public void DebugReturn(ExitGames.Client.Photon.DebugLevel level, string message) { if (level == ExitGames.Client.Photon.DebugLevel.ERROR) { Debug.LogError(message); } else if (level == ExitGames.Client.Photon.DebugLevel.WARNING) { Debug.LogWarning(message); } else { Debug.Log(message); } }
public override void DebugReturn(ExitGames.Client.Photon.DebugLevel level, string message) { base.DebugReturn(level, message); }