Exemplo n.º 1
0
 public void BtnNo()
 {
     noBtn();
     gameObject.SetActive(false);
     ClearButtons();
     UiEventAgregator.Publish(UIEventKey.confirmationPanelBtnNo);
 }
Exemplo n.º 2
0
 public void ThisUpdate(bool input)
 {
     if (input)
     {
         UiEventAgregator.Publish(UIEventKey.closeMessagePanel);
         BtnCallback();
     }
 }
Exemplo n.º 3
0
        public void OnInputNext()
        {
            switch (phase)
            {
            case MessagePhase.messageFilling:
                UiEventAgregator.Publish(UIEventKey.mensagemEnchendo);
                //EventAgregator.Publish(new StandardSendGameEvent(GameController.g.gameObject, EventKey.disparaSom, SoundEffectID.Book1.ToString()));
                uiText.text = textForMessage;
                phase       = MessagePhase.messageFill;
                break;

            case MessagePhase.messageFill:
                UiEventAgregator.Publish(UIEventKey.mensgemCheia);
                //EventAgregator.Publish(new StandardSendGameEvent(GameController.g.gameObject, EventKey.disparaSom, SoundEffectID.Book1.ToString()));
                phase     = MessagePhase.bocGoingOut;
                timeCount = 0;
                break;

            case MessagePhase.boxOut:
                UiEventAgregator.Publish(UIEventKey.caixaDeTextoIndo);
                //EventAgregator.Publish(new StandardSendGameEvent(GameController.g.gameObject, EventKey.disparaSom, SoundEffectID.Book1.ToString()));
                messagePanel.anchoredPosition = originalPos;
                phase = MessagePhase.messageFilling;
                break;

            case MessagePhase.bocGoingOut:
                startMens = false;
                phase     = MessagePhase.boxExited;
                UiEventAgregator.Publish(UIEventKey.caixaDeTextoSaiu);
                messageArrayIndex++;
                break;

                /*
                 * EventAgregator.Publish(new StandardSendStringEvent(GameController.g.gameObject, SoundEffectID.Book1.ToString(), EventKey.disparaSom));
                 * painelDaMens.anchoredPosition = new Vector2(painelDaMens.anchoredPosition.x, Screen.height);
                 * fase = FasesDaMensagem.caixaSaiu;
                 * break;*/
            }
        }