;
     num2 = 0;
     while (num2 <= num46)
     {
         int num3 = 0;
         int num47 = this.PassageNodeCount - 1;
         num = 0;
         while (num <= num47)
         {
             int num48 = this.SymmetryBlockCount - 1;
             num9 = 0;
             while (num9 <= num48)
             {
                 node = this.PassageNodes[num9, num];
                 if (!node.IsOnBorder)
                 {
                     _int5 = node.Pos - this.PlayerBasePos[num2];
                     double magnitude = _int5.ToDoubles().GetMagnitude();
                     num5 = num3 - 1;
                     while (num5 >= 0)
                     {
                         if (magnitude > numArray[num5])
                         {
                             break;
                         }
                         num5 += -1;
                     }
                     num5++;
                     int num49 = num5;
                     baseLevel = Math.Min((int) (num3 - 1), (int) (this.BaseFlatArea - 2));
                     while (baseLevel >= num49)
                     {
                         numArray[baseLevel + 1] = numArray[baseLevel];
                         nodeArray[baseLevel + 1] = nodeArray[baseLevel];
                         baseLevel += -1;
                     }
                     if (num5 < this.BaseFlatArea)
                     {
                         numArray[num5] = magnitude;
                         nodeArray[num5] = node;
                         num3 = Math.Max(num3, num5 + 1);
                     }
                 }
                 num9++;
             }
             num++;
         }
         if (this.BaseLevel < 0)
         {
             baseLevel = (int) Math.Round((double) ((float) (App.Random.Next() * this.LevelCount)));
         }
         else
         {
             baseLevel = this.BaseLevel;
         }
         mapLevelCount = args.MapLevelCount;
         num41 = baseLevel;
         mapLevelCount[num41] += num3;
         int num50 = num3 - 1;
         num = 0;
         while (num <= num50)
         {
             if (nodeArray[num].MirrorNum == 0)
             {
                 numArray2[num] = -1;
             }
             else
             {
                 int num51 = ((int) Math.Round((double) (((double) this.SymmetryBlockCount) / 2.0))) - 1;
                 num5 = 0;
                 while (num5 <= num51)
                 {
                     if (this.SymmetryBlocks[0].ReflectToNum[num5] == nodeArray[num].MirrorNum)
                     {
                         break;
                     }
                     num5++;
                 }
                 numArray2[num] = num5;
             }
             num++;
         }
         int num52 = this.SymmetryBlockCount - 1;
         num = 0;
         while (num <= num52)
         {
             num9 = (num * this.TopLeftPlayerCount) + num2;
             this.PlayerBases[num9].NodeCount = num3;
             this.PlayerBases[num9].Nodes = new clsPassageNode[(this.PlayerBases[num9].NodeCount - 1) + 1];
             int num53 = num3 - 1;
             num5 = 0;
             while (num5 <= num53)
             {
                 if (numArray2[num5] < 0)
                 {
                     this.PlayerBases[num9].Nodes[num5] = this.PassageNodes[num, nodeArray[num5].Num];
                 }
                 else
                 {
                     this.PlayerBases[num9].Nodes[num5] = this.PassageNodes[this.SymmetryBlocks[num].ReflectToNum[numArray2[num5]], nodeArray[num5].Num];
                 }
                 this.PlayerBases[num9].Nodes[num5].PlayerBaseNum = num9;
                 this.PlayerBases[num9].Nodes[num5].Level = baseLevel;
                 this.PassageNodesMinLevelSet(this.PlayerBases[num9].Nodes[num5], args.PassageNodesMinLevel, baseLevel, this.MaxLevelTransition);
                 this.PassageNodesMaxLevelSet(this.PlayerBases[num9].Nodes[num5], args.PassageNodesMaxLevel, baseLevel, this.MaxLevelTransition);
                 num5++;
