Exemplo n.º 1
0
        void InitWeaponManager()
        {
            if (inv_manager.lh == null && inv_manager.rh == null)
            {
                return;
            }

            if (inv_manager.rh != null)
            {
                WeaponManager.ActionContainer rb = w_manager.GetAction(InputType.rb);
                rb.action     = inv_manager.rh.w_actual.GetAction(InputType.rb);
                rb.isMirrored = false;

                WeaponManager.ActionContainer rt = w_manager.GetAction(InputType.rt);
                rt.action     = inv_manager.rh.w_actual.GetAction(InputType.rt);
                rt.isMirrored = false;

                if (inv_manager.lh == null)
                {
                    WeaponManager.ActionContainer lb = w_manager.GetAction(InputType.lb);
                    lb.action     = inv_manager.rh.w_actual.GetAction(InputType.lb);
                    lb.isMirrored = false;

                    WeaponManager.ActionContainer lt = w_manager.GetAction(InputType.lt);
                    lt.action     = inv_manager.rh.w_actual.GetAction(InputType.lt);
                    lt.isMirrored = false;
                }
                else
                {
                    WeaponManager.ActionContainer lb = w_manager.GetAction(InputType.lb);
                    lb.action     = inv_manager.lh.w_actual.GetAction(InputType.rb);
                    lb.isMirrored = true;

                    WeaponManager.ActionContainer lt = w_manager.GetAction(InputType.lt);
                    lt.action     = inv_manager.lh.w_actual.GetAction(InputType.rt);
                    lt.isMirrored = true;
                }

                return;
            }
            if (inv_manager.lh != null)
            {
                WeaponManager.ActionContainer rb = w_manager.GetAction(InputType.rb);
                rb.action     = inv_manager.lh.w_actual.GetAction(InputType.rb);
                rb.isMirrored = true;

                WeaponManager.ActionContainer rt = w_manager.GetAction(InputType.rt);
                rt.action     = inv_manager.lh.w_actual.GetAction(InputType.rt);
                rt.isMirrored = true;

                WeaponManager.ActionContainer lb = w_manager.GetAction(InputType.lb);
                lb.action     = inv_manager.lh.w_actual.GetAction(InputType.lb);
                lb.isMirrored = false;

                WeaponManager.ActionContainer lt = w_manager.GetAction(InputType.lt);
                lt.action     = inv_manager.lh.w_actual.GetAction(InputType.lt);
                lt.isMirrored = false;
            }
        }
Exemplo n.º 2
0
 void PlayAttackAction(WeaponManager.ActionContainer a, AttackAction aa)
 {
     anim.SetBool(StaticStrings.mirror, a.isMirrored);
     PlayInteractAnimation(aa.attack_anim.value);
     if (aa.changeSpeed)
     {
         anim.SetFloat("speed", aa.animSpeed);
     }
     ChangeState(CharState.overrideLayerInteracting);
 }
Exemplo n.º 3
0
        WeaponManager.ActionContainer GetActionContainer(InputType inp)
        {
            WeaponManager.ActionContainer ac = w_manager.GetAction(inp);
            if (ac == null)
            {
                return(null);
            }

            return(ac);
        }
Exemplo n.º 4
0
        bool CheckForInteractionInput()
        {
            WeaponManager.ActionContainer a = null;

            if (inp.rb)
            {
                a = GetActionContainer(InputType.rb);
                if (a.action != null)
                {
                    if (a.action.action_obj != null)
                    {
                        HandleAction(a);
                        return(true);
                    }
                }
            }
            if (inp.rt)
            {
                a = GetActionContainer(InputType.rt);
                if (a.action != null)
                {
                    if (a.action.action_obj != null)
                    {
                        HandleAction(a);
                        return(true);
                    }
                }
            }
            if (inp.lb)
            {
                a = GetActionContainer(InputType.lb);
                if (a.action != null)
                {
                    if (a.action.action_obj != null)
                    {
                        HandleAction(a);
                        return(true);
                    }
                }
            }
            if (inp.lt)
            {
                a = GetActionContainer(InputType.lt);
                if (a.action != null)
                {
                    if (a.action.action_obj != null)
                    {
                        HandleAction(a);
                        return(true);
                    }
                }
            }
            return(false);
        }
Exemplo n.º 5
0
        void HandleAction(WeaponManager.ActionContainer a)
        {
            switch (a.action.actionType)
            {
            case ActionType.attack:
                AttackAction aa = (AttackAction)a.action.action_obj;
                PlayAttackAction(a, aa);
                break;

            case ActionType.block:
                break;

            case ActionType.spell:
                break;

            case ActionType.parry:
                break;

            default:
                break;
            }
        }