Exemplo n.º 1
0
        public static void Broadcast(WorldConnector pConnector, InterPacket pPacket)
        {
            int packetlenght;
            byte[] packet;
            string charname;
            if (!pPacket.TryReadString(out charname, 16))
                return;

            if (!pPacket.TryReadInt(out packetlenght))
                return;

            if (!pPacket.TryReadBytes(packetlenght, out packet))
                return;

            ZoneClient pClient = ClientManager.Instance.GetClientByCharName(charname);
            if (pClient == null)
                return;
            using (var ipacket = new InterPacket(InterHeader.SendBroiadCastList))
            {
                List<ZoneCharacter> Sender = pClient.Character.Map.GetCharactersBySectors(pClient.Character.MapSector.SurroundingSectors);
                if (Sender.Count == 0)
                    return;
                ipacket.WriteInt(packetlenght);
                ipacket.WriteBytes(packet);
                ipacket.WriteInt(Sender.Count);
                foreach (var character in Sender)
                {
                    ipacket.WriteString(character.Name,16);
                }
                pConnector.SendPacket(ipacket);
            }
        }
Exemplo n.º 2
0
        public static void GetList(ZoneConnection pConnection, InterPacket pPacket)
        {
            int count, packetlenght;
            byte[] SendPacket;

            if (!pPacket.TryReadInt(out packetlenght))
                return;

            if (!pPacket.TryReadBytes(packetlenght, out SendPacket))
                return;

            if (!pPacket.TryReadInt(out count))
                return;

            for (int i = 0; i < count; i++)
            {
                string charname;
                if(!pPacket.TryReadString(out charname,16))
                return;
               WorldClient client=  ClientManager.Instance.GetClientByCharname(charname);
                if(client !=null)
                using (var packet = new FiestaLib.Networking.Packet())
                {
                    packet.WriteBytes(SendPacket);
                    client.SendPacket(packet);
                    Log.WriteLine(LogLevel.Debug, "Send borcast to {0}", charname);
                }
            }
        }