             }
             _int5 = new modMath.sXY_int(_int4.X - 1, _int4.Y - 1);
             modMath.sXY_int _int3 = TileOrientation.GetRotatedPos(this.SymmetryBlocks[num].Orientation, this.PlayerBasePos[num2], _int5);
             this.PlayerBases[num9].Pos.X = (this.SymmetryBlocks[num].XYNum.X * _int4.X) + _int3.X;
             this.PlayerBases[num9].Pos.Y = (this.SymmetryBlocks[num].XYNum.Y * _int4.Y) + _int3.Y;
             num++;
         }
         num2++;
     }
     int num54 = this.PassageNodeCount - 1;
     for (num = 0; num <= num54; num++)
     {
         node = nodeArray3[num];
         if ((node.Level < 0) & !node.IsOnBorder)
         {
             int num20;
             int num22;
             int num21 = 0;
             int num55 = node.ConnectionCount - 1;
             num2 = 0;
             while (num2 <= num55)
             {
                 if (node.Connections[num2].GetOther().IsWater)
                 {
                     num21++;
                 }
                 num2++;
             }
             flag = true;
             int num56 = node.ConnectionCount - 1;
             num2 = 0;
             while (num2 <= num56)
             {
                 if (args.PassageNodesMinLevel.Nodes[node.Connections[num2].GetOther().Num] > 0)
                 {
                     flag = false;
                 }
                 num2++;
             }
             if (((flag & (((num21 == 0) & (num22 < this.WaterSpawnQuantity)) | ((num21 == 1) & ((this.TotalWaterQuantity - num20) > (this.WaterSpawnQuantity - num22))))) & (args.PassageNodesMinLevel.Nodes[node.Num] == 0)) & (num20 < this.TotalWaterQuantity))
             {
                 if (num21 == 0)
                 {
                     num22++;
                 }
                 num20++;
                 num5 = node.Num;
                 int num57 = this.SymmetryBlockCount - 1;
                 baseLevel = 0;
                 while (baseLevel <= num57)
                 {
                     this.PassageNodes[baseLevel, num5].IsWater = true;
                     this.PassageNodes[baseLevel, num5].Level = 0;
                     baseLevel++;
                 }
                 this.PassageNodesMinLevelSet(node, args.PassageNodesMinLevel, 0, this.MaxLevelTransition);
                 this.PassageNodesMaxLevelSet(node, args.PassageNodesMaxLevel, 0, this.MaxLevelTransition);
                 mapLevelCount = args.MapLevelCount;
                 num41 = 0;
                 mapLevelCount[num41]++;
                 int num58 = node.ConnectionCount - 1;
                 num2 = 0;
                 while (num2 <= num58)
                 {
                     other = node.Connections[num2].GetOther();
                     this.PassageNodesMinLevelSet(other, args.PassageNodesMinLevel, 0, this.MaxLevelTransition);
                     this.PassageNodesMaxLevelSet(other, args.PassageNodesMaxLevel, 0, this.MaxLevelTransition);
                     num2++;
                 }
             }
         }
     }
     args.FlatsCutoff = 1;
     args.PassagesCutoff = 1;
     args.VariationCutoff = 1;
     args.ActionTotal = 1;
     int num59 = this.PassageNodeCount - 1;
     for (num = 0; num <= num59; num++)
     {
         node = nodeArray3[num];
         if (((node.Level < 0) & !node.IsOnBorder) & node.IsNearBorder)
         {
             args.PassageNode = node;
             result3 = this.PassageNodeHeightLevel(args);
             if (!result3.Success)
             {
                 result4.ProblemAdd(result3.Problem);
                 return result4;
             }
         }
     }
     args.FlatsCutoff = this.FlatsChance;
     args.PassagesCutoff = args.FlatsCutoff + this.PassagesChance;
     args.VariationCutoff = args.PassagesCutoff + this.VariationChance;
     args.ActionTotal = args.VariationCutoff;
     if (args.ActionTotal <= 0)
     {
         result4.ProblemAdd("All height level behaviors are zero");
         return result4;
     }
     int num60 = this.PassageNodeCount - 1;
     for (num = 0; num <= num60; num++)
