Exemplo n.º 1
0
 public static void Login(String username, String Password)
 {
     using (var buffer = new DataBuffer()) {
         buffer.WriteInt32((Int32)Packets.Client.Login);
         buffer.WriteString(username);
         buffer.WriteString(Password);
         buffer.WriteBoolean(true);     //Signifies we're an editor, not a client.
         SendData(buffer);
     }
 }
Exemplo n.º 2
0
 public static void PlayerMoving()
 {
     using (var buffer = new DataBuffer()) {
         buffer.WriteInt32((Int32)Packets.Client.PlayerMoving);
         for (var i = 0; i < (Int32)Enumerations.Direction.Direction_Count; i++) {
             buffer.WriteBoolean(Logic.Input.DirectionPressed[i]);
         }
         SendData(buffer);
     }
 }
Exemplo n.º 3
0
 public static void PlayerMoving(Int32 id, Int32 player)
 {
     using (var buffer = new DataBuffer()) {
         buffer.WriteInt32((Int32)Packets.Server.PlayerMoving);
         buffer.WriteInt32(player);
         for (var i = 0; i < (Int32)Enumerations.Direction.Direction_Count; i++) {
             if (Data.TempPlayers.ContainsKey(player)) buffer.WriteBoolean(Data.TempPlayers[player].IsMoving[i]);
         }
         SendDataTo(id, buffer);
     }
 }