public static FixedPoint Magnitude(FixedPointVector2 v) { return(Sqrt(FixedPointVector2.Dot(v, v))); }
public static FixedPoint ClampMagnitude(FixedPointVector2 v, FixedPoint clamp) { return(Sqrt(Clamp(FixedPointVector2.Dot(v, v), -clamp, clamp))); }