     {
         node = nodeArray3[num];
         if ((node.Level < 0) & !node.IsOnBorder)
         {
             args.PassageNode = node;
             result3 = this.PassageNodeHeightLevel(args);
             if (!result3.Success)
             {
                 result4.ProblemAdd(result3.Problem);
                 return result4;
             }
         }
     }
     int num61 = this.PassageNodeCount - 1;
     for (num = 0; num <= num61; num++)
     {
         node = this.PassageNodes[0, num];
         if (node.IsOnBorder)
         {
             if (node.Level >= 0)
             {
                 result4.ProblemAdd("Error: Border has had its height set.");
                 return result4;
             }
             node3 = null;
             flag = true;
             int num62 = node.ConnectionCount - 1;
             num2 = 0;
             while (num2 <= num62)
             {
                 other = node.Connections[num2].GetOther();
                 if ((((other.Level >= 0) & !other.IsOnBorder) && ((args.PassageNodesMinLevel.Nodes[node.Num] <= other.Level) & (args.PassageNodesMaxLevel.Nodes[node.Num] >= other.Level))) && (node3 == null))
                 {
                     node3 = other;
                 }
                 if (args.PassageNodesMinLevel.Nodes[other.Num] > 0)
                 {
                     flag = false;
                 }
                 num2++;
             }
             if (node3 != null)
             {
                 level = node3.Level;
                 this.PassageNodesMinLevelSet(node, args.PassageNodesMinLevel, level, this.MaxLevelTransition);
                 this.PassageNodesMaxLevelSet(node, args.PassageNodesMaxLevel, level, this.MaxLevelTransition);
                 int num63 = this.SymmetryBlockCount - 1;
                 baseLevel = 0;
                 while (baseLevel <= num63)
                 {
                     this.PassageNodes[baseLevel, num].IsWater = node3.IsWater & flag;
                     this.PassageNodes[baseLevel, num].Level = level;
                     baseLevel++;
                 }
                 if (node.IsWater)
                 {
                     int num64 = node.ConnectionCount - 1;
                     num2 = 0;
                     while (num2 <= num64)
                     {
                         other = node.Connections[num2].GetOther();
                         this.PassageNodesMinLevelSet(other, args.PassageNodesMinLevel, node.Level, this.MaxLevelTransition);
                         this.PassageNodesMaxLevelSet(other, args.PassageNodesMaxLevel, node.Level, this.MaxLevelTransition);
                         num2++;
                     }
                 }
             }
         }
         else if (node.Level < 0)
         {
             result4.ProblemAdd("Error: Node height not set");
             return result4;
         }
     }
     int num65 = this.PassageNodeCount - 1;
     for (num = 0; num <= num65; num++)
     {
         node = this.PassageNodes[0, num];
         if (node.IsOnBorder & (node.Level < 0))
         {
             node3 = null;
             flag = true;
             int num66 = node.ConnectionCount - 1;
             num2 = 0;
             while (num2 <= num66)
             {
                 other = node.Connections[num2].GetOther();
                 if (((other.Level >= 0) && ((args.PassageNodesMinLevel.Nodes[node.Num] <= other.Level) & (args.PassageNodesMaxLevel.Nodes[node.Num] >= other.Level))) && (node3 == null))
                 {
                     node3 = other;
                 }
                 if (args.PassageNodesMinLevel.Nodes[other.Num] > 0)
                 {
                     flag = false;
                 }
                 num2++;
             }
             if (node3 == null)
             {
                 result4.ProblemAdd("Error: No connection for border node");
                 return result4;
             }
             level = node3.Level;
             this.PassageNodesMinLevelSet(node, args.PassageNodesMinLevel, level, this.MaxLevelTransition);
