Exemplo n.º 1
0
        /// <summary>
        /// creating the PreviewLines for HSL Saturation
        /// </summary>
        /// <param name="selectedColor">the selected Color</param>
        /// <author>Justine Smyzek</author>
        private void createHSLPreviewLines(HSL selectedColor)
        {
            HSL hsl = new HSL();
            Yxy yxy;

            GL.Color3(0.5f, 0.5f, 0.5f);
            hsl.H = selectedColor.H;
            hsl.S = 0;
            hsl.L = selectedColor.L;
            yxy = hsl.asRGB().asXYZ().asYxy();
            Vector3 HSL_H0L = new Vector3(yxy.x, yxy.y, 0f);
            hsl.H = selectedColor.H;
            hsl.S = 1;
            hsl.L = selectedColor.L;
            yxy = hsl.asRGB().asXYZ().asYxy();
            Vector3 HSL_H1L = new Vector3(yxy.x, yxy.y, 0f);

            Vector3[] vertices = { HSL_H0L, HSL_H1L };

            int[] indices = new int[vertices.Length];
            for (int i = 0; i < vertices.Length; i++)
            {
                indices[i] = i;
            }
            hslPreviewLines = LoadVBO(vertices, indices);
        }
Exemplo n.º 2
0
        /// <summary>
        ///  Slidebar Event for HSL - allows to change the current selected point 
        /// </summary>
        /// <author> Justine Smyzek</author>
        private void trackBarHSL_Scroll(object sender, EventArgs e)
        {
            TrackBar tb = sender as TrackBar;

            //calculate values
            HSL hsl_slide = new HSL(trackBarH.Value, trackBarS.Value / 100f, trackBarL.Value / 100f);
            RGB rgb_slide = hsl_slide.asRGB();

            // here is a small computation error (like in trackbarRGB), TODO - fix to get and show the correct color from trackbarHSL

            // gamma correction
            //rgb_slide.R = ColorHelper.Apply_Gamma_Correction(rgb_slide.R);
            //rgb_slide.G = ColorHelper.Apply_Gamma_Correction(rgb_slide.G);
            //rgb_slide.B = ColorHelper.Apply_Gamma_Correction(rgb_slide.B);

            if (radioButtonXYZView.Checked)
            {
                //set new selected Color
                panelColorSelected.BackColor = Color.FromArgb((int)(rgb_slide.R * 255), (int)(rgb_slide.G * 255), (int)(rgb_slide.B * 255));
                labelColorSelectedHex.Text = "#" + ((int)(rgb_slide.R * 255)).ToString("X") + ((int)(rgb_slide.G * 255)).ToString("X") + ((int)(rgb_slide.B * 255)).ToString("X");

                //calculate yxy room
                Yxy yxy = rgb_slide.asXYZ().asYxy();

                //control if Line prieview is wished - draw
                if (checkBoxHSL.Checked)
                {
                    createHSLPreviewLines(hsl_slide);
                    createHSLPreviewCircle(hsl_slide);
                    showColorCircle = false;
                    trackBarS.Enabled = false;
                    checkBoxRGB.Enabled = false;
                    trackBarS.Value = 100;
                }
                else
                {
                    showColorCircle = true;
                    trackBarS.Enabled = true;
                    checkBoxRGB.Enabled = true;
                }
                //change labels of color
                labelTabHSL_H.Text = "H: " + trackBarH.Value + "°";
                labelTabHSL_S.Text = "S: " + trackBarS.Value + "%";
                labelTabHSL_L.Text = "L: " + trackBarL.Value + "%";

                createSelectedColorCircleVBO(yxy.x, yxy.y, 0.01f, 36); // computes color circle position
            }

