public Lightning(Vector2 vPosition) : base() { m_Anim = Firecracker.animations.getAnimation("Lightning"); position = vPosition; m_Anim.SetAnimDepthLayer(0.1f); }
public HumanDeath(Vector2 vPosition) : base() { m_Anim = Firecracker.animations.getAnimation("HumanDeath"); position = vPosition; //m_Anim.sprite.m_SpriteDepth = 0.522f; m_Anim.SetAnimDepthLayer(0.5f); }