Exemplo n.º 1
0
 public TrapezoidalMap()
 {
     Map = new HashSet<Trapezoid>();
     _margin = 50.0f;
     _bCross = null;
     _cross = null;
 }
Exemplo n.º 2
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        // Case 2: Trapezoid contains point p, q lies outside
        //         break trapezoid into 3 smaller trapezoids
        public Trapezoid[] Case2(Trapezoid t, Edge e)
        {
            Point rp;
            if (e.Q.X == t.RightPoint.X)
                rp = e.Q;
            else
                rp = t.RightPoint;

            Trapezoid[] trapezoids = new Trapezoid[3];
            trapezoids[0] = new Trapezoid(t.LeftPoint, e.P, t.Top, t.Bottom);
            trapezoids[1] = new Trapezoid(e.P, rp, t.Top, e);
            trapezoids[2] = new Trapezoid(e.P, rp, e, t.Bottom);

            trapezoids[0].UpdateLeft(t.UpperLeft, t.LowerLeft);
            trapezoids[1].UpdateLeftRight(trapezoids[0], null, t.UpperRight, null);
            trapezoids[2].UpdateLeftRight(null, trapezoids[0], null, t.LowerRight);

            _bCross = t.Bottom;
            _cross = t.Top;

            e.Above = trapezoids[1];
            e.Below = trapezoids[2];

            return trapezoids;
        }
Exemplo n.º 3
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 public void Case1(Sink sink, Edge edge, Trapezoid[] tList)
 {
     YNode yNode = new YNode(edge, Sink.Isink(tList[1]), Sink.Isink(tList[2]));
     XNode qNode = new XNode(edge.Q, yNode, Sink.Isink(tList[3]));
     XNode pNode = new XNode(edge.P, Sink.Isink(tList[0]), qNode);
     Replace(sink, pNode);
 }
Exemplo n.º 4
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 public Trapezoid(Point leftPoint, Point rightPoint, Edge top, Edge bottom)
 {
     LeftPoint = leftPoint;
     RightPoint = rightPoint;
     Top = top;
     Bottom = bottom;
     UpperLeft = null;
     UpperRight = null;
     LowerLeft = null;
     LowerRight = null;
     Inside = true;
     Sink = null;
 }
Exemplo n.º 5
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        // Case 1: segment completely enclosed by trapezoid
        //         break trapezoid into 4 smaller trapezoids
        public Trapezoid[] Case1(Trapezoid t, Edge e)
        {
            Trapezoid[] trapezoids = new Trapezoid[4];
            trapezoids[0] = new Trapezoid(t.LeftPoint, e.P, t.Top, t.Bottom);
            trapezoids[1] = new Trapezoid(e.P, e.Q, t.Top, e);
            trapezoids[2] = new Trapezoid(e.P, e.Q, e, t.Bottom);
            trapezoids[3] = new Trapezoid(e.Q, t.RightPoint, t.Top, t.Bottom);

            trapezoids[0].UpdateLeft(t.UpperLeft, t.LowerLeft);
            trapezoids[1].UpdateLeftRight(trapezoids[0], null, trapezoids[3], null);
            trapezoids[2].UpdateLeftRight(null, trapezoids[0], null, trapezoids[3]);
            trapezoids[3].UpdateRight(t.UpperRight, t.LowerRight);

            return trapezoids;
        }
Exemplo n.º 6
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        // Case 3: Trapezoid is bisected
        public Trapezoid[] Case3(Trapezoid t, Edge e)
        {
            Point lp;
            if (e.P.X == t.LeftPoint.X)
                lp = e.P;
            else
                lp = t.LeftPoint;

            Point rp;
            if (e.Q.X == t.RightPoint.X)
                rp = e.Q;
            else
                rp = t.RightPoint;

            Trapezoid[] trapezoids = new Trapezoid[2];

            if (_cross == t.Top)
            {
                trapezoids[0] = t.UpperLeft;
                trapezoids[0].UpdateRight(t.UpperRight, null);
                trapezoids[0].RightPoint = rp;
            }
            else
            {
                trapezoids[0] = new Trapezoid(lp, rp, t.Top, e);
                trapezoids[0].UpdateLeftRight(t.UpperLeft, e.Above, t.UpperRight, null);
            }

            if (_bCross == t.Bottom)
            {
                trapezoids[1] = t.LowerLeft;
                trapezoids[1].UpdateRight(null, t.LowerRight);
                trapezoids[1].RightPoint = rp;
            }
            else
            {
                trapezoids[1] = new Trapezoid(lp, rp, e, t.Bottom);
                trapezoids[1].UpdateLeftRight(e.Below, t.LowerLeft, null, t.LowerRight);
            }

