Exemplo n.º 1
0
        private void AI_Move()
        {
            ((CGraphiqueSolo)(this.Parent)).majlabel("Computer Turn!");
            CAnalyse analyse = new CAnalyse(_WhiteTurn, _AI_White, _KingBlackMoved, _GameState);

            analyse.King_Evaluation(m);
            if (!AI_White)
            {
                if (m.King_Piece() != null && _KingBlackMoved == false)
                {
                    m.Update_position(1, m.King_Piece().x, m.King_Piece().y, analyse.Kingdx, analyse.Kingdy);
                    ((CGraphiqueSolo)(this.Parent)).debug_label1(analyse.Kingdx.ToString() + " " + analyse.Kingdy.ToString() + " ");
                    _KingBlackMoved = true;
                    _KingWhiteMoved = false;
                }
                if (analyse.Pawn_Evaluation(m) != null && _WhiteTurn == false)
                {
                    CPiece get_ans = new CPiece();
                    get_ans = analyse.Pawn_Evaluation(m);
                    int dx = get_ans.x;
                    int dy = get_ans.y;
                    m.Update_position(2, m.Pawn_Piece(get_ans.Piece_ID).x, m.Pawn_Piece(get_ans.Piece_ID).y, get_ans.x, get_ans.y);
                    ((CGraphiqueSolo)(this.Parent)).debug_label2(get_ans.Piece_ID.ToString() + " " + get_ans.x.ToString() + " " + get_ans.y.ToString() + " ");
                    _WhiteTurn = true;
                    ((CGraphiqueSolo)(this.Parent)).majlabel("Player Turn!");
                }
            }
            else
            {
                if (m.King_Piece() != null && _KingWhiteMoved == false)
                {
                    m.Update_position(1, m.King_Piece().x, m.King_Piece().y, analyse.Kingdx, analyse.Kingdy);
                    ((CGraphiqueSolo)(this.Parent)).debug_label1(analyse.Kingdx.ToString() + " " + analyse.Kingdy.ToString() + " ");
                    _KingBlackMoved = false;
                    _KingWhiteMoved = true;
                }
                if (analyse.Pawn_Evaluation(m) != null && _WhiteTurn == true)
                {
                    CPiece get_ans = new CPiece();
                    get_ans = analyse.Pawn_Evaluation(m);
                    int dx = get_ans.x;
                    int dy = get_ans.y;
                    m.Update_position(3, m.Pawn_Piece(get_ans.Piece_ID).x, m.Pawn_Piece(get_ans.Piece_ID).y, get_ans.x, get_ans.y);
                    ((CGraphiqueSolo)(this.Parent)).debug_label2(get_ans.Piece_ID.ToString() + " " + get_ans.x.ToString() + " " + get_ans.y.ToString() + " ");
                    _WhiteTurn = false;
                    ((CGraphiqueSolo)(this.Parent)).majlabel("Player Turn!");
                }
            }
        }
Exemplo n.º 2
0
        public void King_Evaluation(CCartographie cartographie)
        {
            bool[,] table_mouvement_possible = new bool[5, 5];
            bool Need_Random = true;

            table_mouvement_possible = cartographie.Position_Mouvement(1, cartographie.King_Piece().x, cartographie.King_Piece().y);
            _KingdX = cartographie.King_Piece().x;
            _KingdY = cartographie.King_Piece().y;
            for (int j = 0; j < 5; j++)
            {
                if (table_mouvement_possible[j, 0] == true && _AI_White == false && _WhiteTurn == false && _KingMoved == false)
                {
                    _KingdX     = j;
                    _KingdY     = 0;
                    Need_Random = false;
                }
                if (table_mouvement_possible[j, 4] == true && _AI_White == true && _WhiteTurn == true && _KingMoved == false)
                {
                    _KingdX     = j;
                    _KingdY     = 4;
                    Need_Random = false;
                }
            }
            while (Need_Random)
            {
                int[,] table = new int[5, 5];
                int compt = 0;
                for (int i = 0; i < 5; i++)
                {
                    for (int j = 0; j < 5; j++)
                    {
                        if (table_mouvement_possible[i, j])
                        {
                            table[i, j] = compt;
                            compt++;
                        }
                    }
                }
                Random rnd        = new Random();
                int    rnd_number = rnd.Next(0, compt);
                for (int i = 0; i < 5; i++)
                {
                    for (int j = 0; j < 5; j++)
                    {
                        if (rnd_number == table[i, j] && table_mouvement_possible[i, j])
                        {
                            if (!_AI_White && j != 4)
                            {
                                _KingdX     = i;
                                _KingdY     = j;
                                Need_Random = false;
                            }
                            if (_AI_White && j != 0)
                            {
                                _KingdX     = i;
                                _KingdY     = j;
                                Need_Random = false;
                            }
                        }
                    }
                }
            }
        }