Exemplo n.º 1
0
        /// <summary>
        /// builds the initial scene
        /// </summary>
        public override void SetupScene()
        {
            Score     = 0.0f;
            game_over = false;

            _score_label          = new EvilutionLabel("SCORE: " + Score, Colors.White, (uint)(this._width * 0.90f), 100);
            _score_label.Y        = 20;
            _score_label.FontSize = 50;
            CenterObject(_score_label, true, false);
            this.AddObject(_score_label);

            Hero hero = new Hero("Hero");

            hero.Location = new System.Numerics.Vector2(700, 700);
            hero.SetBitmapFromImageDictionary("Hero");
            hero.LimitX = this._width;
            hero.LimitY = this._height;
            this.AddObject(hero);

            Boss boss = new Boss("Boss");

            boss.Location = new System.Numerics.Vector2(1000, 150);
            boss.SetBitmapFromImageDictionary("Boss");
            this.AddObject(boss);
        }
Exemplo n.º 2
0
        /// <summary>
        /// Set up the initial state of the scene
        /// </summary>
        public override void SetupScene()
        {
            // design the scene manually
            GenericItem title = new GenericItem("Title");

            title.Location = new System.Numerics.Vector2(500, 100);
            title.SetBitmapFromImageDictionary("GameOver");
            this.AddObject(title);
            CenterObject(title, true, false);


            _start_button = new EvilutionButton("Main Menu", Colors.White, 350, 50);
            CenterObject(_start_button);
            this.AddObject(_start_button);

            if (StoryBoard.SceneHistory.Count > 0)
            {
                Score = StoryBoard.SceneHistory.Peek().Score;
            }

            _score_label          = new EvilutionLabel("SCORE: " + Score, Colors.White, (uint)(this._width * 0.90f), 100);
            _score_label.Y        = _start_button.Y - 200;
            _score_label.FontSize = 50;
            CenterObject(_score_label, true, false);
            this.AddObject(_score_label);



            // event callbacks
            _start_button.ButtonClick += _start_button_ButtonClick;

            void _start_button_ButtonClick(object sender, EvilutionButton_Event e)
            {
                // create the scene switch message to switch the current scene to the main game scene
                Message_SceneSwitch mss = new Message_SceneSwitch("Generic Title Scene");

                MessageManager.AddMessageItem(mss);
            }
        }