private void TryFindOtherDoor()
 {
     ExpandSecretDoorPlacable[] Doors = FindObjectsOfType <ExpandSecretDoorPlacable>();
     if (Doors == null | Doors.Length <= 0)
     {
         m_Disabled = true; return;
     }
     foreach (ExpandSecretDoorPlacable door in Doors)
     {
         if (door != this)
         {
             m_DestinationDoor = door;
             m_Destination     = (m_DestinationDoor.transform.position + new Vector3(1.25f, 0.6f));
             return;
         }
     }
     m_Disabled = true;
     return;
 }
        public static void InitPrefabs(AssetBundle expandSharedAssets1)
        {
            EXSecretDoorAnimation = expandSharedAssets1.LoadAsset <GameObject>("EX_SecretDoor_Animation");

            tk2dSpriteAnimation DoorSpriteAnimations = EXSecretDoorAnimation.AddComponent <tk2dSpriteAnimation>();

            ExpandUtility.AddAnimation(DoorSpriteAnimations, ExpandPrefabs.EXSecretDoorCollection.GetComponent <tk2dSpriteCollectionData>(), m_DoorOpenSprites, "door_open", frameRate: 10);
            ExpandUtility.AddAnimation(DoorSpriteAnimations, ExpandPrefabs.EXSecretDoorCollection.GetComponent <tk2dSpriteCollectionData>(), m_DoorCloseSprites, "door_close", frameRate: 10);

            EXSecretDoorMinimapIcon = expandSharedAssets1.LoadAsset <GameObject>("EXSecretDoor_MinimapIcon");
            SpriteSerializer.AddSpriteToObject(EXSecretDoorMinimapIcon, ExpandPrefabs.EXSecretDoorCollection, "EXSecretDoor_MinimapIcon");

            EXSecretDoor_Hollow = expandSharedAssets1.LoadAsset <GameObject>("EX_Secret_Door_Hollow");
            GameObject EXSecretDoorHollow_Frame_Top    = EXSecretDoor_Hollow.transform.Find("FrameTop").gameObject;
            GameObject EXSecretDoorHollow_Frame_Bottom = EXSecretDoor_Hollow.transform.Find("FrameBottom").gameObject;
            GameObject EXSecretDoorHollow_Background   = EXSecretDoor_Hollow.transform.Find("Background").gameObject;
            GameObject EXSecretDoorHollow_Light        = EXSecretDoor_Hollow.transform.Find("Light").gameObject;
            GameObject EXSecretDoorHollow_Lock         = EXSecretDoor_Hollow.transform.Find("Lock").gameObject;


            tk2dSprite m_DoorHollowSprite             = SpriteSerializer.AddSpriteToObject(EXSecretDoor_Hollow, ExpandPrefabs.EXSecretDoorCollection, "EXSecretDoor_Open_00");
            tk2dSprite m_DoorHollowBorderTopSprite    = SpriteSerializer.AddSpriteToObject(EXSecretDoorHollow_Frame_Top, ExpandPrefabs.EXSecretDoorCollection, "EXSecretDoor_Frame_Top");
            tk2dSprite m_DoorHollowBorderBottomSprite = SpriteSerializer.AddSpriteToObject(EXSecretDoorHollow_Frame_Bottom, ExpandPrefabs.EXSecretDoorCollection, "EXSecretDoor_Frame_Bottom");
            tk2dSprite m_DoorHollowBackgroundSprite   = SpriteSerializer.AddSpriteToObject(EXSecretDoorHollow_Background, ExpandPrefabs.EXSecretDoorCollection, "EXSecretDoor_Background");
            tk2dSprite m_DoorHollowLightSprite        = SpriteSerializer.AddSpriteToObject(EXSecretDoorHollow_Light, ExpandPrefabs.EXSecretDoorCollection, "EXSecretDoor_Light_Red");

            m_DoorHollowBorderTopSprite.HeightOffGround    = 3;
            m_DoorHollowBorderBottomSprite.HeightOffGround = -0.5f;
            m_DoorHollowSprite.HeightOffGround             = -1.5f;
            m_DoorHollowBackgroundSprite.HeightOffGround   = -2f;
            m_DoorHollowLightSprite.HeightOffGround        = 3.5f;

