Exemplo n.º 1
0
        public OverrideSetting(MainWindow mainWindow, AppRegInfo appReg, Hashtable inGameAxis, DeviceControl deviceControl, KeyFile keyFile, VisualAcuity visualAcuity)
        {
            this.mainWindow    = mainWindow;
            this.appReg        = appReg;
            this.inGameAxis    = inGameAxis;
            this.deviceControl = deviceControl;
            this.keyFile       = keyFile;
            this.visualAcuity  = visualAcuity;

            if (!System.IO.Directory.Exists(appReg.GetInstallDir() + "/User/Config/Backup/"))
            {
                System.IO.Directory.CreateDirectory(appReg.GetInstallDir() + "/User/Config/Backup/");
            }

            SaveAxisMapping();
            SaveJoystickCal();
            SaveDeviceSorting();
            SaveConfigfile();
            SaveKeyMapping();
            SaveJoyAssignStatus();
        }
Exemplo n.º 2
0
        /// <summary>
        /// Execute when launching this app.
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void Window_Loaded(object sender, RoutedEventArgs e)
        {
            try
            {
                // Load UI Properties(Like Button Status).
                this.appProperties = new AppProperties(this);

                // Read Registry
                appReg = new AppRegInfo(this);

                // Read Theater List
                TheaterList theaterlist = new TheaterList(appReg, this.Dropdown_TheaterList);

                // Get Devices
                deviceControl  = new DeviceControl(appReg);
                neutralButtons = new NeutralButtons[deviceControl.devList.Count];

                // Aquire joySticks
                AquireAll(true);

                // Reset All Axis Settings
                foreach (AxisName nme in axisNameList)
                {
                    inGameAxis[nme.ToString()] = new InGameAxAssgn();
                }
                joyAssign_2_inGameAxis();
                ResetAssgnWindow();

                // Read BMS-FULL.key
                string fname = appReg.GetInstallDir() + "\\User\\Config\\BMS - Full.key";
                keyFile = new KeyFile(fname, appReg);

                // Write Data Grid
                WriteDataGrid();

                // Set Timer
                AxisMovingTimer.Tick    += AxisMovingTimer_Tick;
                AxisMovingTimer.Interval = new TimeSpan(0, 0, 0, 0, 16);

                KeyMappingTimer.Tick    += KeyMappingTimer_Tick;
                KeyMappingTimer.Interval = new TimeSpan(0, 0, 0, 0, 16);

                // Set VisualAcuity page graph and results.
                this.visualAcuity = new VisualAcuity(this);

                //System.Diagnostics.PresentationTraceSources.DataBindingSource.Switch.Level = System.Diagnostics.SourceLevels.Critical;
            }
            catch (System.IO.FileNotFoundException ex)
            {
                System.Console.WriteLine(ex.Message);

                System.IO.StreamWriter sw = new System.IO.StreamWriter(appReg.GetInstallDir() + "\\Error.txt", false, System.Text.Encoding.GetEncoding("shift_jis"));
                sw.Write(ex.Message);
                sw.Close();

                this.Close();
            }

            // YAME 64 VERSION
            if (FLG_YAME64 == true)
            {
                LargeTab.SelectedIndex              = 1;
                Tab_Launcher.Visibility             = Visibility.Collapsed;
                Tab_VisualAcuity.Visibility         = Visibility.Collapsed;
                Misc_SmartScalingOverride.IsChecked = false;

                this.Background           = new SolidColorBrush(Color.FromArgb(255, 240, 240, 240));
                BackGroundBox1.Background = new SolidColorBrush(Color.FromArgb(255, 240, 240, 240));
                BackGroundBox2.Background = new SolidColorBrush(Color.FromArgb(255, 240, 240, 240));
                BackGroundImage.Opacity   = 0;
            }
            else
            {
                Button_Apply_YAME64.Visibility = Visibility.Hidden;
            }
        }