public void RemoveSpherePair(SerializableClothSphereColliderPair collider, bool triggerOnChange = false)
 {
     Value.Spheres.Remove(collider);
     if (triggerOnChange)
     {
         FinishModifications();
     }
 }
 public void AddSpherePair(SerializableClothSphereColliderPair colliders, bool triggerOnChange = false)
 {
     Value.Spheres.Add(colliders);
     if (triggerOnChange)
     {
         FinishModifications();
     }
 }