private FMOD_Studio_System_GetLowLevelSystem ( |
||
studiosystem | ||
system | ||
return | RESULT |
public RESULT getLowLevelSystem(out FMOD.System system) { system = null; IntPtr raw = 0; RESULT rESULT = System.FMOD_Studio_System_GetLowLevelSystem(this.rawPtr, out raw); if (rESULT != RESULT.OK) { return(rESULT); } system = new FMOD.System(raw); return(rESULT); }