             this.PassageNodesMaxLevelSet(node, args.PassageNodesMaxLevel, level, this.MaxLevelTransition);
             int num67 = this.SymmetryBlockCount - 1;
             for (baseLevel = 0; baseLevel <= num67; baseLevel++)
             {
                 this.PassageNodes[baseLevel, num].IsWater = node3.IsWater & flag;
                 this.PassageNodes[baseLevel, num].Level = level;
             }
             if (node.IsWater)
             {
                 int num68 = node.ConnectionCount - 1;
                 for (num2 = 0; num2 <= num68; num2++)
                 {
                     other = node.Connections[num2].GetOther();
                     this.PassageNodesMinLevelSet(other, args.PassageNodesMinLevel, node.Level, this.MaxLevelTransition);
                     this.PassageNodesMaxLevelSet(other, args.PassageNodesMaxLevel, node.Level, this.MaxLevelTransition);
                 }
             }
         }
     }
     this.RampBase = 1.0;
     this.MaxDisconnectionDist = 99999f;
     clsResult resultToAdd = this.GenerateRamps();
     result4.Add(resultToAdd);
     return result4;
 }
Exemplo n.º 6
0
 public void MouseOver_Pos_Calc()
 {
     if (this.GetMouseLeftDownOverMinimap() != null)
     {
         if ((this.MouseOver != null) && this.IsViewPosOverMinimap(this.MouseOver.ScreenPos))
         {
             modMath.sXY_int tileNum = new modMath.sXY_int((int) Math.Round(Conversion.Int((double) (this.MouseOver.ScreenPos.X * this.Tiles_Per_Minimap_Pixel))), (int) Math.Round(Conversion.Int((double) (this.MouseOver.ScreenPos.Y * this.Tiles_Per_Minimap_Pixel))));
             this.Map.TileNumClampToMap(tileNum);
             this.LookAtTile(tileNum);
         }
     }
     else
     {
         Position.XY_dbl _dbl;
         clsMouseOver.clsOverTerrain terrain = new clsMouseOver.clsOverTerrain();
         bool flag = false;
         if (modSettings.Settings.DirectPointer)
         {
             if (this.ScreenXY_Get_TerrainPos(this.MouseOver.ScreenPos, ref terrain.Pos) && this.Map.PosIsOnMap(terrain.Pos.Horizontal))
             {
                 flag = true;
             }
         }
         else
         {
             terrain.Pos.Altitude = (int) Math.Round((double) (127.5 * this.Map.HeightMultiplier));
             if (this.ScreenXY_Get_ViewPlanePos(this.MouseOver.ScreenPos, (double) terrain.Pos.Altitude, ref _dbl))
             {
                 terrain.Pos.Horizontal.X = (int) Math.Round(_dbl.X);
                 terrain.Pos.Horizontal.Y = (int) Math.Round(-_dbl.Y);
                 if (this.Map.PosIsOnMap(terrain.Pos.Horizontal))
                 {
                     terrain.Pos.Altitude = (int) Math.Round(this.Map.GetTerrainHeight(terrain.Pos.Horizontal));
                     flag = true;
                 }
             }
         }
         if (flag)
         {
             IEnumerator enumerator;
             this.MouseOver.OverTerrain = terrain;
             terrain.Tile.Normal.X = (int) Math.Round(Conversion.Int((double) (((double) terrain.Pos.Horizontal.X) / 128.0)));
             terrain.Tile.Normal.Y = (int) Math.Round(Conversion.Int((double) (((double) terrain.Pos.Horizontal.Y) / 128.0)));
             terrain.Vertex.Normal.X = (int) Math.Round(Math.Round((double) (((double) terrain.Pos.Horizontal.X) / 128.0)));
             terrain.Vertex.Normal.Y = (int) Math.Round(Math.Round((double) (((double) terrain.Pos.Horizontal.Y) / 128.0)));
             terrain.Tile.Alignment = terrain.Vertex.Normal;
             terrain.Vertex.Alignment = new modMath.sXY_int(terrain.Tile.Normal.X + 1, terrain.Tile.Normal.Y + 1);
             terrain.Triangle = this.Map.GetTerrainTri(terrain.Pos.Horizontal);
             _dbl.X = terrain.Pos.Horizontal.X - (terrain.Vertex.Normal.X * 0x80);
             _dbl.Y = terrain.Pos.Horizontal.Y - (terrain.Vertex.Normal.Y * 0x80);
             double introduced10 = Math.Abs(_dbl.Y);
             if (introduced10 <= Math.Abs(_dbl.X))
             {
                 terrain.Side_IsV = false;