            //change also RBG scroll
            trackBarR.Value = (int)(rgb_slide.R * 255);
            trackBarG.Value = (int)(rgb_slide.G * 255);
            trackBarB.Value = (int)(rgb_slide.B * 255);
            labelTabRGB_R.Text = "R: " + rgb_slide.R;
            labelTabRGB_G.Text = "G: " + rgb_slide.G;
            labelTabRGB_B.Text = "B: " + rgb_slide.B;

            glControl1.Invalidate();
        }
Exemplo n.º 3
0
        /// <summary>
        /// create HDL Polygon for Hue circulation
        /// </summary>
        /// <param name="selectedColor">the selected Color</param>
        /// <author>Justine Smyzek</author>
        private void createHSLPreviewCircle(HSL selectedColor)
        {
            HSL hsl = new HSL();
            Yxy yxy;
            int j = 0;
            Vector3[] vertices = new Vector3[36];

            GL.Color3(0.5f, 0.5f, 0.5f);
            for (int i = 0; i < 360; i += 10)
            {
                hsl.H = i;
                hsl.S = selectedColor.S;
                hsl.L = selectedColor.L;
                yxy = hsl.asRGB().asXYZ().asYxy();
                Vector3 hsli = new Vector3(yxy.x, yxy.y, 0f);
                vertices[j] = hsli;
                j += 1;

            }

            int[] indices = new int[vertices.Length];
            for (int i = 0; i < vertices.Length; i++)
            {
                indices[i] = i;
            }
            hslPreviewCircle = LoadVBO(vertices, indices);
        }
Exemplo n.º 4
0
        /// <summary>
        /// </summary>
        /// <author> Birthe Anne Wiegand</author>
        private void KonvertierenButton_Click(object sender, EventArgs e)
        {
            RadioButton checkedButton = this.tabFarbRechner.Controls.OfType<RadioButton>().FirstOrDefault(radioButton => radioButton.Checked);

            switch (checkedButton.Name)
            {
                case "customRGB":
                    // parse input to internal customRGBvalue
                    customRGBvalue.R = float.Parse(customRGB_R.Text, CultureInfo.InvariantCulture);
                    customRGBvalue.G = float.Parse(customRGB_G.Text, CultureInfo.InvariantCulture);
                    customRGBvalue.B = float.Parse(customRGB_B.Text, CultureInfo.InvariantCulture);

                    // update other internal values
                    XYZvalue = customRGBvalue.asXYZ();
                    RGBvalue = XYZvalue.asRGB();
                    sRGBvalue = RGBvalue.as_sRGB();
                    HSLvalue = RGBvalue.asHSL();
                    HSVvalue = RGBvalue.asHSV();
                    LUVvalue = XYZvalue.asLUV();
                    LABvalue = XYZvalue.asLAB();
                    break;
                case "sRGB":
                    // parse input to internal customRGBvalue
                    sRGBvalue.R = float.Parse(sRGB_R.Text, CultureInfo.InvariantCulture);
                    sRGBvalue.G = float.Parse(sRGB_G.Text, CultureInfo.InvariantCulture);
                    sRGBvalue.B = float.Parse(sRGB_B.Text, CultureInfo.InvariantCulture);

                    // update other internal values
                    RGBvalue = sRGBvalue.asRGB();
                    XYZvalue = RGBvalue.asXYZ();
                    customRGBvalue = XYZvalue.as_customRGB();
                    HSLvalue = RGBvalue.asHSL();
                    HSVvalue = RGBvalue.asHSV();
                    LUVvalue = XYZvalue.asLUV();
                    LABvalue = XYZvalue.asLAB();
                    break;
                case "HSL":
                    // parse input to internal HSLvalue
                    HSLvalue.H = float.Parse(HSL_H.Text, CultureInfo.InvariantCulture);
                    HSLvalue.S = float.Parse(HSL_S.Text, CultureInfo.InvariantCulture);
                    HSLvalue.L = float.Parse(HSL_L.Text, CultureInfo.InvariantCulture);

