static void Main(string[] args)
        {
            EnemyShipFactory shipFactory = new EnemyShipFactory();

            EnemyShip theEnemy = null;

            string readLine;

            readLine = Console.ReadLine();
            //Scanner userInput = new Scanner(System.in);

            Console.WriteLine("What type of ship? (U / R / B)");


            String typeOfShip = readLine;

            theEnemy = shipFactory.makeEnemyShip(typeOfShip);

            if (theEnemy != null)
            {
                DoStuffEnemy(theEnemy);
            }
            else
            {
                Console.WriteLine("Enter U / R / B");
            }
        }
Exemplo n.º 2
0
        static void Main(string[] args)
        {
            // Create the factory object
            EnemyShipFactory shipFactory = new EnemyShipFactory();

            // Enemy ship object
            EnemyShip theEnemy = null;

            Console.WriteLine("What type of ship? (U / R / B)");
            var txt = Console.ReadLine();

            if (!string.IsNullOrEmpty(txt))
            {
                String typeOfShip = txt;

                theEnemy = shipFactory.makeEnemyShip(typeOfShip);

                if (theEnemy != null)
                {
                    doStuffEnemy(theEnemy);
                }
                else
                {
                    Console.WriteLine("Please enter U, R, or B next time");
                }
            }

            /*
             *          EnemyShip theEnemy = null;
             *
             *          // Old way of creating objects
             *          // When we use new we are not being dynamic
             *
             *          EnemyShip ufoShip = new UFOEnemyShip();
             *
             *          doStuffEnemy(ufoShip);
             *
             *          System.out.print("\n");
             *
             *          // -----------------------------------------
             *
             *          // This allows me to make the program more dynamic
             *          // It doesn't close the code from being modified
             *          // and that is bad!
             *
             *          // Defines an input stream to watch: keyboard
             *          Scanner userInput = new Scanner(System.in);
             *
             *          String enemyShipOption = "";
             *
             *          System.out.print("What type of ship? (U or R)");
             *
             *          if (userInput.hasNextLine()){
             *
             *                  enemyShipOption = userInput.nextLine();
             *
             *          }
             *
             *          if (enemyShipOption == "U"){
             *
             *                  theEnemy = new UFOEnemyShip();
             *
             *
             *          } else
             *
             *          if (enemyShipOption == "R"){
             *
             *                  theEnemy = new RocketEnemyShip();
             *
             *          } else {
             *
             *                  theEnemy = new BigUFOEnemyShip();
             *
             *          }
             *
             *          doStuffEnemy(theEnemy);
             *
             *          // --------------------------------------------
             */
        }