                 terrain.Side_Num.X = terrain.Tile.Normal.X;
                 terrain.Side_Num.Y = terrain.Vertex.Normal.Y;
             }
             else
             {
                 terrain.Side_IsV = true;
                 terrain.Side_Num.X = terrain.Vertex.Normal.X;
                 terrain.Side_Num.Y = terrain.Tile.Normal.Y;
             }
             modMath.sXY_int posSectorNum = this.Map.GetPosSectorNum(terrain.Pos.Horizontal);
             try
             {
                 enumerator = this.Map.Sectors[posSectorNum.X, posSectorNum.Y].Units.GetEnumerator();
                 while (enumerator.MoveNext())
                 {
                     clsMap.clsUnitSectorConnection current = (clsMap.clsUnitSectorConnection) enumerator.Current;
                     clsMap.clsUnit newItem = current.Unit;
                     _dbl.X = newItem.Pos.Horizontal.X - terrain.Pos.Horizontal.X;
                     _dbl.Y = newItem.Pos.Horizontal.Y - terrain.Pos.Horizontal.Y;
                     modMath.sXY_int _int = newItem.Type.get_GetFootprintSelected(newItem.Rotation);
                     if ((Math.Abs(_dbl.X) <= (Math.Max((double) (((double) _int.X) / 2.0), (double) 0.5) * 128.0)) & (Math.Abs(_dbl.Y) <= (Math.Max((double) (((double) _int.Y) / 2.0), (double) 0.5) * 128.0)))
                     {
                         terrain.Units.Add(newItem);
                     }
                 }
             }
             finally
             {
                 if (enumerator is IDisposable)
                 {
                     (enumerator as IDisposable).Dispose();
                 }
             }
             if (this.MouseLeftDown != null)
             {
                 if (modTools.Tool == modTools.Tools.TerrainBrush)
                 {
                     this.Apply_Terrain();
                     if (modMain.frmMainInstance.cbxAutoTexSetHeight.Checked)
                     {
                         this.Apply_Height_Set(modProgram.TerrainBrush, modMain.frmMainInstance.HeightSetPalette[modMain.frmMainInstance.tabHeightSetL.SelectedIndex]);
                     }
                 }
                 else if (modTools.Tool == modTools.Tools.HeightSetBrush)
                 {
                     this.Apply_Height_Set(modProgram.HeightBrush, modMain.frmMainInstance.HeightSetPalette[modMain.frmMainInstance.tabHeightSetL.SelectedIndex]);
                 }
                 else if (modTools.Tool == modTools.Tools.TextureBrush)
                 {
                     this.Apply_Texture();
                 }
                 else if (modTools.Tool == modTools.Tools.CliffTriangle)
                 {
                     this.Apply_CliffTriangle(false);
                 }
                 else if (modTools.Tool == modTools.Tools.CliffBrush)
                 {
                     this.Apply_Cliff();
                 }
                 else if (modTools.Tool == modTools.Tools.CliffRemove)
                 {
                     this.Apply_Cliff_Remove();
                 }
                 else if (modTools.Tool == modTools.Tools.RoadPlace)
                 {
                     this.Apply_Road();
                 }
                 else if (modTools.Tool == modTools.Tools.RoadRemove)
                 {
                     this.Apply_Road_Remove();
                 }
             }
             if (this.MouseRightDown != null)
             {
                 if (modTools.Tool == modTools.Tools.HeightSetBrush)
                 {
                     if (this.MouseLeftDown == null)
                     {
                         this.Apply_Height_Set(modProgram.HeightBrush, modMain.frmMainInstance.HeightSetPalette[modMain.frmMainInstance.tabHeightSetR.SelectedIndex]);
                     }
                 }
                 else if (modTools.Tool == modTools.Tools.CliffTriangle)
                 {
                     this.Apply_CliffTriangle(true);
                 }
             }
         }
     }
     this.MapView.Pos_Display_Update();
