Exemplo n.º 1
0
        /// This method handles the main game loop
        private void GameLoop()
        {
            bool exitGame = false;

            rendering.DrawGameWindow();
            rendering.DrawGameScreens(player);
            if (choice == 65)
            {
                ManuallyArragement.Arrange(ref player, rendering);
                AutoArragement.Arrange(ref computer.c_player);
            }
            if (choice == 66)
            {
                AutoArragement.Arrange(ref player);
                System.Threading.Thread.Sleep(500);
                AutoArragement.Arrange(ref computer.c_player);
                if (level == 3)
                {
                    (computer as HardLevel).GetArr(player);
                }
                AutoArragement.ArrangeCompleted(rendering);
            }
            playerTurns = computerTurns = 0;
            while (!exitGame) //main game loop
            {
                int tmp;
                rendering.DrawGameScreens(player);
                rendering.DrawInfoBox(player, computer.c_player);
                do
                {
                    tmp = player.TakeShot(computer.c_player, rendering);
                    playerTurns++;
                    System.Threading.Thread.Sleep(1000);
                    rendering.DrawGameScreens(player);
                } while (tmp == 0);
                do
                {
                    tmp = computer.TakeShot(player, rendering);
                    computerTurns++;
                    System.Threading.Thread.Sleep(1000);
                } while (tmp == 0);
                if (player.AllShipsDestroyed())
                {
                    rendering.DrawVictoryScreen(1);
                    Console.ReadLine();
                    exitGame = true;
                }
                if (computer.c_player.AllShipsDestroyed())
                {
                    rendering.DrawVictoryScreen(0);
                    Console.ReadLine();
                    exitGame = true;
                }
            }
            sw.WriteLine(DateTime.Now.ToString());
            sw.WriteLine(playerTurns.ToString());
            sw.Dispose();
            Thread.Sleep(5000);
            Environment.Exit(0);
        }
Exemplo n.º 2
0
        /// This method handles hits, determining which ships, if any, were hit and updating the instances accordingly. It will return a 0 if no ships were destroyed and a 1 if some were.
        public int SquareHit(int posX, int posY, Computer computer, Rendering rendering)
        {
            int hitShipID;

            if (Map[posX, posY] != 0 && Map[posX, posY] < 11) //if the map square is a ship.
            {
                hitShipID = Map[posX, posY] - 1;
                if (Ships[hitShipID].ShipHit() == 0)
                {
                    computer.EnemyMap[posX, posY] = 2;
                    Map[posX, posY] = 12;
                    rendering.DrawGameScreens(this);
                    rendering.UpdateLog("The enemy shot hits!");
                }
                else
                {
                    for (int count = 0; count < Ships[hitShipID].Length; count++)
                    {
                        computer.EnemyMap[Ships[hitShipID].Coords[count, 0], Ships[hitShipID].Coords[count, 1]] = 3;
                        //Make it known to the computer that a ship has been destroyed.
                        Map[Ships[hitShipID].Coords[count, 0], Ships[hitShipID].Coords[count, 1]] = 13;
                    }
                    //Map[posX, posY] = 13;
                    rendering.DrawGameScreens(this);
                    rendering.UpdateLog(Ships[hitShipID].Name + " destroyed!");
                }
                return(0);
            }
            else
            {
                computer.EnemyMap[posX, posY] = 1;
                Map[posX, posY] = 11;
                rendering.DrawGameScreens(this);
                rendering.UpdateLog("The enemy shot misses!");
                return(-1);
            }
        }
Exemplo n.º 3
0
        static private void PlaceShips(Human p, Rendering r)
        {
            int             shipLength;
            int             shipX, shipY;
            int             userInput;
            bool            shipPlaced;
            ShipOrientation so;

            for (int shipNumber = 0; shipNumber < 10; shipNumber++)
            {
                shipLength = p.Ships[shipNumber].Length;
                so         = p.Ships[shipNumber].Orientation;
                shipX      = 0;
                shipY      = 0;

                shipPlaced = false;

