Exemplo n.º 1
0
        public CostReport getBuildCost(ConfigNode craft, string craftText = null)
        {
            lockedParts = false;
            ShipConstruct ship = new ShipConstruct();

            if (!ship.LoadShip(craft))
            {
                lockedParts = true;
                return(null);
            }
            if (ship.vesselDeltaV != null)
            {
                // The delta-v module is not needed. It has its own gameObject
                // for ShipConstruct.
                UnityEngine.Object.Destroy(ship.vesselDeltaV.gameObject);
                ship.vesselDeltaV = null;
            }
            if (!ship.shipPartsUnlocked)
            {
                lockedParts = true;
            }
            GameObject ro          = ship.parts[0].localRoot.gameObject;
            Vessel     craftVessel = ro.AddComponent <Vessel>();

            craftVessel.vesselName = "EL craftVessel - " + craft.GetValue("ship");
            craftVessel.Initialize(true);
            SetCraftOrbit(craftVessel, OrbitDriver.UpdateMode.IDLE);
            foreach (Part part in craftVessel.parts)
            {
                SanitizePart(part);
                part.ModulesOnStart();
            }

            if (ELSettings.B9Wings_Present)
            {
                if (!InitializeB9Wings(craftVessel) &&
                    ELSettings.FAR_Present)
                {
                    InitializeFARSurfaces(craftVessel);
                }
            }
            else if (ELSettings.FAR_Present)
            {
                InitializeFARSurfaces(craftVessel);
            }

            BuildCost resources = new BuildCost();

            foreach (Part p in craftVessel.parts)
            {
                resources.addPart(p);
            }

            if (craftText != null && ELSettings.ShowCraftHull)
            {
                Quickhull.dump_points = ELSettings.DebugCraftHull;
                Quickhull.points_path = savesPath;
                DestroyCraftHull();
                craftHull = new CraftHull(craftText);
                // GetVesselBox will rotate and minimize any launchclamps,
                // which is probably a good thing.
                var rootPart = ship.parts[0].localRoot;
                var rootPos  = rootPart.transform.position;
                craftHull.SetBox(GetVesselBox(ship), rootPos);
                builder.SetShipTransform(rootPart.transform, rootPart);
                craftHull.SetTransform(rootPart.transform);
                if (ELSettings.DebugCraftHull ||
                    !craftHull.LoadHull(savesPath))
                {
                    craftHull.BuildConvexHull(craftVessel);
                    craftHull.SaveHull(savesPath);
                }
            }

            craftVessel.Die();

            return(resources.cost);
        }
Exemplo n.º 2
0
 public void Load(ConfigNode node)
 {
     if (node.HasValue("filename"))
     {
         filename = node.GetValue("filename");
     }
     if (node.HasValue("flagname"))
     {
         flagname = node.GetValue("flagname");
     }
     if (node.HasNode("CraftConfig"))
     {
         craftConfig = node.GetNode("CraftConfig");
     }
     if (node.HasNode("CraftHull"))
     {
         craftHull = new CraftHull();
         craftHull.Load(node.GetNode("CraftHull"));
     }
     if (node.HasNode("BuildCost"))
     {
         var bc = node.GetNode("BuildCost");
         buildCost = new CostReport();
         buildCost.Load(bc);
     }
     if (node.HasNode("BuiltStuff"))
     {
         var bs = node.GetNode("BuiltStuff");
         builtStuff = new CostReport();
         builtStuff.Load(bs);
     }
     if (node.HasValue("state"))
     {
         var s = node.GetValue("state");
         state = (State)Enum.Parse(typeof(State), s);
         if (state == State.Dewarping)
         {
             // The game got saved while the Dewarping state was still
             // active. Rather than restarting the dewarp coroutine,
             // Just jump straight to the Complete state.
             state = State.Complete;
         }
     }
     if (node.HasValue("paused"))
     {
         var  s = node.GetValue("paused");
         bool p = false;
         bool.TryParse(s, out p);
         paused = p;
     }
     if (node.HasValue("KACalarmID"))
     {
         KACalarmID = node.GetValue("KACalarmID");
     }
     if (node.HasNode("DockedVesselInfo"))
     {
         ConfigNode vi = node.GetNode("DockedVesselInfo");
         vesselInfo = new DockedVesselInfo();
         vesselInfo.Load(vi);
     }
 }