     this.MapView.DrawViewLater();
 }
Exemplo n.º 7
0
 public clsBooleanMap GetWaterMap()
 {
     clsBooleanMap map2 = new clsBooleanMap();
     map2.Blank(this.Map.Terrain.TileSize.X + 1, this.Map.Terrain.TileSize.Y + 1);
     int y = this.Map.Terrain.TileSize.Y;
     for (int i = 0; i <= y; i++)
     {
         int x = this.Map.Terrain.TileSize.X;
         for (int j = 0; j <= x; j++)
         {
             bool isWater;
             float magnitude;
             modMath.sXY_int _int4;
             float maxValue = float.MaxValue;
             modMath.sXY_int point = new modMath.sXY_int(j * 0x80, i * 0x80);
             int num9 = this.ConnectionCount - 1;
             int index = 0;
             while (index <= num9)
             {
                 if (this.Connections[index].PassageNodeA.IsWater == this.Connections[index].PassageNodeB.IsWater)
                 {
                     modMath.sXY_int _int3 = modMath.PointGetClosestPosOnLine(this.Connections[index].PassageNodeA.Pos, this.Connections[index].PassageNodeB.Pos, point) - point;
                     magnitude = (float) _int3.ToDoubles().GetMagnitude();
                     if (magnitude < maxValue)
                     {
                         maxValue = magnitude;
                         _int3 = point - this.Connections[index].PassageNodeA.Pos;
                         _int4 = point - this.Connections[index].PassageNodeB.Pos;
                         if (_int3.ToDoubles().GetMagnitude() <= _int4.ToDoubles().GetMagnitude())
                         {
                             isWater = this.Connections[index].PassageNodeA.IsWater;
                         }
                         else
                         {
                             isWater = this.Connections[index].PassageNodeB.IsWater;
                         }
                     }
                 }
                 index++;
             }
             int num10 = this.PassageNodeCount - 1;
             for (int k = 0; k <= num10; k++)
             {
                 int num11 = this.SymmetryBlockCount - 1;
                 for (index = 0; index <= num11; index++)
                 {
                     _int4 = point - this.PassageNodes[index, k].Pos;
                     magnitude = (float) _int4.ToDoubles().GetMagnitude();
                     if (magnitude < maxValue)
                     {
                         maxValue = magnitude;
                         isWater = this.PassageNodes[index, k].IsWater;
                     }
                 }
             }
             map2.ValueData.Value[i, j] = isWater;
         }
     }
     return map2;
 }
Exemplo n.º 8
0
 private bool MakePassageNodes(modMath.sXY_int Pos, bool IsOnBorder)
 {
     int num;
     modMath.sXY_int _int;
     modMath.sXY_int _int3;
     modMath.sXY_int[] _intArray = new modMath.sXY_int[4];
     _int3.X = (int) Math.Round((double) (((double) (this.TileSize.X * 0x80)) / ((double) this.SymmetryBlockCountXY.X)));
     _int3.Y = (int) Math.Round((double) (((double) (this.TileSize.Y * 0x80)) / ((double) this.SymmetryBlockCountXY.Y)));
     _int.X = _int3.X - 1;
     _int.Y = _int3.Y - 1;
     int num3 = this.SymmetryBlockCount - 1;
     for (num = 0; num <= num3; num++)
     {
         modMath.sXY_int _int2 = TileOrientation.GetRotatedPos(this.SymmetryBlocks[num].Orientation, Pos, _int);
         _intArray[num].X = (this.SymmetryBlocks[num].XYNum.X * _int3.X) + _int2.X;
         _intArray[num].Y = (this.SymmetryBlocks[num].XYNum.Y * _int3.Y) + _int2.Y;
         int num4 = num - 1;
         for (int i = 0; i <= num4; i++)
         {
             modMath.sXY_int _int4 = _intArray[num] - _intArray[i];
             if (_int4.ToDoubles().GetMagnitude() < ((this.NodeScale * 128f) * 2.0))
             {
                 return false;
             }
         }
     }
     int num5 = this.SymmetryBlockCount - 1;
     for (num = 0; num <= num5; num++)
     {
         clsPassageNode node = new clsPassageNode();
         this.PassageNodes[num, this.PassageNodeCount] = node;
