public static void Look(GameData.Room room)
 {
     room = AvatarCurrentRoom;
     Console.WriteLine(room.Information);
     if (room.RoomInventory.Count != 0)
     {
         Console.WriteLine("You see...");
         foreach (var item in room.RoomInventory)
         {
             Console.WriteLine("a/an " + item.Name);
         }
     }
     else
     {
         Console.WriteLine("There's nothing to find in this place.");
     }
 }
        public static void CheckNonFightCases(string[] input)
        {
            Words = input;
            switch (Words[0])
            {
            case "h":
            case "help":
                Help();
                break;

            case "l":
            case "look":
                Look(AvatarCurrentRoom);
                break;

            case "t":
            case "take":
                try{
                    Take(Words[1]);
                }
                catch
                {
                    Console.WriteLine("WROOOOONG!  You should choose an item!");
                }
                break;

            case "d":
            case "drop":
                try{
                    Drop(Words[1]);
                }
                catch
                {
                    Console.WriteLine("WROOOOONG!  You should choose an item!");
                }
                break;

            case "n":
            case "north":
                if (AvatarCurrentRoom.North != null)
                {
                    AvatarCurrentRoom = AvatarCurrentRoom.North;
                    GameData.Enemy.EnemyChangeRoom();
                    Look(AvatarCurrentRoom);
                }
                else
                {
                    Console.WriteLine("What to do?! There's a dead end...");
                }
                break;

            case "e":
            case "east":
                if (AvatarCurrentRoom.East != null)
                {
                    AvatarCurrentRoom = AvatarCurrentRoom.East;
                    GameData.Enemy.EnemyChangeRoom();
                    Look(AvatarCurrentRoom);
                }
                else
                {
                    Console.WriteLine("What to do?! There's a dead end...");
                }
                break;

            case "s":
            case "south":
                if (AvatarCurrentRoom.South != null)
                {
                    AvatarCurrentRoom = AvatarCurrentRoom.South;
                    GameData.Enemy.EnemyChangeRoom();
                    Look(AvatarCurrentRoom);
                }
                else
                {
                    Console.WriteLine("What to do?! There's a dead end...");
                }
                break;

            case "w":
            case "west":
                if (AvatarCurrentRoom.West != null)
                {
                    AvatarCurrentRoom = AvatarCurrentRoom.West;
                    GameData.Enemy.EnemyChangeRoom();
                    Look(AvatarCurrentRoom.West);
                }
                else
                {
                    Console.WriteLine("What to do?! There's a dead end...");
                }
                break;

            default:
                Console.WriteLine("Oh Lord... You used some invalid input. Take another shot!");
                break;
            }
        }