public IEnumerable<Job> GetAllClasses()
        {
            List<Job> jobs = new List<Job>();
            var jobNodes = huntingLog.Element("Jobs").Elements("Job");
            foreach (var node in jobNodes)
            {
                Job job = new Job(node);
                jobs.Add(job);
            }

            return jobs;
        }
 /// <summary>
 /// Populates the page with content passed during navigation.  Any saved state is also
 /// provided when recreating a page from a prior session.
 /// </summary>
 /// <param name="navigationParameter">The parameter value passed to
 /// <see cref="Frame.Navigate(Type, Object)"/> when this page was initially requested.
 /// </param>
 /// <param name="pageState">A dictionary of state preserved by this page during an earlier
 /// session.  This will be null the first time a page is visited.</param>
 protected override void LoadState(Object navigationParameter, Dictionary<String, Object> pageState)
 {
     // TODO: Assign a bindable collection of items to this.DefaultViewModel["Items"]
     job = navigationParameter as Job;
     List<GuildRankViewModel> vm = new List<GuildRankViewModel>();
     foreach (var rank in job.Ranks)
     {
         vm.Add(new GuildRankViewModel
             {
                 Title = "Rank " + rank.Difficulty,
                 Subtitle = rank.Reward,
                 Image = "",
                 Rank = rank
             });
     }
     this.DefaultViewModel["Items"] = vm;
 }