Exemplo n.º 1
0
        public override void OnInspectorGUI()
        {
            NDPlaneInstance plane = (NDPlaneInstance)target;

            source = (GameObject)EditorGUILayout.ObjectField(source, typeof(GameObject), true);

            if (plane.PreviousCuts != null && plane.PreviousCuts.Count > 0)
            {
                foreach (GameObject obj in plane.PreviousCuts)
                {
                    EditorGUILayout.ObjectField(obj, typeof(GameObject), false);
                }

                if (GUILayout.Button("Clear Previous Cuts"))
                {
                    plane.DestroyPreviousCuts();

                    if (source != null)
                    {
                        source.SetActive(true);
                    }
                }
            }

            if (source == null)
            {
                EditorGUILayout.LabelField("Add a GameObject to Cut.");

                return;
            }

            if (source.GetComponent <MeshFilter>() == null)
            {
                EditorGUILayout.LabelField("GameObject must have a MeshFilter.");

                return;
            }

            if (plane.PreviousCuts == null || plane.PreviousCuts.Count == 0)
            {
                if (GUILayout.Button("Cut Object"))
                {
                    plane.CutObject(source);

                    source.SetActive(false);
                }
            }
        }