Exemplo n.º 1
0
        public bool BeginPlaySong(Song s, bool pal, int startNote, IRegisterListener listener = null)
        {
            song                   = s;
            famitrackerTempo       = song.UsesFamiTrackerTempo;
            famitrackerSpeed       = song.FamitrackerSpeed;
            famitrackerNativeTempo = pal ? Song.NativeTempoPAL : Song.NativeTempoNTSC;
            palPlayback            = pal;
            playPosition           = startNote;
            playPattern            = 0;
            playNote               = 0;
            tempoCounter           = 0;
            ResetFamiStudioTempo(true);
            channelStates = CreateChannelStates(song.Project, apuIndex, song.Project.ExpansionNumChannels, palPlayback, listener);

            NesApu.InitAndReset(apuIndex, sampleRate, palPlayback, GetNesApuExpansionAudio(song.Project), song.Project.ExpansionNumChannels, dmcCallback);

            UpdateChannelsMuting();

            //Debug.WriteLine($"START SEEKING!!");

            if (startNote != 0)
            {
                NesApu.StartSeeking(apuIndex);

                while (song.GetPatternStartNote(playPattern) + playNote < startNote)
                {
                    //Debug.WriteLine($"Seek Frame {song.GetPatternStartNote(playPattern) + playNote}!");

                    int numFramesToRun = UpdateTempoEnvelope();

                    for (int i = 0; i < numFramesToRun; i++)
                    {
                        //Debug.WriteLine($"  Seeking Frame {song.GetPatternStartNote(playPattern) + playNote}!");

                        AdvanceChannels();
                        UpdateChannelsEnvelopesAndAPU();

                        if (!AdvanceSong(song.Length, LoopMode.None))
                        {
                            return(false);
                        }
                    }
                }

                NesApu.StopSeeking(apuIndex);
            }

            AdvanceChannels();
            UpdateChannelsEnvelopesAndAPU();
            EndFrame();

            playPosition = song.GetPatternStartNote(playPattern) + playNote;

            return(true);
        }
Exemplo n.º 2
0
        public bool BeginPlaySong(Song s, bool pal, int startNote)
        {
            song                    = s;
            famitrackerTempo        = song.UsesFamiTrackerTempo;
            famitrackerSpeed        = song.FamitrackerSpeed;
            palPlayback             = pal;
            playPosition            = startNote;
            playLocation            = new NoteLocation(0, 0);
            frameNumber             = 0;
            famitrackerTempoCounter = 0;
            channelStates           = CreateChannelStates(this, song.Project, apuIndex, song.Project.ExpansionNumN163Channels, palPlayback);

            NesApu.InitAndReset(apuIndex, sampleRate, palPlayback, tndMode, song.Project.ExpansionAudioMask, song.Project.ExpansionNumN163Channels, dmcCallback);

            ResetFamiStudioTempo();
            UpdateChannelsMuting();

            //Debug.WriteLine($"START SEEKING!!");

            if (startNote != 0)
            {
                seeking = true;
                NesApu.StartSeeking(apuIndex);

                AdvanceChannels();
                UpdateChannels();
                UpdateTempo();

                while (playLocation.ToAbsoluteNoteIndex(song) < startNote - 1)
                {
                    if (!PlaySongFrameInternal(true))
                    {
                        break;
                    }
                }

                NesApu.StopSeeking(apuIndex);
                seeking = false;
            }
            else
            {
                AdvanceChannels();
                UpdateChannels();
                UpdateTempo();
            }

            playPosition = playLocation.ToAbsoluteNoteIndex(song);
            UpdateBeat();

            EndFrame();

            return(true);
        }
Exemplo n.º 3
0
        public bool BeginPlaySong(Song s, bool pal, int startNote)
        {
            song                   = s;
            famitrackerTempo       = song.UsesFamiTrackerTempo;
            famitrackerSpeed       = song.FamitrackerSpeed;
            famitrackerNativeTempo = pal ? Song.NativeTempoPAL : Song.NativeTempoNTSC;
            palMode                = pal;
            playPosition           = startNote;
            playPattern            = 0;
            playNote               = 0;
            tempoCounter           = 0;
            firstFrame             = true;
            ResetFamiStudioTempo(true);
            channelStates = CreateChannelStates(song.Project, apuIndex, song.Project.ExpansionNumChannels, palMode);

            NesApu.InitAndReset(apuIndex, SampleRate, palMode, GetNesApuExpansionAudio(song.Project), song.Project.ExpansionNumChannels, dmcCallback);

            if (startNote != 0)
            {
                NesApu.StartSeeking(apuIndex);
#if DEBUG
                NesApu.seeking = true;
#endif

                while (song.GetPatternStartNote(playPattern) + playNote < startNote)
                {
                    foreach (var channel in channelStates)
                    {
                        channel.Advance(song, playPattern, playNote, famitrackerSpeed, famitrackerNativeTempo);
                        channel.ProcessEffects(song, playPattern, playNote, ref famitrackerSpeed);
                        channel.UpdateEnvelopes();
                        channel.UpdateAPU();
                    }

                    if (!AdvanceSong(song.Length, LoopMode.None))
                    {
                        return(false);
                    }

