protected Dispose ( bool disposing ) : void | ||
disposing | bool | true if managed resources should be disposed; otherwise, false. |
return | void |
private void 查看手牌ToolStripMenuItem_Click(object sender, EventArgs e) { CardSetView CheckHandRegion = new CardSetView(Player.Hand, "Hand", Player, this); CheckHandRegion.Owner = this; CheckHandRegion.ShowDialog(); CheckHandRegion.Dispose(); }
private void 查看退避区ToolStripMenuItem_Click(object sender, EventArgs e) { CardSetView CheckGraveRegion = new CardSetView(Player.Grave, "Grave", Player, this); CheckGraveRegion.Owner = this; CheckGraveRegion.ShowDialog(); CheckGraveRegion.Dispose(); }
private void 查看卡组ToolStripMenuItem_Click(object sender, EventArgs e) { msgProcessor.Send("CheckDeck", "#查看卡组。"); CardSetView CheckDeckRegion = new CardSetView(Player.Deck, "Deck", Player, this); CheckDeckRegion.Owner = this; CheckDeckRegion.ShowDialog(); CheckDeckRegion.Dispose(); }
private void 查看对手退避区ToolStripMenuItem_Click(object sender, EventArgs e) { if (Rival.Grave.CardList.Count > 0) { CardSetView CheckRivalGraveRegion = new CardSetView(Rival.Grave, "RivalGrave", Rival, this); CheckRivalGraveRegion.Owner = this; CheckRivalGraveRegion.ShowDialog(); CheckRivalGraveRegion.Dispose(); } }
private void 查看退避区ToolStripMenuItem_Click(object sender, EventArgs e) { if (Player.Grave.CardList.Count > 0) { CardSetView CheckGraveRegion = new CardSetView(Player.Grave, "Grave", Player, this); CheckGraveRegion.Owner = this; CheckGraveRegion.ShowDialog(); CheckGraveRegion.Dispose(); } else { if (Language == Language.Chinese) { MessageBox.Show("退避区为空。", "查看退避区"); } else { MessageBox.Show("Retreat is empty.", "Check Retreat"); } } }
private void 查看羁绊区ToolStripMenuItem_Click(object sender, EventArgs e) { if ((Player.Kizuna.CardList.Count + Player.KizunaUsed.CardList.Count) > 0) { CardSetView CheckKizunaRegion = new CardSetView(Player.Kizuna, "Kizuna", Player, this); CheckKizunaRegion.Owner = this; CheckKizunaRegion.ShowDialog(); CheckKizunaRegion.Dispose(); } else { if (Language == Language.Chinese) { MessageBox.Show("羁绊区为空。", "查看羁绊区"); } else { MessageBox.Show("Bond is empty.", "Check Bond"); } } }
private void 查看手牌ToolStripMenuItem_Click(object sender, EventArgs e) { if (Player.Hand.CardList.Count > 0) { CardSetView CheckHandRegion = new CardSetView(Player.Hand, "Hand", Player, this); CheckHandRegion.Owner = this; CheckHandRegion.ShowDialog(); CheckHandRegion.Dispose(); } else { if (Language == Language.Chinese) { MessageBox.Show("手牌为空。", "查看手牌"); } else { MessageBox.Show("There is no card in Hand.", "Check Hand"); } } }
private void 查看对手退避区ToolStripMenuItem_Click(object sender, EventArgs e) { if (Rival.Grave.CardList.Count > 0) { CardSetView CheckRivalGraveRegion = new CardSetView(Rival.Grave, "RivalGrave", Rival, this); CheckRivalGraveRegion.Owner = this; CheckRivalGraveRegion.ShowDialog(); CheckRivalGraveRegion.Dispose(); } else { if (Language == Language.Chinese) { MessageBox.Show("对手退避区为空。", "查看对手退避区"); } else { MessageBox.Show("Opponent's Retreat is empty.", "Check Opponent's Retreat"); } } }
private void 查看卡组ToolStripMenuItem_Click(object sender, EventArgs e) { if (Player.Deck.CardList.Count > 0) { if (Language == Language.Chinese) { msgProcessor.Send("CheckDeck", "#查看卡组。"); } else { msgProcessor.Send("CheckDeck", "#Check Deck."); } CardSetView CheckDeckRegion = new CardSetView(Player.Deck, "Deck", Player, this); CheckDeckRegion.Owner = this; CheckDeckRegion.ShowDialog(); CheckDeckRegion.Dispose(); } else { if (Language == Language.Chinese) { MessageBox.Show("卡组为空。", "查看卡组"); } else { MessageBox.Show("Deck is empty.", "Check Deck"); } } }