Exemplo n.º 1
0
        /// <summary>
        /// Determine whether the line connecting pt0 to pt1 intersects the plane
        /// </summary>
        /// <param name="pt0"></param>
        /// <param name="pt1"></param>
        /// <returns></returns>
        public bool    IsIntersection(Vector3D pt0, Vector3D pt1)
        {
            int sign0 = (int)Math3D.GetSign(GetDistanceToPlane(pt0));
            int sign1 = (int)Math3D.GetSign(GetDistanceToPlane(pt1));

            return((sign0 < 0 && sign1 > 0) || (sign0 > 0 && sign1 <= 0));
        }
Exemplo n.º 2
0
        //--------------------------------------------------------------------------------

        /// <summary>
        /// Clip the given polygon by the plane so that only the regions
        /// located positive of the plane remain.
        /// </summary>
        /// <param name="polygon"></param>
        public void    ClipPolygon(Polygon3D polygon)
        {
            Vector3D ptNormal = polygon.GetNormal();

            Vector3DCollection vNewPoints = new Vector3DCollection();
            int iPoints = polygon.Points.Count;

            for (int i = 0; i < iPoints; i++)
            {
                Vector3D pt0 = polygon.Points[(i + iPoints - 1) % iPoints];
                Vector3D pt1 = polygon.Points[i];

                int sign0 = (int)Math3D.GetSign(this.GetDistanceToPlane(pt0), Math3D.EpsilonF);
                int sign1 = (int)Math3D.GetSign(this.GetDistanceToPlane(pt1), Math3D.EpsilonF);

                if (sign0 > 0)
                {
                    // line is infront
                    if (sign1 >= 0)
                    {
                        vNewPoints.Add(pt1);
                    }
                    // line is entering plane
                    else if (sign1 < 0)
                    {
                        Debug.Assert(sign0 > 0 && sign1 < 0);
                        vNewPoints.Add(this.GetIntersection(pt0, pt1));
                    }
                }
                else if (sign0 == 0)
                {
                    // line is infront
                    if (sign1 > 0)
                    {
                        vNewPoints.Add(pt1);
                    }
                    // line is coplanar
                    else if (sign1 == 0)
                    {
                        vNewPoints.Add(pt1);
                    }
                    // line is behind
                    else if (sign1 < 0)
                    {
                    }
                }
                else if (sign0 < 0)
                {
                    // line is leaving plane
                    if (sign1 > 0)
                    {
                        Debug.Assert(sign0 < 0 && sign1 > 0);
                        vNewPoints.Add(this.GetIntersection(pt0, pt1));
                        vNewPoints.Add(pt1);
                    }
                    // line is leaving plane
                    else if (sign1 == 0)
                    {
                        vNewPoints.Add(pt1);
                    }
                    // line is behind
                    else if (sign1 < 0)
                    {
                    }
                }
            }

            // set new points
            polygon.Points.Clear();
            polygon.Points.AddRange(vNewPoints);

            /*if( this.Points.Count >= 3 ) {
             *      if( Vector3D.Dot( this.GetNormal(), ptNormal ) < 0 ) {
             *              this.Flip();
             *      }
             * }  */

            polygon.Optimize();
        }
Exemplo n.º 3
0
 /// <summary>
 /// Get the sign of the point in relation to the plane
 /// </summary>
 /// <param name="pt"></param>
 /// <returns></returns>
 public Sign            GetSign(Vector3D pt)
 {
     return(Math3D.GetSign(GetDistanceToPlane(pt), Math3D.EpsilonF));
 }