Inheritance: FC3Editor.UI.NomadForm, IInputSink
Exemplo n.º 1
0
 public static void Run(bool engineRunning, string initMapPath)
 {
     Application.EnableVisualStyles();
     Application.SetCompatibleTextRenderingDefault(false);
     Application.CurrentCulture = CultureInfo.InvariantCulture;
     bool flag;
     using (new Mutex(true, Program.programGuid, out flag))
     {
         if (!flag)
         {
             Win32.EnumWindows(new Win32.EnumWindowsProc(Program.OpenExistingAppCallback), IntPtr.Zero);
         }
         else
         {
             MainForm mainForm = new MainForm();
             if (!engineRunning)
             {
                 SplashForm.Start();
                 bool flag2 = Engine.Init(mainForm, mainForm.Viewport);
                 SplashForm.Stop();
                 if (!flag2)
                 {
                     return;
                 }
             }
             else
             {
                 Engine.Reset(mainForm, mainForm.Viewport);
             }
             mainForm.Show();
             mainForm.InitMapPath = initMapPath;
             mainForm.PostLoad();
             Engine.Run();
             if (!Engine.Reloading)
             {
                 Engine.Close();
             }
         }
     }
 }
Exemplo n.º 2
0
 private void UpdateStatusBar(MainForm.StatusBarMode mode)
 {
     if (mode == MainForm.StatusBarMode.None)
     {
         if (this.m_statusBarMode != MainForm.StatusBarMode.None)
         {
             this.statusCaption.Image = null;
             this.statusCaption.Text = Localizer.Localize("EDITOR_STATUS_READY");
             this.statusCaption.BackColor = SystemColors.Control;
             this.statusCaption.ForeColor = SystemColors.ControlText;
         }
     }
     else
     {
         if (mode == MainForm.StatusBarMode.Loading)
         {
             if (this.m_statusBarMode != MainForm.StatusBarMode.Loading)
             {
                 this.statusCaption.Image = Resources.hourglass;
                 this.statusCaption.Text = Localizer.Localize("EDITOR_STATUS_LOADING");
                 this.statusCaption.BackColor = Color.LightCoral;
                 this.statusCaption.ForeColor = Color.Black;
             }
         }
         else
         {
             if (mode == MainForm.StatusBarMode.Navmesh)
             {
                 if (this.m_statusBarMode != MainForm.StatusBarMode.Navmesh)
                 {
                     this.statusCaption.Image = Resources.hourglass;
                 }
                 this.statusCaption.Text = string.Format("Generating {0} navmesh tiles...", Navmesh.PendingTilesCount);
                 this.statusCaption.BackColor = Color.LightCoral;
                 this.statusCaption.ForeColor = Color.Black;
             }
             else
             {
                 if (mode == MainForm.StatusBarMode.Ingame && this.m_statusBarMode != MainForm.StatusBarMode.Ingame)
                 {
                     this.statusCaption.Image = null;
                     this.statusCaption.Text = Localizer.Localize("EDITOR_STATUS_INGAME");
                     this.statusCaption.BackColor = Color.FromArgb(32, 32, 32);
                     this.statusCaption.ForeColor = Color.GhostWhite;
                 }
             }
         }
     }
     this.m_statusBarMode = mode;
 }
Exemplo n.º 3
0
 public MainForm()
 {
     MainForm.s_instance = this;
     this.InitializeComponent();
     Win32.SetProp(base.Handle, Program.programGuid, base.Handle);
     Editor.PushInput(this);
 }