Exemplo n.º 1
0
        void TransformArea()
        {
            List <Thing> thingList     = GenRadial.RadialDistinctThingsAround(parent.PositionHeld, parent.Map, Props.explosiveRadius, true).ToList();
            List <Pawn>  pawnsAffected = new List <Pawn>();
            HediffDef    hediff        = Props.HediffToAdd;
            float        chance        = Props.AddHediffChance;

            foreach (Pawn pawn in thingList.OfType <Pawn>())
            {
                if (!pawnsAffected.Contains(pawn) && Props.CanAddHediffToPawn(pawn))
                {
                    pawnsAffected.Add(pawn);
                }
            }

            TransformPawn.ApplyHediff(pawnsAffected, parent.Map, hediff, chance); // Does the list need clearing?
        }
Exemplo n.º 2
0
        /// <summary>
        /// called when the attached pawn dies.
        /// </summary>
        /// <param name="corpse">The corpse.</param>
        public override void PawnDied(Corpse corpse)
        {
            GenExplosion.DoExplosion(radius: (corpse.InnerPawn.ageTracker.CurLifeStageIndex == 0) ? 2.9f : ((corpse.InnerPawn.ageTracker.CurLifeStageIndex != 1) ? 5.9f : 3.9f), center: corpse.Position, map: corpse.Map, damType: DamageDefOf.Flame, instigator: corpse.InnerPawn);
            List <Thing> thingList     = GenRadial.RadialDistinctThingsAround(corpse.PositionHeld, corpse.Map, (corpse.InnerPawn.ageTracker.CurLifeStageIndex == 0) ? 2.9f : ((corpse.InnerPawn.ageTracker.CurLifeStageIndex != 1) ? 5.9f : 3.9f), true).ToList();
            List <Pawn>  pawnsAffected = new List <Pawn>();
            HediffDef    hediff        = MorphTransformationDefOf.FullRandomTF;
            float        chance        = 0.7f;

            foreach (Pawn pawn in thingList.OfType <Pawn>())
            {
                if (!pawnsAffected.Contains(pawn) && MutagenDefOf.defaultMutagen.CanInfect(pawn))
                {
                    pawnsAffected.Add(pawn);
                }
            }

            TransformPawn.ApplyHediff(pawnsAffected, corpse.InnerPawn.Map, hediff, chance);
        }
Exemplo n.º 3
0
        // An override of the Explode method that allows us to insert our own custom code first.
        protected override void Explode()
        {
            List <Thing> thingList     = GenRadial.RadialDistinctThingsAround(Position, Map, def.projectile.explosionRadius, true).ToList();
            List <Pawn>  pawnsAffected = new List <Pawn>();
            HediffDef    hediff        = Def.HediffToAdd;
            float        chance        = Def.AddHediffChance;

            for (int i = 0; i < thingList.Count; i++)
            {
                Pawn pawn = thingList[i] as Pawn;
                if (pawn != null && !pawnsAffected.Contains(pawn))
                {
                    pawnsAffected.Add(pawn);
                }
            }

            TransformPawn.ApplyHediff(pawnsAffected, Map, hediff, chance);

            // No idea why, but it errors if we call the underride before the custom check.
            base.Explode();
        }