/// <summary> /// Show the login screen /// </summary> public void ShowLogin() { var screen = new LoginScreen(); /** Remove preload screen **/ GameFacade.Screens.RemoveCurrent(); GameFacade.Screens.AddScreen(screen); }
public UILoginDialog(LoginScreen loginScreen) : base(UIDialogStyle.Standard, true) { this.m_LoginScreen = loginScreen; this.Caption = GameFacade.Strings.GetString("UIText", "209", "1"); SetSize(350, 225); m_TxtAccName = UITextEdit.CreateTextBox(); m_TxtAccName.X = 20; m_TxtAccName.Y = 72; m_TxtAccName.MaxChars = 16; m_TxtAccName.SetSize(310, 27); m_TxtAccName.CurrentText = GlobalSettings.Default.LastUser; m_TxtAccName.OnTabPress += new KeyPressDelegate(m_TxtAccName_OnTabPress); this.Add(m_TxtAccName); m_TxtPass = UITextEdit.CreateTextBox(); m_TxtPass.X = 20; m_TxtPass.Y = 128; m_TxtPass.MaxChars = 16; m_TxtPass.CurrentText = "password"; m_TxtPass.SetSize(310, 27); //m_TxtPass.OnTabPress += new KeyPressDelegate(m_TxtPass_OnTabPress); m_TxtPass.OnEnterPress += new KeyPressDelegate(loginBtn_OnButtonClick); this.Add(m_TxtPass); /** Login button **/ var loginBtn = new UIButton { X = 116, Y = 170, Width = 100, ID = "LoginButton", Caption = GameFacade.Strings.GetString("UIText", "209", "2") }; this.Add(loginBtn); loginBtn.OnButtonClick += new ButtonClickDelegate(loginBtn_OnButtonClick); var exitBtn = new UIButton { X = 226, Y = 170, Width = 100, ID = "ExitButton", Caption = GameFacade.Strings.GetString("UIText", "209", "3") }; this.Add(exitBtn); exitBtn.OnButtonClick += new ButtonClickDelegate(exitBtn_OnButtonClick); this.Add(new UILabel { Caption = GameFacade.Strings.GetString("UIText", "209", "4"), X = 24, Y = 50 }); this.Add(new UILabel { Caption = GameFacade.Strings.GetString("UIText", "209", "5"), X = 24, Y = 106 }); GameFacade.Screens.inputManager.SetFocus(m_TxtAccName); }