internal override void Trigger(TransientParams param) { var source = SpawnTransient(); var clip = soundbank.GetRandomClip(); source.Play(clip, false, param); }
private IEnumerator Loop() { while (true) { var source = SpawnTransient(); source.Play(soundbank.GetRandomClip(), false, currentParams); yield return(new WaitForSeconds(source.RemainingTime)); } }