Exemplo n.º 1
0
    public void arrayExecute(GameObject[] spawnArray, string type)
    {
        reader=command.ExecuteReader();
        int sentinal=0;

                while(reader.Read())
                {

                    Debug.Log(reader[0]);

                    spawnArray[sentinal] = new GameObject(reader[0].ToString());
                    spawnArray[sentinal].AddComponent<FoodStats>();
                    Debug.Log(spawnArray[sentinal].name.ToString() + " spawned");
                    spawnArray[sentinal].GetComponent<FoodStats>().calories = int.Parse(reader[1].ToString());		//int.Parse(reader[4].ToString());
            if (spawnArray[sentinal].GetComponent<FoodStats>().calories !=  null)
            {
                    Debug.Log(spawnArray[sentinal].name.ToString() + " calories calculated" + " " + spawnArray[sentinal].GetComponent<FoodStats>().calories.ToString());
            }
            else
            {
            Debug.Log("Skipped");
            }
                    spawnArray[sentinal].GetComponent<FoodStats>().setFoodType(type);
                    Debug.Log(spawnArray[sentinal].name.ToString() + " type set");

                    sentinal++;

                }

            reader.Close();
    }
Exemplo n.º 2
0
    public void Execute()
    {
        reader=command.ExecuteReader();

                  while(reader.Read())
        {
            Debug.Log(reader[0]);
            //mystring = reader[0].ToString();
            mynum= int.Parse(reader[0].ToString());
            Debug.Log(mynum + "edit");

                /*
         for(int counter=0; counter<4; counter++)
            {
            Debug.Log(reader[counter]);
            }
            */
        }

        reader.Close();
    }