                    // update other internal values
                    RGBvalue = HSLvalue.asRGB();
                    XYZvalue = RGBvalue.asXYZ();
                    customRGBvalue = XYZvalue.as_customRGB();
                    sRGBvalue = RGBvalue.as_sRGB();
                    HSVvalue = RGBvalue.asHSV();
                    LUVvalue = XYZvalue.asLUV();
                    LABvalue = XYZvalue.asLAB();
                    break;
                case "HSV":
                    // parse input to internal HSVvalue
                    HSVvalue.H = float.Parse(HSV_H.Text, CultureInfo.InvariantCulture);
                    HSVvalue.S = float.Parse(HSV_S.Text, CultureInfo.InvariantCulture);
                    HSVvalue.V = float.Parse(HSV_V.Text, CultureInfo.InvariantCulture);

                    // update other internal values
                    RGBvalue = HSVvalue.asRGB();
                    XYZvalue = RGBvalue.asXYZ();
                    customRGBvalue = XYZvalue.as_customRGB();
                    sRGBvalue = RGBvalue.as_sRGB();
                    HSLvalue = RGBvalue.asHSL();
                    LUVvalue = XYZvalue.asLUV();
                    LABvalue = XYZvalue.asLAB();
                    break;
                case "XYZ":
                    // parse input to internal HSVvalue
                    XYZvalue.X = float.Parse(XYZ_X.Text, CultureInfo.InvariantCulture);
                    XYZvalue.Y = float.Parse(XYZ_Y.Text, CultureInfo.InvariantCulture);
                    XYZvalue.Z = float.Parse(XYZ_Z.Text, CultureInfo.InvariantCulture);

                    // update other internal values
                    RGBvalue = XYZvalue.asRGB();
                    customRGBvalue = XYZvalue.as_customRGB();
                    sRGBvalue = RGBvalue.as_sRGB();
                    HSLvalue = RGBvalue.asHSL();
                    HSVvalue = RGBvalue.asHSV();
                    LUVvalue = XYZvalue.asLUV(ColorHelper.WP_used);
                    LABvalue = XYZvalue.asLAB(ColorHelper.WP_used);
                    break;
                case "LUV":
                    // parse input to internal LUVvalue
                    LUVvalue.L = float.Parse(LUV_L.Text, CultureInfo.InvariantCulture);
                    LUVvalue.U = float.Parse(LUV_U.Text, CultureInfo.InvariantCulture);
                    LUVvalue.V = float.Parse(LUV_V.Text, CultureInfo.InvariantCulture);

                    // update other internal values
                    XYZvalue = LUVvalue.asXYZ(ColorHelper.WP_used);
                    RGBvalue = XYZvalue.asRGB();
                    customRGBvalue = XYZvalue.as_customRGB();
                    sRGBvalue = RGBvalue.as_sRGB();
                    HSLvalue = RGBvalue.asHSL();
                    HSVvalue = RGBvalue.asHSV();
                    LABvalue = XYZvalue.asLAB(ColorHelper.WP_used);
                    break;
                case "LAB":
                    // parse input to internal LABvalue
                    LABvalue.L = float.Parse(LAB_L.Text, CultureInfo.InvariantCulture);
                    LABvalue.A = float.Parse(LAB_A.Text, CultureInfo.InvariantCulture);
                    LABvalue.B = float.Parse(LAB_B.Text, CultureInfo.InvariantCulture);

                    // update other internal values
                    XYZvalue = LABvalue.asXYZ(ColorHelper.WP_used);
                    RGBvalue = XYZvalue.asRGB();
                    customRGBvalue = XYZvalue.as_customRGB();
                    sRGBvalue = RGBvalue.as_sRGB();
                    HSLvalue = RGBvalue.asHSL();
                    HSVvalue = RGBvalue.asHSV();
                    LUVvalue = XYZvalue.asLUV(ColorHelper.WP_used);
                    break;
            }

            UpdateBoxes();
        }