                    //Debug.WriteLine($"Seeking Frame {song.GetPatternStartNote(playPattern) + playNote}!");

                    UpdateFrameSkip();
                }

                NesApu.StopSeeking(apuIndex);
#if DEBUG
                NesApu.seeking = false;
#endif
            }

            return(true);
        }
Exemplo n.º 4
0
        public bool BeginPlaySong(Song s, bool pal, int startNote)
        {
            song                    = s;
            famitrackerTempo        = song.UsesFamiTrackerTempo;
            famitrackerSpeed        = song.FamitrackerSpeed;
            palPlayback             = pal;
            playPosition            = startNote;
            playPattern             = 0;
            playNote                = 0;
            frameNumber             = 0;
            famitrackerTempoCounter = 0;
            channelStates           = CreateChannelStates(this, song.Project, apuIndex, song.Project.ExpansionNumChannels, palPlayback);

            NesApu.InitAndReset(apuIndex, sampleRate, palPlayback, GetNesApuExpansionAudio(song.Project.ExpansionAudio), song.Project.ExpansionNumChannels, dmcCallback);

            ResetFamiStudioTempo(true);
            UpdateChannelsMuting();

            //Debug.WriteLine($"START SEEKING!!");

            if (startNote != 0)
            {
                NesApu.StartSeeking(apuIndex);

                AdvanceChannels();
                UpdateChannels();
                UpdateFamitrackerTempo(famitrackerSpeed, song.FamitrackerTempo);

                while (song.GetPatternStartNote(playPattern) + playNote < startNote)
                {
                    if (!PlaySongFrameInternal(true))
                    {
                        break;
                    }
                }

                NesApu.StopSeeking(apuIndex);
            }
            else
            {
                AdvanceChannels();
                UpdateChannels();
                UpdateFamitrackerTempo(famitrackerSpeed, song.FamitrackerTempo);
            }

            EndFrame();

            playPosition = song.GetPatternStartNote(playPattern) + playNote;

            return(true);
        }
Exemplo n.º 5
0
        unsafe void PlayerThread(object o)
        {
            var startInfo = (SongPlayerStartInfo)o;
            var song      = startInfo.song;

            var channels = PlayerBase.CreateChannelStates(song.Project, apuIndex);

            var advance      = true;
            var tempoCounter = 0;
            var playPattern  = 0;
            var playNote     = 0;
            var jumpPattern  = -1;
            var jumpNote     = -1;
            var speed        = song.Speed;

            playPosition = startInfo.frame;

            NesApu.InitAndReset(apuIndex, SampleRate, GetNesApuExpansionAudio(song.Project), dmcCallback);

            if (startInfo.frame != 0)
            {
                NesApu.StartSeeking(apuIndex);
                #if DEBUG
                NesApu.seeking = true;
                #endif

                while (playPattern * song.PatternLength + playNote < startInfo.frame)
                {
                    var dummyAdvance = false;
                    if (!AdvanceTempo(song, speed, LoopMode.None, ref tempoCounter, ref playPattern, ref playNote, ref jumpPattern, ref jumpNote, ref dummyAdvance))
                    {
                        break;
                    }

                    foreach (var channel in channels)
                    {
                        channel.Advance(song, playPattern, playNote);
                        channel.ProcessEffects(song, playPattern, playNote, ref jumpPattern, ref jumpNote, ref speed);
                        channel.UpdateEnvelopes();
                        channel.UpdateAPU();
                    }
                }

                NesApu.StopSeeking(apuIndex);
#if DEBUG
                NesApu.seeking = false;
#endif

                jumpPattern = -1;
                jumpNote    = -1;
            }

            var waitEvents = new WaitHandle[] { stopEvent, frameEvent };

            while (true)
            {
                int idx = WaitHandle.WaitAny(waitEvents);

                if (idx == 0)
                {
                    break;
                }

                // !advance is to handle first frame.
                if (!advance && !AdvanceTempo(song, speed, loopMode, ref tempoCounter, ref playPattern, ref playNote, ref jumpPattern, ref jumpNote, ref advance))
                {
                    break;
                }

                // Advance to next note.
                if (advance)
                {
                    playPosition = playPattern * song.PatternLength + playNote;

                    foreach (var channel in channels)
                    {
                        channel.Advance(song, playPattern, playNote);
                        channel.ProcessEffects(song, playPattern, playNote, ref jumpPattern, ref jumpNote, ref speed);
                    }

                    advance = false;
                }

                // Update envelopes + APU registers.
                foreach (var channel in channels)
                {
                    channel.UpdateEnvelopes();
                    channel.UpdateAPU();
                }

                // Mute.
                for (int i = 0; i < channels.Length; i++)
                {
                    NesApu.EnableChannel(apuIndex, i, (channelMask & (1 << i)));
                }

                EndFrameAndQueueSamples();
            }

            audioStream.Stop();
            while (sampleQueue.TryDequeue(out _))
            {
                ;
            }
        }