private void OnTriggerEnter(Collider other) { if (other.GetComponent <Truck>()) { UIManager.Instance.TruckFuel += 50; if (UIManager.Instance.TruckFuel > 100) { UIManager.Instance.TruckFuel = 100; } poolObject.TurnOff(); } }
private void OnTriggerEnter(Collider other) { if (other.GetComponent <Particles_trigger>() || other.GetComponent <Truck>()) { UIManager.Instance.AnimalsSaved++; UIManager.Instance.FireRemain--; if (UIManager.Instance.FireRemain < 1) { UIManager.Instance.GameWon(); } poolObject.TurnOff(); } }