/// <summary> /// Dispose iterator /// </summary> public void Dispose() { for (int i = 0; i < frameSize; i++) { loaded[i]?.Wait(); } frame.Dispose(); }
/// <summary> /// Dispose iterator /// </summary> public void Dispose() { if (loaded != null) { for (int i = 0; i < frameSize; i++) { loaded[i]?.Wait(); } } frame?.Dispose(); }
/// <summary> /// Dispose iterator /// </summary> public override void Dispose() { base.Dispose(); frame?.Dispose(); }
/// <summary> /// Dispose iterator /// </summary> public void Dispose() { frame.Dispose(); }