            ExpandUtility.GenerateSpriteAnimator(EXSecretDoor_Hollow, DoorSpriteAnimations, ClipFps: 10);

            ExpandUtility.GenerateOrAddToRigidBody(EXSecretDoor_Hollow, CollisionLayer.HighObstacle, PixelCollider.PixelColliderGeneration.Manual, CanBeCarried: false, UsesPixelsAsUnitSize: true, dimensions: new IntVector2(32, 64), offset: new IntVector2(16, 0));
            ExpandUtility.GenerateOrAddToRigidBody(EXSecretDoor_Hollow, CollisionLayer.HighObstacle, PixelCollider.PixelColliderGeneration.Manual, CanBeCarried: false, UsesPixelsAsUnitSize: true, dimensions: new IntVector2(32, 32), offset: new IntVector2(16, 14));
            ExpandUtility.GenerateOrAddToRigidBody(EXSecretDoor_Hollow, CollisionLayer.LowObstacle, PixelCollider.PixelColliderGeneration.Manual, CanBeCarried: false, IsTrigger: true, UsesPixelsAsUnitSize: true, dimensions: new IntVector2(32, 32), offset: new IntVector2(16, 12));

            ExpandSecretDoorPlacable m_SecretDoorHollowComponent = EXSecretDoor_Hollow.AddComponent <ExpandSecretDoorPlacable>();

            m_SecretDoorHollowComponent.DoorTopBorderObject    = EXSecretDoorHollow_Frame_Top;
            m_SecretDoorHollowComponent.DoorBottomBorderObject = EXSecretDoorHollow_Frame_Bottom;
            m_SecretDoorHollowComponent.DoorBackgroundObject   = EXSecretDoorHollow_Background;
            m_SecretDoorHollowComponent.DoorLightObject        = EXSecretDoorHollow_Light;

            GameObject m_RatLock = ExpandPrefabs.RatJailDoor.GetComponent <InteractableDoorController>().WorldLocks[0].gameObject;

            tk2dSprite EXLockSprite = EXSecretDoorHollow_Lock.AddComponent <tk2dSprite>();

            ExpandUtility.DuplicateSprite(EXLockSprite, m_RatLock.GetComponent <tk2dSprite>());
            ExpandUtility.DuplicateSpriteAnimator(EXSecretDoorHollow_Lock, m_RatLock.GetComponent <tk2dSpriteAnimator>());
            EXLockSprite.HeightOffGround = -0.3f;


            InteractableLock m_EXLockHollow = EXSecretDoorHollow_Lock.AddComponent <InteractableLock>();

            m_EXLockHollow.Suppress          = m_RatLock.GetComponent <InteractableLock>().Suppress;
            m_EXLockHollow.lockMode          = InteractableLock.InteractableLockMode.RESOURCEFUL_RAT;
            m_EXLockHollow.JailCellKeyId     = m_RatLock.GetComponent <InteractableLock>().JailCellKeyId;
            m_EXLockHollow.IdleAnimName      = m_RatLock.GetComponent <InteractableLock>().IdleAnimName;
            m_EXLockHollow.UnlockAnimName    = m_RatLock.GetComponent <InteractableLock>().UnlockAnimName;
            m_EXLockHollow.NoKeyAnimName     = m_RatLock.GetComponent <InteractableLock>().NoKeyAnimName;
            m_EXLockHollow.SpitAnimName      = m_RatLock.GetComponent <InteractableLock>().SpitAnimName;
            m_EXLockHollow.BustedAnimName    = m_RatLock.GetComponent <InteractableLock>().BustedAnimName;
            m_SecretDoorHollowComponent.Lock = m_EXLockHollow;
            EXSecretDoor_Hollow.SetLayerRecursively(LayerMask.NameToLayer("FG_Critical"));

