Exemplo n.º 1
0
        public static bool PassSector(Car objA, Background background, Color markerColor)
        {
            // Calculate a matrix which transforms from A's local space into
            // world space and then into B's local space
            Matrix transformAToB = objA.transformMatrix * Matrix.Invert(background.transformMatrix);

            //For each row of pixel in A
            for (int yA = 0; yA < objA.Height; yA++)
            {
                //For each pixel in that row
                for (int xA = 0; xA < objA.Width; xA++)
                {
                    //Calculate this pixel's location in B
                    Vector2 positionInB = Vector2.Transform(new Vector2(xA, yA), transformAToB);

                    int xB = (int)Math.Round(positionInB.X);
                    int yB = (int)Math.Round(positionInB.Y);

                    if (xB >= 0 && xB < background.Width &&
                        yB >= 0 && yB < background.Height)
                    {
                        //Get colors of the overlapping pixels
                        Color colorA = objA.colorData[xA + yA * objA.Width];
                        Color colorB = background.colorData[xB + yB * background.Width];

                        //If both pixels are not completely transparent
                        if (colorA.A != 0 && colorB == markerColor)
                        {
                            //Intersection found
                            return true;
                        }
                    }
                }
            }

            //No intersection
            return false;
        }
Exemplo n.º 2
0
        public override void Update(GameTime gameTime)
        {
            KeyboardState newState = Keyboard.GetState();

            if (lastCountdown == new TimeSpan())
                lastCountdown = gameTime.TotalGameTime;

            if (countdown > 0 && lastCountdown + countdownTime < gameTime.TotalGameTime)
            {
                countdown -= 1;
                lastCountdown = gameTime.TotalGameTime;
            }

            if (countdown <= 1)
            {
                if (!gameDone)
                {
                    //Update Cars

                    if (Car.OnGrass(carBasic, background))
                    {
                        carBasic.speedMax = 4.5f;
                        carBasic.accel = 0.05f;
                        carBasic.friction = 0.2f;
                    }
                    else
                    {
                        carBasic.speedMax = 6;
                        carBasic.accel = 0.1f;
                        carBasic.friction = 0.1f;
                    }

                    carBasic.Update();
                    Car.AICarSteer(aiCar, background);
                    aiCar.Update();
                }
                else
                {
                    if (oldState.IsKeyUp(Keys.Enter) && newState.IsKeyDown(Keys.Enter))
                    {
                        ScreenEvent.Invoke(this, new EventArgs());
                    }
                }
            }

            //Check and change car sectors
            if (carBasic.sector == 2 && Car.PassSector(carBasic, background, sector1Color))
            {
                carBasic.sector = 1;
                carBasic.lap += 1;
            }
            else if (carBasic.sector == 1 && Car.PassSector(carBasic, background, sector2Color))
            {
                carBasic.sector = 2;
            }

            if (aiCar.sector == 2 && Car.PassSector(aiCar, background, sector1Color))
            {
                aiCar.sector = 1;
                aiCar.lap += 1;
            }
            else if (aiCar.sector == 1 && Car.PassSector(aiCar, background, sector2Color))
            {
                aiCar.sector = 2;
            }

            if (carBasic.lap >= 10)
            {
                gameDone = true;
                winner = carBasic;
            }
            else if (aiCar.lap >= 10)
            {
                gameDone = true;
                winner = aiCar;
            }

            oldState = newState;

            base.Update(gameTime);
        }