public override void OnInspectorGUI()
        {
            FSpineBoneConnector targetScript = (FSpineBoneConnector)target;

            DrawDefaultInspector();
            GUILayout.Space(5f);

            UnityEditor.EditorGUILayout.HelpBox("Component will try to sync this object with spine animator motion (Use this component if bone's hierarchy is wrong connected", UnityEditor.MessageType.Info);
        }
 /// <summary>
 /// Adding connector component for spine animator for it to try sync bones after spine motion
 /// </summary>
 public void AddConnector(FSpineBoneConnector connector)
 {
     if (connectors == null)
     {
         connectors = new List <FSpineBoneConnector>();
     }
     if (!connectors.Contains(connector))
     {
         connectors.Add(connector);
     }
 }