            EXSecretDoor_Hollow_Unlocked = expandSharedAssets1.LoadAsset <GameObject>("EX_Secret_Door_Hollow_Unlocked");
            GameObject EXSecretDoorHollowUnlocked_Frame_Top    = EXSecretDoor_Hollow_Unlocked.transform.Find("FrameTop").gameObject;
            GameObject EXSecretDoorHollowUnlocked_Frame_Bottom = EXSecretDoor_Hollow_Unlocked.transform.Find("FrameBottom").gameObject;
            GameObject EXSecretDoorHollowUnlocked_Background   = EXSecretDoor_Hollow_Unlocked.transform.Find("Background").gameObject;
            GameObject EXSecretDoorHollowUnlocked_Light        = EXSecretDoor_Hollow_Unlocked.transform.Find("Light").gameObject;

            tk2dSprite m_DoorHollow_UnlockedSprite             = SpriteSerializer.AddSpriteToObject(EXSecretDoor_Hollow_Unlocked, ExpandPrefabs.EXSecretDoorCollection, "EXSecretDoor_Open_00");
            tk2dSprite m_DoorHollow_UnlockedBorderTopSprite    = SpriteSerializer.AddSpriteToObject(EXSecretDoorHollowUnlocked_Frame_Top, ExpandPrefabs.EXSecretDoorCollection, "EXSecretDoor_Frame_Top");
            tk2dSprite m_DoorHollow_UnlockedBorderBottomSprite = SpriteSerializer.AddSpriteToObject(EXSecretDoorHollowUnlocked_Frame_Bottom, ExpandPrefabs.EXSecretDoorCollection, "EXSecretDoor_Frame_Bottom");
            tk2dSprite m_DoorHollow_UnlockedBackgroundSprite   = SpriteSerializer.AddSpriteToObject(EXSecretDoorHollowUnlocked_Background, ExpandPrefabs.EXSecretDoorCollection, "EXSecretDoor_Background");
            tk2dSprite m_DoorHollow_UnlockedLightSprite        = SpriteSerializer.AddSpriteToObject(EXSecretDoorHollowUnlocked_Light, ExpandPrefabs.EXSecretDoorCollection, "EXSecretDoor_Light_Red");

            m_DoorHollow_UnlockedBorderTopSprite.HeightOffGround    = 3;
            m_DoorHollow_UnlockedBorderBottomSprite.HeightOffGround = -0.5f;
            m_DoorHollow_UnlockedSprite.HeightOffGround             = -1.5f;
            m_DoorHollow_UnlockedBackgroundSprite.HeightOffGround   = -2f;
            m_DoorHollow_UnlockedLightSprite.HeightOffGround        = 3.5f;

            ExpandUtility.GenerateSpriteAnimator(EXSecretDoor_Hollow_Unlocked, DoorSpriteAnimations, ClipFps: 10);

            ExpandUtility.GenerateOrAddToRigidBody(EXSecretDoor_Hollow_Unlocked, CollisionLayer.HighObstacle, PixelCollider.PixelColliderGeneration.Manual, CanBeCarried: false, UsesPixelsAsUnitSize: true, dimensions: new IntVector2(32, 64), offset: new IntVector2(16, 0));
            ExpandUtility.GenerateOrAddToRigidBody(EXSecretDoor_Hollow_Unlocked, CollisionLayer.HighObstacle, PixelCollider.PixelColliderGeneration.Manual, CanBeCarried: false, UsesPixelsAsUnitSize: true, dimensions: new IntVector2(32, 32), offset: new IntVector2(16, 14));
            ExpandUtility.GenerateOrAddToRigidBody(EXSecretDoor_Hollow_Unlocked, CollisionLayer.LowObstacle, PixelCollider.PixelColliderGeneration.Manual, CanBeCarried: false, IsTrigger: true, UsesPixelsAsUnitSize: true, dimensions: new IntVector2(32, 32), offset: new IntVector2(16, 12));

