public static bool AlmostWrapEqual(Vector2 a, Vector2 b, float epsilon) { if (FezMath.AlmostWrapEqual(a.X, b.X, epsilon)) { return(FezMath.AlmostWrapEqual(a.Y, b.Y, epsilon)); } else { return(false); } }
public static bool AlmostWrapEqual(float a, float b) { return(FezMath.AlmostWrapEqual(a, b, 1.0 / 1000.0)); }
public static bool AlmostWrapEqual(Vector2 a, Vector2 b) { return(FezMath.AlmostWrapEqual(a, b, 1.0 / 1000.0)); }