Exemplo n.º 1
0
        /// <summary>
        /// Generates a building thumbnail.
        /// </summary>
        /// <param name="building">BuildingInfo target</param>
        /// <returns>True if rendering occured successfully, false otherwise</returns>
        private bool BuildingThumbnail(BuildingInfo building)
        {
            // Safety first!
            if (building?.m_mesh == null || building.m_material == null)
            {
                return(false);
            }

            // Set mesh and material for render.
            renderer.Mesh              = building.m_mesh;
            renderer.Material          = building.m_material;
            renderer.IsPropFenceShader = false;

            // If the selected building has colour variations, temporarily set the colour to the default for rendering.
            if (building.m_useColorVariations)
            {
                Color originalColor = building.m_material.color;
                building.m_material.color = building.m_color0;
                renderer.Render();
                building.m_material.color = originalColor;
            }
            else
            {
                // No temporary colour change needed.
                renderer.Render();
            }

            // If we made it this far, all good.
            return(true);
        }
Exemplo n.º 2
0
        public static bool CreateThumbnailAtlas(string name, PrefabInfo prefab)
        {
            if (name.IsNullOrWhiteSpace() || prefab == null)
            {
                return(false);
            }
            if (prefab.m_Thumbnail == name)
            {
                return(true);
            }

            if (m_previewRenderer == null)
            {
                m_previewRenderer      = new GameObject("FindItPreviewRenderer").AddComponent <PreviewRenderer>();
                m_previewRenderer.size = new Vector2(109, 100) * 2f;
            }

            m_previewRenderer.cameraRotation = 210f;
            m_previewRenderer.zoom           = 4f;

            bool rendered = false;

            BuildingInfo buildingPrefab = prefab as BuildingInfo;

            if (buildingPrefab != null)
            {
                m_previewRenderer.mesh     = buildingPrefab.m_mesh;
                m_previewRenderer.material = buildingPrefab.m_material;

                if (m_previewRenderer.mesh != null)
                {
                    if (buildingPrefab.m_useColorVariations && m_previewRenderer.material != null)
                    {
                        Color materialColor = buildingPrefab.m_material.color;
                        buildingPrefab.m_material.color = buildingPrefab.m_color0;
                        m_previewRenderer.Render();
                        buildingPrefab.m_material.color = materialColor;
                    }
                    else
                    {
                        m_previewRenderer.Render();
                    }

                    rendered = true;
                }
            }

            PropInfo propPrefab = prefab as PropInfo;

            if (propPrefab != null)
            {
                if (propPrefab.m_material != null && (propPrefab.m_material.shader == Asset.shaderBlend || propPrefab.m_material.shader == Asset.shaderSolid))
                {
                    RenderTexture active = RenderTexture.active;

                    Texture2D mainTexture = propPrefab.m_material.GetTexture("_MainTex") as Texture2D;
                    Texture2D aci         = propPrefab.m_material.GetTexture("_ACIMap") as Texture2D;

                    Texture2D texture = new Texture2D(mainTexture.width, mainTexture.height);
                    ResourceLoader.CopyTexture(mainTexture, texture);
                    Color32[] colors = texture.GetPixels32();

                    if (aci != null)
                    {
                        ResourceLoader.CopyTexture(aci, texture);
                        Color32[] aciColors = texture.GetPixels32();

                        for (int i = 0; i < colors.Length; i++)
                        {
                            colors[i].a -= aciColors[i].r;
                        }

                        texture.SetPixels32(0, 0, texture.width, texture.height, colors);
                        texture.Apply();
                    }

                    ScaleTexture2(texture, 109 - 10, 100 - 10);
                    texture.name = name;

                    prefab.m_Thumbnail = name;
                    prefab.m_Atlas     = ResourceLoader.CreateTextureAtlas("FindItThumbnails_" + name, new string[] { }, null);
                    ResourceLoader.AddTexturesInAtlas(prefab.m_Atlas, GenerateMissingThumbnailVariants(texture));

                    DebugUtils.Log("Generated thumbnails for: " + name);

                    return(true);
                }
                else
                {
                    m_previewRenderer.mesh     = propPrefab.m_mesh;
                    m_previewRenderer.material = propPrefab.m_material;

                    if (m_previewRenderer.mesh != null)
                    {
                        if (propPrefab.m_useColorVariations && m_previewRenderer.material != null)
                        {
                            Color materialColor = propPrefab.m_material.color;
                            propPrefab.m_material.color = propPrefab.m_color0;
                            m_previewRenderer.Render();
                            propPrefab.m_material.color = materialColor;
                        }
                        else
                        {
                            m_previewRenderer.Render();
                        }

                        rendered = true;
                    }
                }
            }

            TreeInfo treePrefab = prefab as TreeInfo;

            if (treePrefab != null)
            {
                m_previewRenderer.mesh     = treePrefab.m_mesh;
                m_previewRenderer.material = treePrefab.m_material;

                if (m_previewRenderer.mesh != null)
                {
                    m_previewRenderer.Render();
                    rendered = true;
                }
            }

            if (rendered)
            {
                Texture2D texture = ResourceLoader.ConvertRenderTexture(m_previewRenderer.texture);
                texture.name = name;

                prefab.m_Thumbnail = name;
                prefab.m_Atlas     = ResourceLoader.CreateTextureAtlas("FindItThumbnails_" + name, new string[] { }, null);

                ResourceLoader.ResizeTexture(texture, 109, 100);
                ResourceLoader.AddTexturesInAtlas(prefab.m_Atlas, GenerateMissingThumbnailVariants(texture));

                DebugUtils.Log("Generated thumbnails for: " + name);
            }
            else
            {
                prefab.m_Thumbnail = "ThumbnailBuildingDefault";
            }

            return(rendered);
        }