            ExpandSecretDoorPlacable m_SecretDoorHollow_UnlockedComponent = EXSecretDoor_Hollow_Unlocked.AddComponent <ExpandSecretDoorPlacable>();

            m_SecretDoorHollow_UnlockedComponent.DoorTopBorderObject    = EXSecretDoorHollowUnlocked_Frame_Top;
            m_SecretDoorHollow_UnlockedComponent.DoorBottomBorderObject = EXSecretDoorHollowUnlocked_Frame_Bottom;
            m_SecretDoorHollow_UnlockedComponent.DoorBackgroundObject   = EXSecretDoorHollowUnlocked_Background;
            m_SecretDoorHollow_UnlockedComponent.DoorLightObject        = EXSecretDoorHollowUnlocked_Light;
            EXSecretDoor_Hollow_Unlocked.SetLayerRecursively(LayerMask.NameToLayer("FG_Critical"));



            EXSecretDoor = expandSharedAssets1.LoadAsset <GameObject>("EX_Secret_Door");
            GameObject EXSecretDoor_Frame_Top    = EXSecretDoor.transform.Find("FrameTop").gameObject;
            GameObject EXSecretDoor_Frame_Bottom = EXSecretDoor.transform.Find("FrameBottom").gameObject;
            GameObject EXSecretDoor_Background   = EXSecretDoor.transform.Find("Background").gameObject;
            GameObject EXSecretDoor_Light        = EXSecretDoor.transform.Find("Light").gameObject;
            GameObject EXSecretDoor_Lock         = EXSecretDoor.transform.Find("Lock").gameObject;


            tk2dSprite m_DoorSprite             = SpriteSerializer.AddSpriteToObject(EXSecretDoor, ExpandPrefabs.EXSecretDoorCollection, "EXSecretDoor_Open_00");
            tk2dSprite m_DoorBorderTopSprite    = SpriteSerializer.AddSpriteToObject(EXSecretDoor_Frame_Top, ExpandPrefabs.EXSecretDoorCollection, "EXSecretDoor_Frame_NoDecal_Top");
            tk2dSprite m_DoorBorderBottomSprite = SpriteSerializer.AddSpriteToObject(EXSecretDoor_Frame_Bottom, ExpandPrefabs.EXSecretDoorCollection, "EXSecretDoor_Frame_Bottom");
            tk2dSprite m_DoorBackgroundSprite   = SpriteSerializer.AddSpriteToObject(EXSecretDoor_Background, ExpandPrefabs.EXSecretDoorCollection, "EXSecretDoor_Background");
            tk2dSprite m_DoorLightSprite        = SpriteSerializer.AddSpriteToObject(EXSecretDoor_Light, ExpandPrefabs.EXSecretDoorCollection, "EXSecretDoor_Light_Red");

            m_DoorBorderTopSprite.HeightOffGround    = 3;
            m_DoorBorderBottomSprite.HeightOffGround = -0.5f;
            m_DoorSprite.HeightOffGround             = -1.5f;
            m_DoorBackgroundSprite.HeightOffGround   = -2f;
            m_DoorLightSprite.HeightOffGround        = 3.5f;


            ExpandUtility.GenerateSpriteAnimator(EXSecretDoor, DoorSpriteAnimations, ClipFps: 10);

