public static void MainMenuBuildDefaultScenarioModule()
 {
     if (instance == null)
     {
         instance = new FARSettingsScenarioModule();
         Debug.Log("Creating new setting module for tutorial/scenario");
         instance.OnLoad(new ConfigNode());
     }
 }
 public static void MainMenuBuildDefaultScenarioModule()
 {
     if (Instance != null)
         return;
     Instance = new GameObject().AddComponent<FARSettingsScenarioModule>();
     FARLogger.Info("Creating new setting module for tutorial/scenario");
     Instance.OnLoad(new ConfigNode());
     Instance.Start();
 }