         node.Num = this.PassageNodeCount;
         node.MirrorNum = num;
         node.Pos = _intArray[num];
         node.IsOnBorder = IsOnBorder;
     }
     this.PassageNodeCount++;
     return true;
 }
Exemplo n.º 9
0
 public void PerformActionMapSectors(clsMap.clsAction Tool, sPosNum Centre)
 {
     modMath.sXY_int lastValidNum = new modMath.sXY_int(Tool.Map.SectorCount.X - 1, Tool.Map.SectorCount.Y - 1);
     this.PerformAction(Tool, Centre, lastValidNum);
 }
Exemplo n.º 10
0
 public modProgram.sResult GenerateGateways()
 {
     int num5;
     modProgram.sResult result2;
     int num6;
     int x;
     result2.Success = false;
     result2.Problem = "";
     clsMap.clsTerrain terrain = this.Map.Terrain;
     sPossibleGateway[] gatewayArray = new sPossibleGateway[(((terrain.TileSize.X * terrain.TileSize.Y) * 2) - 1) + 1];
     int num10 = terrain.TileSize.Y - 1;
     int y = 0;
     while (y <= num10)
     {
         num6 = 0;
         int num11 = terrain.TileSize.X - 1;
         for (x = 0; x <= num11; x++)
         {
             if (this.GenerateTerrainTiles[x, y].Node.GetClearance >= 1)
             {
                 if (this.GenerateTerrainTiles[x, y].Node.GetClearance == 1)
                 {
                     if ((num6 > 3) & (num6 <= 9))
                     {
                         gatewayArray[num5].StartPos.X = x - num6;
                         gatewayArray[num5].StartPos.Y = y;
                         gatewayArray[num5].Length = num6 + 1;
                         gatewayArray[num5].IsVertical = false;
                         gatewayArray[num5].MiddlePos.X = (gatewayArray[num5].StartPos.X * 0x80) + (gatewayArray[num5].Length * 0x40);
                         gatewayArray[num5].MiddlePos.Y = gatewayArray[num5].StartPos.Y * 0x80;
                         num5++;
                     }
                     num6 = 1;
                 }
                 else
                 {
                     num6++;
                 }
             }
         }
         y++;
     }
     int num12 = terrain.TileSize.X - 1;
     x = 0;
     while (x <= num12)
     {
         num6 = 0;
         y = 0;
         while (y < terrain.TileSize.Y)
         {
             if (this.GenerateTerrainTiles[x, y].Node.GetClearance >= 1)
             {
                 if (this.GenerateTerrainTiles[x, y].Node.GetClearance == 1)
                 {
                     if ((num6 >= 3) & (num6 <= 9))
                     {
                         gatewayArray[num5].StartPos.X = x;
                         gatewayArray[num5].StartPos.Y = y - num6;
                         gatewayArray[num5].Length = num6 + 1;
                         gatewayArray[num5].IsVertical = true;
                         gatewayArray[num5].MiddlePos.X = gatewayArray[num5].StartPos.X * 0x80;
                         gatewayArray[num5].MiddlePos.Y = (gatewayArray[num5].StartPos.Y * 0x80) + (gatewayArray[num5].Length * 0x40);
                         num5++;
                     }
                     num6 = 1;
                 }
                 else
                 {
                     num6++;
                 }
             }
             y++;
         }
         x++;
     }
     bool[,] flagArray = new bool[(terrain.TileSize.X - 1) + 1, (terrain.TileSize.Y - 1) + 1];
     while (num5 > 0)
     {
         modMath.sXY_int _int2;
         int index = -1;
         float maxValue = float.MaxValue;
         int num13 = num5 - 1;
         int num = 0;
         while (num <= num13)
         {
             float length = gatewayArray[num].Length;
             if (length < maxValue)
             {
                 maxValue = length;
                 index = num;
             }
             num++;
         }
         if (gatewayArray[index].IsVertical)
         {
             _int2 = new modMath.sXY_int(gatewayArray[index].StartPos.X, (gatewayArray[index].StartPos.Y + gatewayArray[index].Length) - 1);
             this.Map.GatewayCreateStoreChange(gatewayArray[index].StartPos, _int2);