            ExpandUtility.GenerateOrAddToRigidBody(EXSecretDoor, CollisionLayer.HighObstacle, PixelCollider.PixelColliderGeneration.Manual, CanBeCarried: false, UsesPixelsAsUnitSize: true, dimensions: new IntVector2(32, 64), offset: new IntVector2(16, 0));
            ExpandUtility.GenerateOrAddToRigidBody(EXSecretDoor, CollisionLayer.HighObstacle, PixelCollider.PixelColliderGeneration.Manual, CanBeCarried: false, UsesPixelsAsUnitSize: true, dimensions: new IntVector2(32, 32), offset: new IntVector2(16, 14));
            ExpandUtility.GenerateOrAddToRigidBody(EXSecretDoor, CollisionLayer.LowObstacle, PixelCollider.PixelColliderGeneration.Manual, CanBeCarried: false, IsTrigger: true, UsesPixelsAsUnitSize: true, dimensions: new IntVector2(32, 32), offset: new IntVector2(16, 12));

            ExpandSecretDoorPlacable m_SecretDoorComponent = EXSecretDoor.AddComponent <ExpandSecretDoorPlacable>();

            m_SecretDoorComponent.DoorTopBorderObject    = EXSecretDoor_Frame_Top;
            m_SecretDoorComponent.DoorBottomBorderObject = EXSecretDoor_Frame_Bottom;
            m_SecretDoorComponent.DoorBackgroundObject   = EXSecretDoor_Background;
            m_SecretDoorComponent.DoorLightObject        = EXSecretDoor_Light;

            Dungeon    Base_Castle  = DungeonDatabase.GetOrLoadByName("Base_Castle");
            GameObject m_NormalLock = (Base_Castle.PatternSettings.flows[0].sharedInjectionData[1].InjectionData[0].exactRoom.placedObjects[0].nonenemyBehaviour as SecretFloorInteractableController).WorldLocks[0].gameObject;

            tk2dSprite EXLockNormalSprite = EXSecretDoor_Lock.AddComponent <tk2dSprite>();

            ExpandUtility.DuplicateSprite(EXLockNormalSprite, m_NormalLock.GetComponent <tk2dSprite>());
            ExpandUtility.DuplicateSpriteAnimator(EXSecretDoor_Lock, m_NormalLock.GetComponent <tk2dSpriteAnimator>());
            EXLockNormalSprite.HeightOffGround = 1.7f;

            InteractableLock m_EXLockNormal = EXSecretDoor_Lock.AddComponent <InteractableLock>();

            m_EXLockNormal.Suppress       = m_NormalLock.GetComponent <InteractableLock>().Suppress;
            m_EXLockNormal.lockMode       = m_NormalLock.GetComponent <InteractableLock>().lockMode;
            m_EXLockNormal.JailCellKeyId  = m_NormalLock.GetComponent <InteractableLock>().JailCellKeyId;
            m_EXLockNormal.IdleAnimName   = m_NormalLock.GetComponent <InteractableLock>().IdleAnimName;
            m_EXLockNormal.UnlockAnimName = m_NormalLock.GetComponent <InteractableLock>().UnlockAnimName;
            m_EXLockNormal.NoKeyAnimName  = m_NormalLock.GetComponent <InteractableLock>().NoKeyAnimName;
            m_EXLockNormal.SpitAnimName   = m_NormalLock.GetComponent <InteractableLock>().SpitAnimName;
            m_EXLockNormal.BustedAnimName = m_NormalLock.GetComponent <InteractableLock>().BustedAnimName;

            m_SecretDoorComponent.Lock = m_EXLockNormal;
            EXSecretDoor.SetLayerRecursively(LayerMask.NameToLayer("FG_Critical"));

            Base_Castle  = null;
            m_NormalLock = null;

