Initialize() public method

public Initialize ( Microsoft device ) : void
device Microsoft
return void
Exemplo n.º 1
0
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            FSO.Content.Content.Init(GlobalSettings.Default.StartupPath, GraphicsDevice);
            base.Initialize();

            GameFacade.SoundManager = new FSO.Client.Sound.SoundManager();
            GameFacade.GameThread = Thread.CurrentThread;

            SceneMgr = new _3DLayer();
            SceneMgr.Initialize(GraphicsDevice);

            GameFacade.Controller = new GameController();
            GameFacade.Screens = uiLayer;
            GameFacade.Scenes = SceneMgr;
            GameFacade.GraphicsDevice = GraphicsDevice;
            GameFacade.Cursor = new CursorManager(this.Window);
            GameFacade.Cursor.Init(FSO.Content.Content.Get().GetPath(""));

            /** Init any computed values **/
            GameFacade.Init();

            GameFacade.Strings = new ContentStrings();
            GameFacade.Controller.StartLoading();

            GraphicsDevice.RasterizerState = new RasterizerState() { CullMode = CullMode.None }; //no culling until i find a good way to do this in xna4 (apparently recreating state obj is bad?)

            BassNet.Registration("*****@*****.**", "2X3163018312422");
                Bass.BASS_Init(-1, 8000, BASSInit.BASS_DEVICE_DEFAULT, IntPtr.Zero, System.Guid.Empty);

            this.IsMouseVisible = true;

            this.IsFixedTimeStep = true;

            WorldContent.Init(this.Services, Content.RootDirectory);

            base.Screen.Layers.Add(SceneMgr);
            base.Screen.Layers.Add(uiLayer);
            GameFacade.LastUpdateState = base.Screen.State;
            if (!GlobalSettings.Default.Windowed) Graphics.ToggleFullScreen();

            //var test = new IDE.TestEditor();
            //test.Show();
        }
Exemplo n.º 2
0
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            if (FSOEnvironment.DPIScaleFactor != 1 || FSOEnvironment.SoftwareDepth)
            {
                GlobalSettings.Default.GraphicsWidth = GraphicsDevice.Viewport.Width / FSOEnvironment.DPIScaleFactor;
                GlobalSettings.Default.GraphicsHeight = GraphicsDevice.Viewport.Height / FSOEnvironment.DPIScaleFactor;
            }

            OperatingSystem os = Environment.OSVersion;
            PlatformID pid = os.Platform;
            GameFacade.Linux = (pid == PlatformID.MacOSX || pid == PlatformID.Unix);

            FSO.Content.Content.Init(GlobalSettings.Default.StartupPath, GraphicsDevice);
            base.Initialize();

            GameFacade.GameThread = Thread.CurrentThread;

            SceneMgr = new _3DLayer();
            SceneMgr.Initialize(GraphicsDevice);

            GameFacade.Controller = new GameController();
            GameFacade.Screens = uiLayer;
            GameFacade.Scenes = SceneMgr;
            GameFacade.GraphicsDevice = GraphicsDevice;
            GameFacade.GraphicsDeviceManager = Graphics;
            GameFacade.Cursor = new CursorManager(this.Window);
            if (!GameFacade.Linux) GameFacade.Cursor.Init(FSO.Content.Content.Get().GetPath(""));

            /** Init any computed values **/
            GameFacade.Init();

            //init audio now
            HITVM.Init();

            GameFacade.Strings = new ContentStrings();
            GameFacade.Controller.StartLoading();

            GraphicsDevice.RasterizerState = new RasterizerState() { CullMode = CullMode.None };

            try {
                var audioTest = new SoundEffect(new byte[2], 44100, AudioChannels.Mono); //initialises XAudio.
                audioTest.CreateInstance().Play();
            } catch (Exception e)
            {
                //MessageBox.Show("Failed to initialize audio: \r\n\r\n" + e.StackTrace);
            }

            this.IsMouseVisible = true;
            this.IsFixedTimeStep = true;

            WorldContent.Init(this.Services, Content.RootDirectory);
            if (!FSOEnvironment.SoftwareKeyboard) AddTextInput();
            base.Screen.Layers.Add(SceneMgr);
            base.Screen.Layers.Add(uiLayer);
            GameFacade.LastUpdateState = base.Screen.State;

            this.Window.Title = "FreeSO";

            if (!GlobalSettings.Default.Windowed && !GameFacade.GraphicsDeviceManager.IsFullScreen)
            {
                GameFacade.GraphicsDeviceManager.ToggleFullScreen();
            }
        }