Exemplo n.º 1
0
 public Message CreateAuthMessage(INodeConnection connection, TrustedNodeInfo messageTo)
 {
     Message p = new Message(network, MessageType.Auth);
     p.To = messageTo.NodeID;
     AuthInfo c = new AuthInfo();
     c.ProtocolVersion = Core.ProtocolVersion;
     c.NetworkName = network.NetworkName;
     c.NickName = network.LocalNode.NickName;
     p.Content = c;
     return p;
 }
Exemplo n.º 2
0
        /*	internal void ProcessPongMessage (Node messageFrom, ulong timestamp)
        {*/
        //TODO: Pinging/ponging is a total mess
        /*	if (timestamp == messageFrom.TimeOfLastPing) {
                messageFrom.PingTime = DateTime.Now.Subtract(messageFrom.TimeOfLastPing).Milliseconds;
                messageFrom.RaisePongReceived(messageFrom.PingTime);
                //messageFrom.TimeOfLastPing = null;
            } else {
                // TODO: Do something?
            }*/
        // }
        /*
        internal void ProcessAuthMessage (LocalNodeConnection connection, Node messageFrom, AuthInfo info)
        {
            ProcessAuthMessage (connection, messageFrom, info, false);
        }
        */
        internal void ProcessAuthMessage(LocalNodeConnection connection, Node messageFrom, AuthInfo c, bool isReply)
        {
            // Some checks:

            // XXX: Isn't this checked elsewhere?
            if (c.NetworkName != network.NetworkName) {
                InvalidNetworkNameError error = new InvalidNetworkNameError(c.NetworkName, network.NetworkName);
                network.SendCriticalError (messageFrom, error);
                throw error.ToException();
            }

            if (c.ProtocolVersion != Core.ProtocolVersion) {
                VersionMismatchError e = new VersionMismatchError (c.ProtocolVersion.ToString());
                network.SendCriticalError (messageFrom, e);
                throw new VersionMismatchError().ToException();
            }

            // Update node details:
            Node node = network.Nodes[messageFrom.NodeID];
            node.NickName = c.NickName;

            if (isReply == false) {
                connection.ConnectionState = ConnectionState.Authenticating;
                network.SendAuthReply (connection, messageFrom);
            } else {
                connection.SendReady ();
            }
        }