            EXSecretDoor_Unlocked = expandSharedAssets1.LoadAsset <GameObject>("EX_Secret_Door_Unlocked");
            GameObject EXSecretDoorUnlocked_Frame_Top    = EXSecretDoor_Unlocked.transform.Find("FrameTop").gameObject;
            GameObject EXSecretDoorUnlocked_Frame_Bottom = EXSecretDoor_Unlocked.transform.Find("FrameBottom").gameObject;
            GameObject EXSecretDoorUnlocked_Background   = EXSecretDoor_Unlocked.transform.Find("Background").gameObject;
            GameObject EXSecretDoorUnlocked_Light        = EXSecretDoor_Unlocked.transform.Find("Light").gameObject;

            tk2dSprite m_Door_UnlockedSprite             = SpriteSerializer.AddSpriteToObject(EXSecretDoor_Unlocked, ExpandPrefabs.EXSecretDoorCollection, "EXSecretDoor_Open_00");
            tk2dSprite m_Door_UnlockedBorderTopSprite    = SpriteSerializer.AddSpriteToObject(EXSecretDoorUnlocked_Frame_Top, ExpandPrefabs.EXSecretDoorCollection, "EXSecretDoor_Frame_Top");
            tk2dSprite m_Door_UnlockedBorderBottomSprite = SpriteSerializer.AddSpriteToObject(EXSecretDoorUnlocked_Frame_Bottom, ExpandPrefabs.EXSecretDoorCollection, "EXSecretDoor_Frame_Bottom");
            tk2dSprite m_Door_UnlockedBackgroundSprite   = SpriteSerializer.AddSpriteToObject(EXSecretDoorUnlocked_Background, ExpandPrefabs.EXSecretDoorCollection, "EXSecretDoor_Background");
            tk2dSprite m_Door_UnlockedLightSprite        = SpriteSerializer.AddSpriteToObject(EXSecretDoorUnlocked_Light, ExpandPrefabs.EXSecretDoorCollection, "EXSecretDoor_Light_Red");

            m_Door_UnlockedBorderTopSprite.HeightOffGround    = 3;
            m_Door_UnlockedBorderBottomSprite.HeightOffGround = -0.5f;
            m_Door_UnlockedSprite.HeightOffGround             = -1.5f;
            m_Door_UnlockedBackgroundSprite.HeightOffGround   = -2f;
            m_Door_UnlockedLightSprite.HeightOffGround        = 3.5f;

            ExpandUtility.GenerateSpriteAnimator(EXSecretDoor_Unlocked, DoorSpriteAnimations, ClipFps: 10);

            ExpandUtility.GenerateOrAddToRigidBody(EXSecretDoor_Unlocked, CollisionLayer.HighObstacle, PixelCollider.PixelColliderGeneration.Manual, CanBeCarried: false, UsesPixelsAsUnitSize: true, dimensions: new IntVector2(32, 64), offset: new IntVector2(16, 0));
            ExpandUtility.GenerateOrAddToRigidBody(EXSecretDoor_Unlocked, CollisionLayer.HighObstacle, PixelCollider.PixelColliderGeneration.Manual, CanBeCarried: false, UsesPixelsAsUnitSize: true, dimensions: new IntVector2(32, 32), offset: new IntVector2(16, 14));
            ExpandUtility.GenerateOrAddToRigidBody(EXSecretDoor_Unlocked, CollisionLayer.LowObstacle, PixelCollider.PixelColliderGeneration.Manual, CanBeCarried: false, IsTrigger: true, UsesPixelsAsUnitSize: true, dimensions: new IntVector2(32, 32), offset: new IntVector2(16, 12));

            ExpandSecretDoorPlacable m_SecretDoor_UnlockedComponent = EXSecretDoor_Unlocked.AddComponent <ExpandSecretDoorPlacable>();

            m_SecretDoor_UnlockedComponent.DoorTopBorderObject    = EXSecretDoorUnlocked_Frame_Top;
            m_SecretDoor_UnlockedComponent.DoorBottomBorderObject = EXSecretDoorUnlocked_Frame_Bottom;
            m_SecretDoor_UnlockedComponent.DoorBackgroundObject   = EXSecretDoorUnlocked_Background;
            m_SecretDoor_UnlockedComponent.DoorLightObject        = EXSecretDoorUnlocked_Light;
            EXSecretDoor_Unlocked.SetLayerRecursively(LayerMask.NameToLayer("FG_Critical"));
        }