                Console.BackgroundColor = ConsoleColor.Black;
                Console.SetCursorPosition(25, 4);
                Console.Write("(use arrows + space)");
                Console.SetCursorPosition(25, 5);
                Console.Write("(r - rotate)");

                r.UpdateLog("Place " + p.Ships[shipNumber].Name);

                while (!shipPlaced)
                {
                    r.DrawGameScreens(p);
                    r.DrawShipPlacement(shipX, shipY, shipLength, so);
                    userInput = (int)Console.ReadKey(true).Key;
                    switch (userInput)
                    {
                    case 82:     //'r' - rotate
                        if (so == ShipOrientation.Vertical)
                        {
                            if (shipX + shipLength > 10)
                            {
                                shipX = 10 - shipLength;
                            }
                        }
                        else
                        {
                            if (shipY + shipLength > 10)
                            {
                                shipY = 10 - shipLength;
                            }
                        }
                        p.Ships[shipNumber].Rotate();
                        so = p.Ships[shipNumber].Orientation;
                        break;

                    case 37:     //left arrow
                        if (shipX - 1 >= 0)
                        {
                            shipX--;
                        }
                        break;

                    case 38:     //up arrow
                        if (shipY - 1 >= 0)
                        {
                            shipY--;
                        }
                        break;

                    case 39:     //right arrow
                        if (so == ShipOrientation.Vertical)
                        {
                            if (shipX + 1 < 10)
                            {
                                shipX++;
                            }
                        }
                        else
                        {
                            if (shipX + shipLength < 10)
                            {
                                shipX++;
                            }
                        }
                        break;

                    case 40:     //down arrow
                        if (so == ShipOrientation.Vertical)
                        {
                            if (shipY + shipLength < 10)
                            {
                                shipY++;
                            }
                        }
                        else
                        {
                            if (shipY + 1 < 10)
                            {
                                shipY++;
                            }
                        }
                        break;

                    case 32:     //Space bar
                        if (ShipCollision(shipX, shipY, shipLength, so, p) == false)
                        {
                            for (int i = 0; i < shipLength; i++)
                            {
                                if (so == ShipOrientation.Vertical)
                                {
                                    p.Map[shipX, shipY + i] = shipNumber + 1;
                                    //this will be a unique identifier in order to allow quick lookups of hit ships.
                                }
                                else
                                {
                                    p.Map[shipX + i, shipY] = shipNumber + 1;
                                    //this will be a unique identifier in order to allow quick lookups of hit ships.
                                }
                            }
                            p.Ships[shipNumber].PlaceShip(shipX, shipY, so);
                            shipPlaced = true;
                        }
                        break;
                    }
                }
            }
            r.UpdateLog("All ships placed!");
            Console.BackgroundColor = ConsoleColor.Black;
            Console.SetCursorPosition(25, 5);
            Console.Write("                    ");
            Console.SetCursorPosition(25, 4);
            Console.Write("                    ");
        }
Exemplo n.º 4
0
        /// This method handles the player making a shot on the enemy ships.
        public int TakeShot(Computer computer, Rendering rendering)
        {
            int  xSelection = 0;
            int  ySelection = 0;
            bool shotFired  = false;
            int  userInput;
            int  turn = -1;

            while (shotFired == false)
            {
                rendering.DrawGameScreens(this);
                rendering.UpdateLog("Select Target");

                bool innerLoop = true;

                while (innerLoop)
                {
                    userInput = (int)Console.ReadKey(true).Key;
                    if (userInput < 75 && userInput > 64) //if the key pressed is a to j
                    {
                        xSelection = userInput - 65;      //converts the keycode to an x co-ordinate;
                        innerLoop  = false;
                    }
                }

                rendering.DrawTarget(this, xSelection);
                innerLoop = true;

                while (innerLoop)
                {
                    userInput = (int)Console.ReadKey(true).Key;
                    if (userInput < 58 && userInput > 47) //if the key pressed is 0 to 9
                    {
                        ySelection = userInput - 48;
                        innerLoop  = false;
                    }
                }

                rendering.DrawTarget(this, xSelection, ySelection);
                rendering.UpdateLog("Ready to Fire");
                innerLoop = true;

                while (innerLoop)
                {
                    userInput = (int)Console.ReadKey(true).Key;

                    if (userInput == 32 || userInput == 13) //spacebar or enter
                    {
                        if (EnemyMap[xSelection, ySelection] != 0)
                        {
                            rendering.UpdateLog("Error: You've already fired at that square!");
                        }
                        else
                        {
                            turn      = computer.SquareHit(xSelection, ySelection, this, rendering);
                            shotFired = true;
                        }
                        innerLoop = false;
                    }
                    else if (userInput == 8) //backspace
                    {
                        rendering.UpdateLog("Shot cancelled");
                        innerLoop = false;
                    }
                }
            }
            return(turn);
        }