            _bCross = t.Bottom;
            _cross = t.Top;

            e.Above = trapezoids[0];
            e.Below = trapezoids[1];

            return trapezoids;
        }
Exemplo n.º 7
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        public List<Trapezoid> FollowEdge(Edge edge)
        {
            List<Trapezoid> trapezoids = new List<Trapezoid>();
            trapezoids.Add(Locate(edge));
            int j = 0;

            while (edge.Q.X > trapezoids[j].RightPoint.X)
            {
                if (edge.IsAbove(trapezoids[j].RightPoint))
                {
                    trapezoids.Add(trapezoids[j].UpperRight);
                }
                else
                {
                    trapezoids.Add(trapezoids[j].LowerRight);
                }
                j += 1;
            }
            return trapezoids;
        }
        // Create an AABB around segments
        public Trapezoid BoundingBox(List<Edge> edges)
        {
            Point max = edges[0].P + _margin;
            Point min = edges[0].Q - _margin;

            foreach (Edge e in edges)
            {
                if (e.P.X > max.X) max = new Point(e.P.X + _margin, max.Y);
                if (e.P.Y > max.Y) max = new Point(max.X, e.P.Y + _margin);
                if (e.Q.X > max.X) max = new Point(e.Q.X + _margin, max.Y);
                if (e.Q.Y > max.Y) max = new Point(max.X, e.Q.Y + _margin);
                if (e.P.X < min.X) min = new Point(e.P.X - _margin, min.Y);
                if (e.P.Y < min.Y) min = new Point(min.X, e.P.Y - _margin);
                if (e.Q.X < min.X) min = new Point(e.Q.X - _margin, min.Y);
                if (e.Q.Y < min.Y) min = new Point(min.X, e.Q.Y - _margin);
            }

            Edge top = new Edge(new Point(min.X, max.Y), new Point(max.X, max.Y));
            Edge bottom = new Edge(new Point(min.X, min.Y), new Point(max.X, min.Y));
            Point left = bottom.P;
            Point right = top.Q;

            return new Trapezoid(left, right, top, bottom);
        }
Exemplo n.º 9
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 private Point LineIntersect(Edge edge, float x)
 {
     float y = edge.Slope * x + edge.B;
     return new Point(x, y);
 }
Exemplo n.º 10
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 public void Clear()
 {
     _bCross = null;
     _cross = null;
 }
Exemplo n.º 11
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        public void Case3(Sink sink, Edge edge, Trapezoid[] tList)
        {
            YNode yNode = new YNode(edge, Sink.Isink(tList[0]), Sink.Isink(tList[1]));

            Replace(sink, yNode);
        }
Exemplo n.º 12
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 private Trapezoid Locate(Edge edge)
 {
     return(_head.Locate(edge).Trapezoid);
 }
Exemplo n.º 13
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 public void Case3(Sink sink, Edge edge, Trapezoid[] tList)
 {
     YNode yNode = new YNode(edge, Sink.Isink(tList[0]), Sink.Isink(tList[1]));
     Replace(sink, yNode);
 }
Exemplo n.º 14
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 private Trapezoid Locate(Edge edge)
 {
     return _head.Locate(edge).Trapezoid;
 }
Exemplo n.º 15
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 public void Clear()
 {
     this._bCross = null;
     this._cross  = null;
 }
 public abstract Sink Locate(Edge s);
Exemplo n.º 17
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        // Case 4: Trapezoid contains point q, p lies outside
        //         break trapezoid into 3 smaller trapezoids
        public Trapezoid[] Case4(Trapezoid t, Edge e)
        {
            Point lp;
            if (e.P.X == t.LeftPoint.X)
                lp = e.P;
            else
                lp = t.LeftPoint;

            Trapezoid[] trapezoids = new Trapezoid[3];

            if (_cross == t.Top)
            {
                trapezoids[0] = t.UpperLeft;
                trapezoids[0].RightPoint = e.Q;
            }
            else
            {
                trapezoids[0] = new Trapezoid(lp, e.Q, t.Top, e);
                trapezoids[0].UpdateLeft(t.UpperLeft, e.Above);
            }

            if (_bCross == t.Bottom)
            {
                trapezoids[1] = t.LowerLeft;
                trapezoids[1].RightPoint = e.Q;
            }
            else
            {
                trapezoids[1] = new Trapezoid(lp, e.Q, e, t.Bottom);
                trapezoids[1].UpdateLeft(e.Below, t.LowerLeft);
            }

            trapezoids[2] = new Trapezoid(e.Q, t.RightPoint, t.Top, t.Bottom);
            trapezoids[2].UpdateLeftRight(trapezoids[0], trapezoids[1], t.UpperRight, t.LowerRight);

            return trapezoids;
        }