Exemplo n.º 1
0
        private static void GameThread()
        {
            long num = 0L;

            GameMgr.m_clearGamesTimer = TickHelper.GetTickCount();
            while (GameMgr.m_running)
            {
                long tickCount = TickHelper.GetTickCount();
                try
                {
                    GameMgr.UpdateGames(tickCount);
                    GameMgr.ClearStoppedGames(tickCount);
                }
                catch (Exception exception)
                {
                    GameMgr.log.Error("Room Mgr Thread Error:", exception);
                }
                long tickCount2 = TickHelper.GetTickCount();
                num += GameMgr.THREAD_INTERVAL - (tickCount2 - tickCount);
                if (num > 0L)
                {
                    Thread.Sleep((int)num);
                    num = 0L;
                }
                else
                {
                    if (num < -1000L)
                    {
                        GameMgr.log.WarnFormat("Room Mgr is delay {0} ms!", num);
                        num += 1000L;
                    }
                }
            }
        }
Exemplo n.º 2
0
        private static void GameThread()
        {
            long balance = 0L;

            GameMgr.m_clearGamesTimer = TickHelper.GetTickCount();
            while (GameMgr.m_running)
            {
                long start = TickHelper.GetTickCount();
                try
                {
                    GameMgr.UpdateGames(start);
                    GameMgr.ClearStoppedGames(start);
                }
                catch (Exception ex)
                {
                    GameMgr.log.Error("Room Mgr Thread Error:", ex);
                }
                long end = TickHelper.GetTickCount();
                balance += GameMgr.THREAD_INTERVAL - (end - start);
                if (balance > 0L)
                {
                    Thread.Sleep((int)balance);
                    balance = 0L;
                }
                else
                {
                    if (balance < -1000L)
                    {
                        GameMgr.log.WarnFormat("Room Mgr is delay {0} ms!", balance);
                        balance += 1000L;
                    }
                }
                if (GameMgr.DELAY_TIME > 0)
                {
                    GameMgr.log.ErrorFormat("Delay for {0} ms!", GameMgr.DELAY_TIME);
                    Thread.Sleep(GameMgr.DELAY_TIME);
                }
            }
        }