public long Explode() { int count = this.pool.Count; int index = 0; if (count == 0) { return(0); } this.watch.Start(); if (this.parameters.Callback != null) { this.parameters.Callback(0.0f, ExploderObject.ExplosionState.ExplosionStarted); } Vector3 vector3 = Vector3.get_zero(); Quaternion quaternion = Quaternion.get_identity(); if (Object.op_Implicit((Object)this.originalObject)) { vector3 = Vector3.op_Subtraction(this.originalObject.get_transform().get_position(), this.initPos); quaternion = Quaternion.op_Multiply(this.originalObject.get_transform().get_rotation(), Quaternion.Inverse(this.initRot)); } while (index < count) { Fragment fragment = this.pool[index]; ++index; if (Object.op_Inequality((Object)this.originalObject, (Object)this.parameters.ExploderGameObject)) { ExploderUtils.SetActiveRecursively(this.originalObject, false); } else { ExploderUtils.EnableCollider(this.originalObject, false); ExploderUtils.SetVisible(this.originalObject, false); } Transform transform1 = ((Component)fragment).get_transform(); transform1.set_position(Vector3.op_Addition(transform1.get_position(), vector3)); Transform transform2 = ((Component)fragment).get_transform(); transform2.set_rotation(Quaternion.op_Multiply(transform2.get_rotation(), quaternion)); fragment.Explode(this.parameters); } if (this.parameters.DestroyOriginalObject && Object.op_Implicit((Object)this.originalObject) && !Object.op_Implicit((Object)this.originalObject.GetComponent <Fragment>())) { Object.Destroy((Object)this.originalObject); } if (this.parameters.ExplodeSelf && !this.parameters.DestroyOriginalObject) { ExploderUtils.SetActiveRecursively(this.parameters.ExploderGameObject, false); } if (this.parameters.HideSelf) { ExploderUtils.SetActiveRecursively(this.parameters.ExploderGameObject, false); } this.watch.Stop(); return(this.watch.ElapsedMilliseconds); }
public override bool Run(float frameBudget) { int count = this.core.pool.Count; while (this.core.poolIdx < count) { Fragment fragment = this.core.pool[this.core.poolIdx]; MeshObject post = this.core.postList[this.core.poolIdx]; ++this.core.poolIdx; if (Object.op_Implicit((Object)post.original)) { Mesh unityMesh = post.mesh.ToUnityMesh(); fragment.AssignMesh(unityMesh); if (Object.op_Implicit((Object)post.option) && Object.op_Implicit((Object)post.option.FragmentMaterial)) { ((Renderer)fragment.meshRenderer).set_sharedMaterial(post.option.FragmentMaterial); } else if (Object.op_Inequality((Object)this.core.parameters.FragmentOptions.FragmentMaterial, (Object)null)) { ((Renderer)fragment.meshRenderer).set_sharedMaterial(this.core.parameters.FragmentOptions.FragmentMaterial); } else { ((Renderer)fragment.meshRenderer).set_sharedMaterial(post.material); } unityMesh.RecalculateBounds(); Transform parent = ((Component)fragment).get_transform().get_parent(); ((Component)fragment).get_transform().set_parent(post.parent); ((Component)fragment).get_transform().set_position(post.position); ((Component)fragment).get_transform().set_rotation(post.rotation); ((Component)fragment).get_transform().set_localScale(post.localScale); ((Component)fragment).get_transform().set_parent((Transform)null); ((Component)fragment).get_transform().set_parent(parent); if (Object.op_Inequality((Object)post.original, (Object)this.core.parameters.ExploderGameObject)) { ExploderUtils.SetActiveRecursively(post.original, false); } else { ExploderUtils.EnableCollider(post.original, false); ExploderUtils.SetVisible(post.original, false); } if (Object.op_Implicit((Object)post.skinnedOriginal) && Object.op_Inequality((Object)post.skinnedOriginal, (Object)this.core.parameters.ExploderGameObject)) { ExploderUtils.SetActiveRecursively(post.skinnedOriginal, false); } else { ExploderUtils.EnableCollider(post.skinnedOriginal, false); ExploderUtils.SetVisible(post.skinnedOriginal, false); } if (Object.op_Implicit((Object)post.skinnedOriginal) && Object.op_Implicit((Object)post.bakeObject)) { Object.Destroy((Object)post.bakeObject, 1f); } bool flag = Object.op_Implicit((Object)post.option) && post.option.Plane2D; bool use2Dcollision = this.core.parameters.Use2DCollision; if (!this.core.parameters.FragmentOptions.DisableColliders) { if (this.core.parameters.FragmentOptions.MeshColliders && !use2Dcollision) { if (!flag) { fragment.meshCollider.set_sharedMesh(unityMesh); } } else if (this.core.parameters.Use2DCollision) { MeshUtils.GeneratePolygonCollider(fragment.polygonCollider2D, unityMesh); } else { BoxCollider boxCollider1 = fragment.boxCollider; Bounds bounds1 = unityMesh.get_bounds(); Vector3 center = ((Bounds) ref bounds1).get_center(); boxCollider1.set_center(center); BoxCollider boxCollider2 = fragment.boxCollider; Bounds bounds2 = unityMesh.get_bounds(); Vector3 extents = ((Bounds) ref bounds2).get_extents(); boxCollider2.set_size(extents); } } fragment.Explode(this.core.parameters); float force = this.core.parameters.Force; if (Object.op_Implicit((Object)post.option) && post.option.UseLocalForce) { force = post.option.Force; } fragment.ApplyExplosion(post.transform, post.mesh.centroid, force, post.original, this.core.parameters); if ((double)this.Watch.ElapsedMilliseconds > (double)frameBudget) { return(false); } } } if (this.core.parameters.DestroyOriginalObject) { foreach (MeshObject post in this.core.postList) { if (Object.op_Implicit((Object)post.original) && !Object.op_Implicit((Object)post.original.GetComponent <Fragment>())) { Object.Destroy((Object)post.original); } if (Object.op_Implicit((Object)post.skinnedOriginal)) { Object.Destroy((Object)post.skinnedOriginal); } } } if (this.core.parameters.ExplodeSelf && !this.core.parameters.DestroyOriginalObject) { ExploderUtils.SetActiveRecursively(this.core.parameters.ExploderGameObject, false); } if (this.core.parameters.HideSelf) { ExploderUtils.SetActiveRecursively(this.core.parameters.ExploderGameObject, false); } this.Watch.Stop(); return(true); }