             int num14 = (gatewayArray[index].StartPos.Y + gatewayArray[index].Length) - 1;
             y = gatewayArray[index].StartPos.Y;
             while (y <= num14)
             {
                 flagArray[gatewayArray[index].StartPos.X, y] = true;
                 y++;
             }
         }
         else
         {
             _int2 = new modMath.sXY_int((gatewayArray[index].StartPos.X + gatewayArray[index].Length) - 1, gatewayArray[index].StartPos.Y);
             this.Map.GatewayCreateStoreChange(gatewayArray[index].StartPos, _int2);
             int num15 = (gatewayArray[index].StartPos.X + gatewayArray[index].Length) - 1;
             x = gatewayArray[index].StartPos.X;
             while (x <= num15)
             {
                 flagArray[x, gatewayArray[index].StartPos.Y] = true;
                 x++;
             }
         }
         modMath.sXY_int middlePos = gatewayArray[index].MiddlePos;
         double num4 = gatewayArray[index].Length * 0x80;
         num = 0;
         while (num < num5)
         {
             bool flag = true;
             if (gatewayArray[num].IsVertical)
             {
                 int num16 = (gatewayArray[num].StartPos.Y + gatewayArray[num].Length) - 1;
                 for (y = gatewayArray[num].StartPos.Y; y <= num16; y++)
                 {
                     if (flagArray[gatewayArray[num].StartPos.X, y])
                     {
                         flag = false;
                         break;
                     }
                 }
             }
             else
             {
                 int num17 = (gatewayArray[num].StartPos.X + gatewayArray[num].Length) - 1;
                 for (x = gatewayArray[num].StartPos.X; x <= num17; x++)
                 {
                     if (flagArray[x, gatewayArray[num].StartPos.Y])
                     {
                         flag = false;
                         break;
                     }
                 }
             }
             if (flag)
             {
                 _int2 = middlePos - gatewayArray[num].MiddlePos;
                 if (_int2.ToDoubles().GetMagnitude() < num4)
                 {
                     flag = false;
                 }
             }
             if (!flag)
             {
                 num5--;
                 if (num != num5)
                 {
                     gatewayArray[num] = gatewayArray[num5];
                 }
             }
             else
             {
                 num++;
             }
         }
     }
     result2.Success = true;
     return result2;
 }
Exemplo n.º 11
0
 public void PerformActionMapTiles(clsMap.clsAction Tool, sPosNum Centre)
 {
     modMath.sXY_int lastValidNum = new modMath.sXY_int(Tool.Map.Terrain.TileSize.X - 1, Tool.Map.Terrain.TileSize.Y - 1);
     this.PerformAction(Tool, Centre, lastValidNum);
 }
Exemplo n.º 12
0
 public static bool WorldPosFromINIText(string Text, ref modProgram.clsWorldPos Result)
 {
     clsSplitCommaText text = new clsSplitCommaText(Text);
     if (text.PartCount != 3)
     {
         return false;
     }
     int[] numArray = new int[3];
     int index = 0;
     do
     {
         int num2;
         if (InvariantParse_int(text.Parts[index], ref num2))
         {
             numArray[index] = num2;
         }
         else
         {
             return false;
         }
         index++;
     }
     while (index <= 2);
     modMath.sXY_int newHorizontal = new modMath.sXY_int(numArray[0], numArray[1]);
     modProgram.sWorldPos newWorldPos = new modProgram.sWorldPos(newHorizontal, numArray[2]);
     Result = new modProgram.clsWorldPos(newWorldPos);
     return true;
 }
Exemplo n.º 13
0
 public clsXY_int(modMath.sXY_int XY)
 {
     this.XY = XY;
 }
Exemplo n.º 14
0
 public sXY_int(int X, int Y)
 {
     this = new modMath.sXY_int();
     this.X = X;
     this.Y = Y;
 }
Exemplo n.º 15
0
 public sWorldPos(modMath.sXY_int NewHorizontal, int NewAltitude)
 {
     this = new modProgram.sWorldPos();
     this.Horizontal = NewHorizontal;
     this.Altitude = NewAltitude;
 }