Exemplo n.º 1
0
        private static Vector2 SnapRadial(Vector3 aWorldPt, Vector2 aOriginalPoint, Vector2 aNewPoint, Matrix4x4 aTransform, Matrix4x4 aInvTransform, PathSnap aSnapMode = PathSnap.Unity)
        {
            Vector2 result = aNewPoint;

            if (!Event.current.control)
            {
                return(result);
            }

            float   angleSnap     = EditorTools.GetUnityRotationSnap();
            float   magnitudeSnap = EditorTools.GetUnityScaleSnap();
            Vector2 src           = aNewPoint;

            if (aSnapMode == PathSnap.Local)
            {
                src = aNewPoint;
            }
            if (aSnapMode == PathSnap.World)
            {
                src = aInvTransform.MultiplyVector(aNewPoint);
            }
            if (aSnapMode == PathSnap.Relative)
            {
                src = aNewPoint;
            }

            Vector2 polar     = new Vector2(PathUtil.ClockwiseAngle(src, Vector2.right), src.magnitude);
            Vector3 polarSnap = new Vector3(angleSnap, magnitudeSnap, 0);

            polar    = SnapVector(polar, polarSnap);
            polar.x *= Mathf.Deg2Rad;

            result = new Vector2(Mathf.Cos(polar.x) * polar.y, Mathf.Sin(polar.x) * polar.y);

            if (aSnapMode == PathSnap.World)
            {
                result = aInvTransform.MultiplyVector(result);
            }

            return(result);
        }
Exemplo n.º 2
0
        private static float   SnapScale(float aOriginalScale, float aNewScale, PathSnap aSnapMode = PathSnap.Unity)
        {
            float result = aNewScale;

            if (!Event.current.control)
            {
                return(result);
            }

            float snap = EditorTools.GetUnityScaleSnap();

            if (aSnapMode == PathSnap.Local || aSnapMode == PathSnap.World)
            {
                result = SnapScalar(aNewScale, snap);
            }

            if (aSnapMode == PathSnap.Relative)
            {
                result = aOriginalScale + SnapScalar(aNewScale - aOriginalScale, snap);
            }

            return(result);
        }