Inheritance: IDisposable
 public HitResourcegroup(string HitPath, string EVTPath, string HSMPath)
 {
     HitResource = new Hit(File.Open(HitPath, FileMode.Open, FileAccess.Read, FileShare.Read));
     Events = new EVT(File.Open(EVTPath, FileMode.Open, FileAccess.Read, FileShare.Read));
     if(HSMPath != "")
         Symbols = new HSM(HSMPath);
 }
Exemplo n.º 2
0
        /// <summary>
        /// Tests the DBPFArchive class.
        /// </summary>
        public static void DBPFTest()
        {
            Console.WriteLine("Attempting to parse XA...");

            Console.WriteLine("Attempting to parse EVT...");
            EVT Event = new EVT(File.Open(StartupPath + "\\sounddata\\tsov2.evt", FileMode.Open, FileAccess.Read, FileShare.Read));

            Console.WriteLine("Attempting to parse TRK...");
            TRK Track = FileManager.GetTRK(Event.Events[2].TrackID);

            Console.WriteLine("Attempting to parse HIT...");
            Hit Hit = new Hit(File.Open(StartupPath + "\\sounddata\\tsoep5.hit", FileMode.Open, FileAccess.Read, FileShare.Read));
        }
Exemplo n.º 3
0
        /// <summary>
        /// Creates a new SubRoutine instance.
        /// </summary>
        /// <param name="TID">ID of the track for this SubRoutine.</param>
        /// <param name="Address">Address of this SubRoutine in HIT.</param>
        /// <param name="Parent">The HIT that contains this SubRoutine.</param>
        public SubRoutine(uint TID, uint Address, Hit Parent)
        {
            HitParent = Parent;

            TrackID = TID;

            if (Address != 0)
                m_InstCounter = Address;
            else
            {
                m_Track = FileManager.GetTRK(TrackID);
                m_SoundID = m_Track.SoundID;
                SimpleMode = true;
            }

            m_Registers.Add(0x5, 0); //v1
            m_Registers.Add(0x6, 0); //v2
            m_Registers.Add(0x7, 0); //v3
            m_Registers.Add(0x8, 0); //v4
            m_Registers.Add(0x9, 0); //v5
            m_Registers.Add(0xa, 0); //v6
            m_Registers.Add(0xb, 0); //v7
            m_Registers.Add(0xc, 0); //v8
            m_Registers.Add(0xd, 0); //h1
            m_Registers.Add(0xe, 0); //h2
            m_Registers.Add(0xf, 0); //h3
            m_Registers.Add(0x10, 0); //h4

