//エラーチェック
        public static void MakeCheckError(List <FELint.ErrorSt> errors)
        {
            InputFormRef N_InputFormRef = N_Init(null);

            bool isFE6 = (Program.ROM.RomInfo.version == 6);

            if (!isFE6)
            {//FE6の場合、パラディンなどが手斧モーションを持っていない.
             //そのため、FE7,FE8だけチェックします.
                InputFormRef InputFormRef = Init(null);

                List <U.AddrResult> handAxsItems = ItemForm.MakeItemListByHandAxs();
                List <U.AddrResult> classList    = ClassForm.MakeClassList();
                for (uint cid = 1; cid < classList.Count; cid++)
                {
                    uint pointer;
                    uint class_addr = classList[(int)cid].addr;
                    uint addr       = ClassForm.GetBattleAnimeAddrWhereAddr(class_addr, out pointer);
                    if (addr == 0)
                    {
                        continue;
                    }
                    if (!U.isSafetyOffset(addr))
                    {
                        errors.Add(new FELint.ErrorSt(FELint.Type.CLASS, class_addr
                                                      , R._("クラス({0})の{1}のポインタ({2})が危険です。"
                                                            , classList[(int)cid].name, R._("戦闘アニメ"), U.To0xHexString(addr)), cid));
                        continue;
                    }

                    InputFormRef.ReInit(addr);
                    MakeCheckErrorAxs(InputFormRef, N_InputFormRef
                                      , handAxsItems, classList, cid, errors);
                }
            }

            {
                if (N_InputFormRef.DataCount < 10)
                {
                    errors.Add(new FELint.ErrorSt(FELint.Type.BATTLE_ANIME, U.NOT_FOUND
                                                  , R._("戦闘アニメが極端に少ないです。破損している可能性があります。")));
                }

                List <uint> seatNumberList = new List <uint>(256);
                uint        p = N_InputFormRef.BaseAddress;
                for (int i = 0; i < N_InputFormRef.DataCount; i++, p += N_InputFormRef.BlockSize)
                {
                    if (isFE6 && i == 0x6c)
                    {
                        continue;
                    }
                    ImageUtilOAM.MakeCheckError(errors, p, (uint)(i), seatNumberList);
                }
            }
        }
        //全データの取得
        public static void MakeAllDataLength(List <Address> list, bool isPointerOnly)
        {
            string       selfname;
            InputFormRef InputFormRef = Init(null);

            uint addr;
            List <U.AddrResult> classList = ClassForm.MakeClassList();

            for (uint cid = 0; cid < classList.Count; cid++)
            {
                uint pointer;
                uint class_addr = classList[(int)cid].addr;
                addr = ClassForm.GetBattleAnimeAddrWhereAddr(class_addr, out pointer);
                if (!U.isSafetyOffset(addr))
                {
                    continue;
                }
                InputFormRef.ReInitPointer(pointer);

                selfname = "BattleAnimeSeting:" + U.To0xHexString(cid);
                FEBuilderGBA.Address.AddAddress(list, InputFormRef
                                                , selfname, new uint[] { });
            }

            selfname = "BattleAnime";
            InputFormRef N_InputFormRef = N_Init(null);

            FEBuilderGBA.Address.AddAddress(list, N_InputFormRef, selfname, new uint[] { 12, 16, 20, 24, 28 });

            //戦闘アニメーションはlz77圧縮の中にポインタがある特殊形式です
            addr = N_InputFormRef.BaseAddress;
            List <uint> seatNumberList = new List <uint>(256);

            for (int i = 0; i < N_InputFormRef.DataCount; i++, addr += N_InputFormRef.BlockSize)
            {
                if (!U.isSafetyOffset(12 + addr + 4))
                {
                    break;
                }

                uint section = Program.ROM.p32(12 + addr);
                if (!U.isSafetyOffset(section))
                {
                    break;
                }
                selfname = "BattleAnime:" + U.To0xHexString(i + 1);
                ImageUtilOAM.MakeAllDataLength(list, isPointerOnly, selfname, addr, seatNumberList);
            }
        }