            m_LocalVars.Add(0x10, 0); //argstype
            m_LocalVars.Add(0x11, 0); //trackdatasource
            m_LocalVars.Add(0x12, 0); //patch
            m_LocalVars.Add(0x13, 0); //priority
            m_LocalVars.Add(0x14, 0); //vol
            m_LocalVars.Add(0x15, 0); //extvol
            m_LocalVars.Add(0x16, 0); //pan
            m_LocalVars.Add(0x17, 0); //pitch
            m_LocalVars.Add(0x18, 0); //paused
            m_LocalVars.Add(0x19, 0); //fxtype
            m_LocalVars.Add(0x1a, 0); //fxlevel
            m_LocalVars.Add(0x1b, 0); //duckpri
            m_LocalVars.Add(0x1c, 0); //Is3d
            m_LocalVars.Add(0x1d, 0); //IsHeadRelative
            //m_LocalVars.Add(0x1d, 0); //HeadRelative
            m_LocalVars.Add(0x1e, 0); //MinDistance
            m_LocalVars.Add(0x1f, 0); //MaxDistance
            m_LocalVars.Add(0x20, 0); //X
            m_LocalVars.Add(0x21, 0); //Y
            m_LocalVars.Add(0x22, 0); //Z
            m_LocalVars.Add(0x23, 0); //attack
            m_LocalVars.Add(0x24, 0); //decay
            m_LocalVars.Add(0x25, 0); //isStreamed
            //m_LocalVars.Add(0x25, 0); //stream
            m_LocalVars.Add(0x26, 0); //bufsizemult
            m_LocalVars.Add(0x27, 0); //fade_dest
            m_LocalVars.Add(0x28, 0); //fade_var
            m_LocalVars.Add(0x29, 0); //fade_speed
            m_LocalVars.Add(0x2a, 0); //fade_on
            m_LocalVars.Add(0x2b, 0); //Preload
            m_LocalVars.Add(0x2c, 0); //isplaying
            m_LocalVars.Add(0x2d, 0); //whattodowithupdate
            m_LocalVars.Add(0x2e, 0); //tempo
            m_LocalVars.Add(0x2f, 0); //target
            m_LocalVars.Add(0x30, 0); //ctrlgroup
            m_LocalVars.Add(0x31, 0); //interrupt
            m_LocalVars.Add(0x32, 0); //ispositioned
            m_LocalVars.Add(0x33, 0); //loop
            m_LocalVars.Add(0x34, 0); //source
            //m_LocalVars.Add(0x34, 0); //AppObjectId
            m_LocalVars.Add(0x35, 0); //callbackarg
            m_LocalVars.Add(0x36, 0); //pitchrandmin
            m_LocalVars.Add(0x37, 0); //pitchrandmax
            m_LocalVars.Add(0x38, 0); //spl
            m_LocalVars.Add(0x39, 0); //sem
            m_LocalVars.Add(0x3a, 0); //starttrackid
            m_LocalVars.Add(0x3b, 0); //endtrackid
            m_LocalVars.Add(0x3c, 0); //startdelay
            m_LocalVars.Add(0x3d, 0); //fadeinspeed
            m_LocalVars.Add(0x3e, 0); //fadeoutspeed
            m_LocalVars.Add(0x3f, 0); //hitlist
            m_LocalVars.Add(0x40, 0); //velocx
            m_LocalVars.Add(0x41, 0); //velocy
            m_LocalVars.Add(0x42, 0); //velocz
            m_LocalVars.Add(0x43, 0); //orientx
            m_LocalVars.Add(0x44, 0); //orienty
            m_LocalVars.Add(0x45, 0); //orientz

            m_ObjectVars.Add(0x271a, 0); //IsInsideViewFrustum
            m_ObjectVars.Add(0x271b, 0); //PositionX
            m_ObjectVars.Add(0x271c, 0); //PositionY
            m_ObjectVars.Add(0x271d, 0); //PositionZ
            m_ObjectVars.Add(0x271e, 0); //OrientationX
            m_ObjectVars.Add(0x271f, 0); //OrientationY
            m_ObjectVars.Add(0x2720, 0); //OrientationZ
            m_ObjectVars.Add(0x2721, 0); //ViewUpX
            m_ObjectVars.Add(0x2722, 0); //ViewUpY
            m_ObjectVars.Add(0x2723, 0); //ViewUpZ
            m_ObjectVars.Add(0x2725, 0); //IsObscured
            m_ObjectVars.Add(0x2726, 0); //Gender
            m_ObjectVars.Add(0x2727, 0); //Age
            m_ObjectVars.Add(0x2728, 0); //CookingSkill
            m_ObjectVars.Add(0x2729, 0); //CleaningSkill
            m_ObjectVars.Add(0x272a, 0); //CreativitySkill
            m_ObjectVars.Add(0x272b, 0); //RepairSkill
            m_ObjectVars.Add(0x272c, 0); //GardeningSkill
            m_ObjectVars.Add(0x272d, 0); //MusiccSkillSkill
            m_ObjectVars.Add(0x272e, 0); //LiteracySkill
            m_ObjectVars.Add(0x272f, 0); //LogicSkill
            m_ObjectVars.Add(0x2730, 0); //Mood
            m_ObjectVars.Add(0x2731, 0); //Niceness
            m_ObjectVars.Add(0x2732, 0); //Activeness
            m_ObjectVars.Add(0x2733, 0); //Generousness
            m_ObjectVars.Add(0x2734, 0); //Playfulness
            m_ObjectVars.Add(0x2735, 0); //Outgoingness
            m_ObjectVars.Add(0x2736, 0); //Neatness

            m_Args.Add(0x0, 0); //arg0
            m_Args.Add(0x1, 0); //arg1
            m_Args.Add(0x2, 0); //arg2
            m_Args.Add(0x3, 0); //arg3
            m_Args.Add(0x4, 0); //arg4
        }